As you'll have seen, I added some code to the app server to have basic support for BScreen. I think we'll need to change quite some stuff to have a correct implementation: in beos, every workspace can have its own display mode, while it's not the case in our app_server. I also had a look at ServerScreen, but I'm not sure it matches what we need. For the moment maybe we should just support a single "screen" with multiple workspaces (as it was done in beos), and store the display_mode and the other stuff within the class which handles the workspace itself. Another thing: I noticed that we're not using any of the functions in Utils.cpp (except "CalculatePolygonBounds()" in PicturePlayer). Is that stuff old and deprecated or it's going to be used sometime in the future ? --------------------------------------------------------------- Scegli il tuo dominio preferito e attiva la tua email! Da oggi l'eMail di superEva e' ancora piu' veloce e ricca di funzioni! http://webmail.supereva.it/new/ ---------------------------------------------------------------