[gameprogrammer] Re: 3D C++/DirectX programmer wanted

  • From: "Laurence Grant" <larrygrant@xxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Mon, 12 Dec 2005 08:00:20 -0500

> It seems to me that these days everyone in technology thinks about
> selling out, but the ideal business plan is to plan on doing
> everything without outside financing as much as possible. If it is a
> good business, why sell it, even a part of it?

In some cases you don't build the killer game first, but instead build
something easier, and less risky.  Get the interest of an investor or
publisher and sell it to make as much as you can quickly.  Then use the
proceeds to self publish your next title.  There are a lot of sensible
business reasons to not always try and do it all yourself, and professional
publishing can provide a startup new opportunities they'd otherwise never
get.  If anyone looked at my website they'd see two titles.  Both using the
same technology, but one easier, and less risky to build and support.





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