[ian-reeds-games] Re: Script explanations wanted

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 28 Feb 2015 11:02:41 -0700

Summonee. Placing the effect on the summoner is easy, I'd just use the
self_effects= flag. But effects= doesn't seem to work on the summonee
when I place it in the skill.

On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> Depends, do you want the effect on the summoner or the summonee?
>
> On 28/02/2015 17:56, Monkey wrote:
>> Could you just use after_perform_skill and ignore the unit one then?
>> Wouldn't the effect still be applied after I summon a unit?
>>
>> On 2/28/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> It could definitely be done already with after_create_unit, yeah.
>>>
>>> The problem is, distinguishing there if its been a summoned unit or a
>>> normally placed unit.
>>>
>>> On 28/02/2015 17:24, Monkey wrote:
>>>> About the summon thing. I was searching the scripting guide and was
>>>> wondering if it was possible for a script to be made to add an effect
>>>> to a unit *after* it has been summoned, using one or both of these:
>>>> after_create_unit after_perform_skill
>>>> I don't know javascript, otherwise I'd love to try my hand at creating
>>>> my
>>>> own...
>>>>
>>>> On 2/27/15, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote:
>>>>> THe current percent inflict can be added fairly easily to items; it
>>>>> would work only for items you can use, not items you can equip.
>>>>> THe music changing thing is probably not feasible right now because
>>>>> terrain isn't currently exposed to scripters.
>>>>>
>>>>> about the summon thing, I know this is probably not what you want, but
>>>>> you could create a copy of the unit that had the attributes you
>>>>> wanted,
>>>>> like limited lifespan or higher hp. You could use friendly type to
>>>>> make
>>>>> it look the same as the normal unit.
>>>>>
>>>>>
>>>>> On 2/27/2015 12:08 PM, Monkey wrote:
>>>>>> Aha, thank you for explaining those!
>>>>>> I'm actually curious now if there are other flags that exist but
>>>>>> aren't in the map creation guide...because there's that inherits= one
>>>>>> that I was wondering about before, now the friendly_type= flag.
>>>>>> For the current_percent_inflict, would you please consider modifying
>>>>>> it for the next release so that you can put that down for items as
>>>>>> well?
>>>>>> This is related to the music changing...is it possible to create a
>>>>>> script allowing the music to change when you get to a certain
>>>>>> terrain,
>>>>>> or area on the map? Or when a certain unit becomes visible to you? I
>>>>>> think it would be cool if when I reached a certain point in my first
>>>>>> level the music would change since there's a boss battle.
>>>>>>
>>>>>> And this is non-script related. Is there a way to use a summon skill
>>>>>> and at the same time give the unit more hp than it would normally
>>>>>> have, or an effect that would cause it to die after a certain amount
>>>>>> of time? I tried playing around with it, but I haven't had any
>>>>>> success
>>>>>> yet.
>>>>>>
>>>>>> On 2/27/15, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote:
>>>>>>> friendly_type works. You can use this on units and structures to
>>>>>>> change
>>>>>>> what the user hears when focusing on the unit with the cursor or
>>>>>>> hitting
>>>>>>> f4 for information. A good example of when to use it is if you have
>>>>>>> several units that are all of the same type but have different skill
>>>>>>> sets, such as if you had, say, a mage, and then in the next map you
>>>>>>> had
>>>>>>> the same mage but he now knew a new spell, you could use
>>>>>>> friendly_type
>>>>>>> to make the mages look the same, because you would otherwise have to
>>>>>>> make their fileames sound the same, and that's just a lot of trouble
>>>>>>> considering the variety of synthesizers and screen readers people
>>>>>>> use.
>>>>>>> So basically, friendly type is nice insurance for that. It is also
>>>>>>> useful just to make a unit name shorter, or as a way to disguise
>>>>>>> what
>>>>>>> units really are without confusing you as the map creator.
>>>>>>>
>>>>>>>
>>>>>
>>>
>>>
>>
>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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