[gameprogrammer] Re: Fast development over multiple platforms, which language?

  • From: Scott Harper <lareon@xxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 8 Mar 2005 07:37:07 -0700

On 08 Mar, 2005, at 7:16 AM, Szasz Pal wrote:
> While with
> java you have to stick with awt/swing.

This is false.  Java gains MUCH power through the use of JNI (Java 
Native Interface) libraries.  Java-based bindings to native machine 
code.  The eclipse group has a GUI toolkit out which abstracts GUI 
development to native UI code, rather than cheating the way Java's AWT 
works.  It's called the SWT (Simple Widget Tool).  I'm sure there are 
others, though, and you can create new bindings to other 
libraries/tools if you wish.

Another note regarding GUIs is that Java, with the release of 1.5, is 
moving to hardware accelerated GUI rendering on all platform that 
support it through OpenGL, so now (hopefully) the speed of their native 
GUI will be less of a factor.

--Scott



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