[gameprogrammer] Re: Fast development over multiple platforms, which language?

  • From: Bob Pendleton <bob@xxxxxxxxxxxxx>
  • To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Tue, 08 Mar 2005 11:25:08 -0600

On Tue, 2005-03-08 at 15:12 +0000, Brian Barrett wrote:
> so you say it basically pre-compiles the porgram into native and then
> executes that( in one big go ), or does it take each piece of code
> individually and substitute  machine code for it( like standard
> interpreters ). either way has overheads not associated with
> straight-to-native languages.  i still think non-native-compiled java
> is interpreted however, but perhaps my views are wrong...

It is confusing. I agree with that.

> 
> btw i like using java where speed doesn't count, for guis mainly. i
> used c/c++ under the allusion of speed. i prefer not having to deal
> with memory managment in java, but as i am relatively new to c/c++
> once i get the hang of not leaking memory from everywhere i might
> prefer the tighter control it gives you.
> 
> can you use SDL in java,or am i just dreaming again

There is an SDL binding for Java.
http://sourceforge.net/projects/sdljava/

                Bob Pendleton

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