I'd be open to pretty much anything. Just let me know if a particular idea strikes you - of course, I couldn't "shoehorn" the character into the party. It would pretty much need to make sense. Maybe it's something to think about if Magnus has trouble forming a party? > Well, since Monday is a holiday, I don't think I'll be here to get the > emails. :) Maybe on Tuesday. > > That does remind me of something though. Matt mentioned to me the other > day, the idea of permanently switching our D&D night from Monday to > Wednesday. It doesn't really matter to either myself or Matt, but he > thought that way we could avoid having to reschedule on the weeks that Jim > has to volunteer. What do you guys think? Which works better for the two > of you? > > I'm torn on the idea of making up a new character. I have really been in > the mood lately to make up a character. Something different that I could > play around with. But then again, I already have so many characters, do I > really want to add another? But then on the other hand, if the Riders do > succeed in becoming deities, I'll most likely be losing three of my high > level characters. > > Did you have anything in particular in mind Jim? Any ideas on where they > would come from, how they would be involved, classes, races, etc.? > > -----Original Message----- > From: jimkaren@xxxxxxxxxxxx [mailto:jimkaren@xxxxxxxxxxxx] > Sent: Friday, August 30, 2002 11:07 AM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Character stats > > I think it's neat to see what everyone > is doing with their characters - I > haven't had time to respond much today, > but will try to send some replies that > you'll receive Monday. > > By the way, a thought occurred to me > today. If anyone wants to create a new > mid-high level character for the higher > powered adventure, feel free! I know > Matt mentioned an interest in creating > new characters - I'll even let them > start with a magical item or two. :) > > Give it some thought - it might even > make for a more interesting party, > since they won't all be "Dyed in the > wool" riders. Let me know! > > > > > Isn't it fun to see what your > characters are capable of? I had some > of the > > most ludicrous spells for Quincy; who > the hell would cast some of the things > he > > took? I'm hoping that I have a nice > mix of combat and non-combat. He does > use > > some meta-magic feats, although not > too many. Usually, I find a level > where I > > only have stupid spells, and see what > lower level spells I can replace the > > stupid ones with. In his case, I > maximized a vampiric touch, since the > health > > could save his life at some time. > > That was a great idea that Jim > had, using a separate character sheet > for > > Kilian when in super-hero mode. :) > It should make it a lot easier for > you. I > > think these five will be pretty > effective. Separately they are flawed > and > > wussy, but together, they are mighty! > > > > Damon Kline wrote: > > > > > Great minds must think alike, as I > have been working on my characters as > > > well. Sinjen just went up a level, > which makes him a 7th level Wu Jen/4th > > > level Monk. This gave him one > extra 1st level spell and a 4th level > spell, > > > plus his bonus spell at 4th level, > which gives him two. > > > > > > However, one thing I have not done > much with when using Wizards are the > > > metamagic feats. Sinjen only has > one, but I'm trying to find a way to use > > > it. At this point, he can't, > because it would only allow him to > maximize a > > > 1st level spell because it requires > it to be 3 levels higher. He doesn't > > > want to give up a 4th level slot > just yet, since he just got them. But, > as > > > a Wu Jen, he has a cool ability. > At 3rd level and every 3 levels after > > > that, he can use Spell Secret. He > can choose any spell that he knows and > > > apply one of four metamagic feats > to it permanently. Those are Enlarge > > > spell, Extend spell, Silent spell > and Still spell. They do not require > you > > > to memorize the spell at one level > higher as is normally the case and the > > > effect is permanent for that > spell. So, if he chooses to apply the > silent > > > feat to a magic missile, then any > time he memorizes a magic missile spell, > > > it is silent. I also revamped his > spell list to give him more of an > > > oriental feel, using some of their > unique spells. I don't know that this > > > will do much, since most of their > spells require you to hit and the target > > > gets a save, but it will look > cool. This character is always about > style. > > > :) > > > > > > I took Jim's advice and used a > separate character sheet to make up > Kilian as > > > a 20th level druid for when > he "summons the power of his father". > I'm still > > > in the process of picking spells, > but so far he should be pretty kick ass > > > when he does this! I also changed > his normal spell selection around. I've > > > wanted him to call upon nature's > help by summoning animals, but they > always > > > seem so useless against what we > normally fight. However, I found spells > > > that I always overlooked because I > couldn't figure out why you would use > > > them. The two that I found in > particular were Greater Magic Fang and > Animal > > > Growth. So as a tactic, Kilian > could use Summon Nature's Ally V to > summon a > > > Dire Lion, which is a decent animal > to have around, but not overly > > > threatening. Then he could cast > Animal Growth on it which doubles its > size > > > and hit dice. This increases its > strength and it's base attack bonus and > > > it's damage done. It increases its > hit points and armor class as well. > > > Very useful spell. Then, Greater > Magic Fang grants one natural attack of > a > > > creature a +1 for every 3 levels of > the caster. Effectively making the > > > creature able to increase its > ability to hit and do damage and > override > > > damage reduction if the bonus is > high enough. > > > > > > Now the downside to all of this, is > that it would take him 3 rounds to get > > > this in place. Since he is the > party's main fighter at this point, that > > > might be a problem. But, we'll see > how it goes. > > > > > > I am definitely excited to play > these guys!! > > > > > > -----Original Message----- > > > From: Johnathan Detrick > [mailto:jdetrick@xxxxxxxxxxx] > > > Sent: Friday, August 30, 2002 11:31 > AM > > > To: Riders II > > > Subject: [dungeoncrawl] Character > stats > > > > > > I have spent the last few > mornings before work going over Magnus, > > > Quincy and Ilana, since they are > the current active characters I have. > > > I wanted to let Jim know what > changed, since he is DMing. I also > wanted > > > to show that I have accomplished > all of the following, in time spurts of > > > 15 minutes each, in just a few > days. Now, I love to create and fiddle > > > with characters; its one of my > favorite parts of the game. But I have > > > always believed it leads me to > enjoy the game more; when my characters > > > are at their best and everything is > organized, I can play for hours. > > > And it's not about making them the > most powerful character I can; it's > > > about choosing feats, skills and > spells that fit their personality. In > > > the end, though, this does make > them more effective, so the results are > > > still positive. > > > Ilana is now an 8th level > cleric. I made no real changes here. > One > > > of the things I decided for her was > to make her a utility cleric. Since > > > she won't attack, I can forget all > of the offensive cleric spells. > > > Instead, I'm trying to give her > spells to allow her to aid the group in > > > any situation. Spells like Water > Breathing, Freedom of Movement, > > > Neutralize Poison, Remove Disease, > Dispel Magic, Restoration and the > > > like should enable her to help out > in a variety of areas. I had pretty > > > much decided on that direction for > her when I created her, and it's > > > helped me to give her purpose, and > it helps me to know what to do with > > > her in combat. And it fits her > personality perfectly. > > > Magnus isn't quite done yet, > but as expected, he is now 21st level. > > > I've begun to raise him in level > with the epic level book. Sadly, he > > > gets very little. I need to pick > an epic feat for him and I am done. > > > I'll let Jim know what I choose. > > > Quincy took the most work > (although it was still only about 30 > > > minutes). He is one of those > characters that I created a long time > ago > > > with a strong idea, and then > completely forgot about. I see him a > lot > > > as Giles on Buffy. He's extremely > intelligent and very inquisitive. He > > > is absolutely fascinated by undead > and their like, but he doesn't use > > > undead, and he doesn't support > them. He has some elements of Thaylone, > > > in that he is looking for a group > to belong to and acceptance, but he's > > > not as concerned as Thaylone is > about it. He's not a bad guy, but he > > > can be a little ruthless. Combine > the love of knowledge from Zolkiir, > > > with the pragmatism of D'Alleva and > the quest for acceptance of > > > Thaylone, throw in a little of > Quent's cowardice, and a dash of > > > prissiness, and there you have him. > > > I had to completely overhaul > his spell list. As some of you may be > > > aware, Necromancy (in my opinion) > has some of the most useless spells > > > out there! Yeesh! It's even > harder when you remove those spells that > > > animate undead. However, I decided > to make up my own type of necromancy > > > spell list. Besides those spells > that are actually necromantic spells, > > > I loaded him up with cold spells. > To my mind, cold is the element most > > > associated with the dead (and > please, let me know if you think I'm off > > > base), so I removed all fire spells > and now all of his offensive spells > > > are cold. To me, he seems pretty > cool, and I think his new spell list > > > will be very helpful! I can't wait > to use him! > > > So that's where my characters > stand, ready to go for next week. I > > > can't wait! > > > > > > > > > > > >