[gameprogrammer] Re: Fast development over multiple platforms, which language?

  • From: Bob Pendleton <bob@xxxxxxxxxxxxx>
  • To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Tue, 08 Mar 2005 10:44:50 -0600

On Tue, 2005-03-08 at 16:16 +0200, Szasz Pal wrote:
> > the problem
> > is the lack of cross platform libraries like java, which are ( i think
> > ), it's greatest strength.
> I think it;s quite the opposite. C/C++ has too many cross platofrm 
> libraries, so few people use these, otheres those, etc.
> On the other hand Sun decides what to put in the standard java, so there 
> is only one library, so everybody ahs to use that one.
> 
> I still prefer to have a choice in cross platform libraries. Because, 
> for example if I need a GUI for an application, for complex app I would 
> use QT, for simple app FLTK, for games maybe paragui+sdl. While with 
> java you have to stick with awt/swing.
> 

I have to agree with you on that. Sun is Java's worst enemy. Sun needs
to open up the specification and allow, even encourage, people to
develop libraries that compete with Sun's libraries.

                Bob Pendleton



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