[ian-reeds-games] Re: CraigBrett's stacking script

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 28 Feb 2015 13:02:37 -0700

I know.

Damn. I was getting excited for the potential here.
Thank you, though!

On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> Well it might. So was worth a try.
>
> I'm afraid I have no idea. The skill, apart from it targeting the wrong
> thing, looks like it should work.
>
> On 28/02/2015 18:01, Monkey wrote:
>> The catapult uses it. I'm not sure if that would make a difference
>> though, since I just tried modifying the skill so I can use it on the
>> unit beside it (there were three catapults on the tile on which the
>> affected catapult was sitting).
>>
>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> Well I know it definitely won't work if the target is a tile. How
>>> strange that that didn't fix it.
>>>
>>> Is it a catapult that uses that skill? Or a commander type unit?
>>>
>>> On 28/02/2015 14:25, Monkey wrote:
>>>> Just tried that suggestion, and the one in your previous message...I'm
>>>> still getting the same error message.
>>>>
>>>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> Aha, nevermind, ignore that last suggestion, I think I know what it
>>>>> is.
>>>>>
>>>>> The target of the skill needs to be one of the units that's going to
>>>>> be
>>>>> in the stack, rather than the tile that they're on. Try replacing the
>>>>> line setting the target to tile with self. That should do it.
>>>>>
>>>>> Craig
>>>>>
>>>>> On 28/02/2015 11:42, Craig Brett (Redacted sender craigbrett17@xxxxxxx
>>>>> for DMARC) wrote:
>>>>>> Well, it looks fine to me, nothing's jumping out at me as being off.
>>>>>>
>>>>>> It checks for the units having the same identical indexedName. Hmmm.
>>>>>> I
>>>>>> wonder if it's a casing thing? I'd be surprised though.
>>>>>>
>>>>>> Could you try giving your catapult file either all lowercase or a
>>>>>> capital first letter? Whichever it doesn't currently have. It's a
>>>>>> long
>>>>>> shot but worth a try.
>>>>>>
>>>>>> Craig
>>>>>>
>>>>>> On 24/02/2015 21:08, Monkey wrote:
>>>>>>> Hello,
>>>>>>> I recently attempted to make a stacking skill, to combine three
>>>>>>> catapults into a great catapult. The skill looks like this:
>>>>>>>
>>>>>>> skill
>>>>>>> 10
>>>>>>> |flags
>>>>>>> description Combines three catapults into a great catapult. Costs 6
>>>>>>> AP's. Key is c.
>>>>>>> tile
>>>>>>> range=0
>>>>>>> AP's_cost=6
>>>>>>> sound=great_catapult_cursor
>>>>>>> key=c
>>>>>>> |script_flags
>>>>>>> stack_into great catapult
>>>>>>> stack_number 3
>>>>>>>
>>>>>>>
>>>>>>> However, when I have three catapults on a tile and try the skill, it
>>>>>>> tells me "Not enough units of this type on this tile to use a
>>>>>>> stacking
>>>>>>> skill".
>>>>>>> So I tried reducing the amount to two, and still the same message...
>>>>>>> It works if I reduce the stacking number to 1, but then it's
>>>>>>> technically not a stack.
>>>>>>> Am I doing something wrong here, or is this a bug with the stacking
>>>>>>> script?
>>>>>>>
>>>>>
>>>
>>>
>>
>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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