[gameprogrammer] Re: 3D C++/DirectX programmer wanted

  • From: Chris Nystrom <cnystrom@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 10 Dec 2005 00:39:13 -0600

On 12/10/05, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:
> An MMO isn't a small investment.  You need top-notch programmers for one
> thing, which is a lost opportunity cost.  I think even the smallest MMO
> would take two programmers a year full-time.
>
> With 14 and 20 years of experience that's a lost opportunity cost of 2 X
> 200K a year = 400K.  An artist with 4 years of experience is another
> 60K.  Bandwidth is nothing in comparison but will run you about $1000 a
> month for a small game.
>
> Add in miscellaneous costs and you're giving up half a million dollars
> over the course of a year.

I am sure they will make up for it with advertising (Sorry Web 2.0 joke).

I wonder though, if one works harder on one's own projects, than one
would work for an employer? I mean, sure its a lost opportunity cost,
but perhaps that is what they have to invest in the project? Certainly
it is ambitious, though. The screenshots look real good.

Chris

--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Business: http://www.shaklee.net/austin
Blog: http://conversazione.blogspot.com/
AIM: nystromchris


---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: