[gameprogrammer] Re: Fast development over multiple platforms, which language?

  • From: Nick Howes <csucew@xxxxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 09 Mar 2005 13:19:21 +0000

Storm Shadow wrote:

>Evan,
>
>I'm on here with you also, a Torque user, as you'll remember from the book
>forum on the torque forums.  Also, I am getting ready to install Mandrake
>linux 10.1 as my development OS, now that I finally have an engine capable
>of cross compilation, only one issue I am trying to figure out, is what
>would be the best modeling software for linux, or am I still going to have
>to dual boot into windows to use milkshape3d and caligari..  Oh well.
>
>Ken
>
>  
>
Blender is v good, and has an ace renderer to boot. Its interface takes 
some effort to get used to but it's very good once you get going and you 
can of course customise it.

http://www.blender3d.org


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