[ian-reeds-games] Re: CraigBrett's stacking script

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 28 Feb 2015 11:42:26 +0000

Well, it looks fine to me, nothing's jumping out at me as being off.

It checks for the units having the same identical indexedName. Hmmm. I wonder if it's a casing thing? I'd be surprised though.

Could you try giving your catapult file either all lowercase or a capital first letter? Whichever it doesn't currently have. It's a long shot but worth a try.

Craig

On 24/02/2015 21:08, Monkey wrote:
Hello,
I recently attempted to make a stacking skill, to combine three
catapults into a great catapult. The skill looks like this:

skill
10
|flags
description Combines three catapults into a great catapult. Costs 6
AP's. Key is c.
tile
range=0
AP's_cost=6
sound=great_catapult_cursor
key=c
|script_flags
stack_into great catapult
stack_number 3


However, when I have three catapults on a tile and try the skill, it
tells me "Not enough units of this type on this tile to use a stacking
skill".
So I tried reducing the amount to two, and still the same message...
It works if I reduce the stacking number to 1, but then it's
technically not a stack.
Am I doing something wrong here, or is this a bug with the stacking script?



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