[gameprogrammer] Re: 3D C++/DirectX programmer wanted

  • From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 09 Dec 2005 22:12:21 -0800

An MMO isn't a small investment. You need top-notch programmers for one thing, which is a lost opportunity cost. I think even the smallest MMO would take two programmers a year full-time.

With 14 and 20 years of experience that's a lost opportunity cost of 2 X 200K a year = 400K. An artist with 4 years of experience is another 60K. Bandwidth is nothing in comparison but will run you about $1000 a month for a small game.

Add in miscellaneous costs and you're giving up half a million dollars over the course of a year.

Chris Nystrom wrote:

On 12/9/05, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote:

Why would someone with 20 years experience and someone with 14 years
experience work on a freeware project and want to hire a programmer that
couldn't find a paying job?


Perhaps they are looking for someone that may already have a paying
job? It does not appear to be a paying gig, so someone without a job
will either pass, or look at it as a resume material opportunity.

Chris

--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Business: http://www.shaklee.net/austin
Blog: http://conversazione.blogspot.com/
AIM: nystromchris


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