[ian-reeds-games] Re: Script explanations wanted

  • From: Carlos Macintosh <sleepio1@xxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 27 Feb 2015 17:15:30 -0500

THe current percent inflict can be added fairly easily to items; it would work only for items you can use, not items you can equip. THe music changing thing is probably not feasible right now because terrain isn't currently exposed to scripters.


about the summon thing, I know this is probably not what you want, but you could create a copy of the unit that had the attributes you wanted, like limited lifespan or higher hp. You could use friendly type to make it look the same as the normal unit.


On 2/27/2015 12:08 PM, Monkey wrote:
Aha, thank you for explaining those!
I'm actually curious now if there are other flags that exist but
aren't in the map creation guide...because there's that inherits= one
that I was wondering about before, now the friendly_type= flag.
For the current_percent_inflict, would you please consider modifying
it for the next release so that you can put that down for items as
well?
This is related to the music changing...is it possible to create a
script allowing the music to change when you get to a certain terrain,
or area on the map? Or when a certain unit becomes visible to you? I
think it would be cool if when I reached a certain point in my first
level the music would change since there's a boss battle.

And this is non-script related. Is there a way to use a summon skill
and at the same time give the unit more hp than it would normally
have, or an effect that would cause it to die after a certain amount
of time? I tried playing around with it, but I haven't had any success
yet.

On 2/27/15, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote:
friendly_type works. You can use this on units and structures to change
what the user hears when focusing on the unit with the cursor or hitting
f4 for information. A good example of when to use it is if you have
several units that are all of the same type but have different skill
sets, such as if you had, say, a mage, and then in the next map you had
the same mage but he now knew a new spell, you could use friendly_type
to make the mages look the same, because you would otherwise have to
make their fileames sound the same, and that's just a lot of trouble
considering the variety of synthesizers and screen readers people use.
So basically, friendly type is nice insurance for that. It is also
useful just to make a unit name shorter, or as a way to disguise what
units really are without confusing you as the map creator.





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