An MMO isn't a small investment. You need top-notch programmers for one
thing, which is a lost opportunity cost. I think even the smallest MMO
would take two programmers a year full-time.
With 14 and 20 years of experience that's a lost opportunity cost of 2 X
200K a year = 400K. An artist with 4 years of experience is another
60K. Bandwidth is nothing in comparison but will run you about $1000 a
month for a small game.
Add in miscellaneous costs and you're giving up half a million dollars
over the course of a year.
Chris Nystrom wrote:
On 12/9/05, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:
Why would someone with 20 years experience and someone with 14 years experience work on a freeware project and want to hire a programmer that couldn't find a paying job?
Perhaps they are looking for someone that may already have a paying job? It does not appear to be a paying gig, so someone without a job will either pass, or look at it as a resume material opportunity.
Chris
-- E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx> Business: http://www.shaklee.net/austin Blog: http://conversazione.blogspot.com/ AIM: nystromchris
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