I know. Damn. I was getting excited for the potential here. Thank you, though! On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > Well it might. So was worth a try. > > I'm afraid I have no idea. The skill, apart from it targeting the wrong > thing, looks like it should work. > > On 28/02/2015 18:01, Monkey wrote: >> The catapult uses it. I'm not sure if that would make a difference >> though, since I just tried modifying the skill so I can use it on the >> unit beside it (there were three catapults on the tile on which the >> affected catapult was sitting). >> >> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> Well I know it definitely won't work if the target is a tile. How >>> strange that that didn't fix it. >>> >>> Is it a catapult that uses that skill? Or a commander type unit? >>> >>> On 28/02/2015 14:25, Monkey wrote: >>>> Just tried that suggestion, and the one in your previous message...I'm >>>> still getting the same error message. >>>> >>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> Aha, nevermind, ignore that last suggestion, I think I know what it >>>>> is. >>>>> >>>>> The target of the skill needs to be one of the units that's going to >>>>> be >>>>> in the stack, rather than the tile that they're on. Try replacing the >>>>> line setting the target to tile with self. That should do it. >>>>> >>>>> Craig >>>>> >>>>> On 28/02/2015 11:42, Craig Brett (Redacted sender craigbrett17@xxxxxxx >>>>> for DMARC) wrote: >>>>>> Well, it looks fine to me, nothing's jumping out at me as being off. >>>>>> >>>>>> It checks for the units having the same identical indexedName. Hmmm. >>>>>> I >>>>>> wonder if it's a casing thing? I'd be surprised though. >>>>>> >>>>>> Could you try giving your catapult file either all lowercase or a >>>>>> capital first letter? Whichever it doesn't currently have. It's a >>>>>> long >>>>>> shot but worth a try. >>>>>> >>>>>> Craig >>>>>> >>>>>> On 24/02/2015 21:08, Monkey wrote: >>>>>>> Hello, >>>>>>> I recently attempted to make a stacking skill, to combine three >>>>>>> catapults into a great catapult. The skill looks like this: >>>>>>> >>>>>>> skill >>>>>>> 10 >>>>>>> |flags >>>>>>> description Combines three catapults into a great catapult. Costs 6 >>>>>>> AP's. Key is c. >>>>>>> tile >>>>>>> range=0 >>>>>>> AP's_cost=6 >>>>>>> sound=great_catapult_cursor >>>>>>> key=c >>>>>>> |script_flags >>>>>>> stack_into great catapult >>>>>>> stack_number 3 >>>>>>> >>>>>>> >>>>>>> However, when I have three catapults on a tile and try the skill, it >>>>>>> tells me "Not enough units of this type on this tile to use a >>>>>>> stacking >>>>>>> skill". >>>>>>> So I tried reducing the amount to two, and still the same message... >>>>>>> It works if I reduce the stacking number to 1, but then it's >>>>>>> technically not a stack. >>>>>>> Am I doing something wrong here, or is this a bug with the stacking >>>>>>> script? >>>>>>> >>>>> >>> >>> >> > > > -- -Mew __________ http://www.savethefrogs.com/