[dungeoncrawl] Re: Character stats

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Fri, 30 Aug 2002 15:44:53 US/Eastern

I'd be open to pretty much anything.  
Just let me know if a particular idea 
strikes you - of course, I 
couldn't "shoehorn" the character into 
the party.  It would pretty much need 
to make sense.  Maybe it's something to 
think about if Magnus has trouble 
forming a party?


> Well, since Monday is a holiday, I 
don't think I'll be here to get the
> emails.  :)  Maybe on Tuesday.
> 
> That does remind me of something 
though.  Matt mentioned to me the other
> day, the idea of permanently 
switching our D&D night from Monday to
> Wednesday.  It doesn't really matter 
to either myself or Matt, but he
> thought that way we could avoid 
having to reschedule on the weeks that 
Jim
> has to volunteer.  What do you guys 
think?  Which works better for the two
> of you?
> 
> I'm torn on the idea of making up a 
new character.  I have really been in
> the mood lately to make up a 
character.  Something different that I 
could
> play around with.  But then again, I 
already have so many characters, do I
> really want to add another?  But then 
on the other hand, if the Riders do
> succeed in becoming deities, I'll 
most likely be losing three of my high
> level characters.
> 
> Did you have anything in particular 
in mind Jim?  Any ideas on where they
> would come from, how they would be 
involved, classes, races, etc.?
> 
> -----Original Message-----
> From: jimkaren@xxxxxxxxxxxx 
[mailto:jimkaren@xxxxxxxxxxxx] 
> Sent: Friday, August 30, 2002 11:07 AM
> To: dungeoncrawl@xxxxxxxxxxxxx
> Subject: [dungeoncrawl] Re: Character 
stats
> 
> I think it's neat to see what 
everyone 
> is doing with their characters - I 
> haven't had time to respond much 
today, 
> but will try to send some replies 
that 
> you'll receive Monday.
> 
> By the way, a thought occurred to me 
> today.  If anyone wants to create a 
new 
> mid-high level character for the 
higher 
> powered adventure, feel free!  I know 
> Matt mentioned an interest in 
creating 
> new characters - I'll even let them 
> start with a magical item or two. :)
> 
> Give it some thought - it might even 
> make for a more interesting party, 
> since they won't all be "Dyed in the 
> wool" riders.  Let me know!
> 
> > 
> >     Isn't it fun to see what your 
> characters are capable of?  I had 
some 
> of the
> > most ludicrous spells for Quincy; 
who 
> the hell would cast some of the 
things 
> he
> > took?  I'm hoping that I have a 
nice 
> mix of combat and non-combat.  He 
does 
> use
> > some meta-magic feats, although not 
> too many.  Usually, I find a level 
> where I
> > only have stupid spells, and see 
what 
> lower level spells I can replace the
> > stupid ones with.  In his case, I 
> maximized a vampiric touch, since the 
> health
> > could save his life at some time.
> >     That was a great idea that Jim 
> had, using a separate character sheet 
> for
> > Kilian when in super-hero 
mode.  :)  
> It should make it a lot easier for 
> you.  I
> > think these five will be pretty 
> effective.  Separately they are 
flawed 
> and
> > wussy, but together, they are 
mighty!
> > 
> > Damon Kline wrote:
> > 
> > > Great minds must think alike, as 
I 
> have been working on my characters as
> > > well.  Sinjen just went up a 
level, 
> which makes him a 7th level Wu Jen/4th
> > > level Monk.  This gave him one 
> extra 1st level spell and a 4th level 
> spell,
> > > plus his bonus spell at 4th 
level, 
> which gives him two.
> > >
> > > However, one thing I have not 
done 
> much with when using Wizards are the
> > > metamagic feats.  Sinjen only has 
> one, but I'm trying to find a way to 
use
> > > it.  At this point, he can't, 
> because it would only allow him to 
> maximize a
> > > 1st level spell because it 
requires 
> it to be 3 levels higher.  He doesn't
> > > want to give up a 4th level slot 
> just yet, since he just got them.  
But, 
> as
> > > a Wu Jen, he has a cool ability.  
> At 3rd level and every 3 levels after
> > > that, he can use Spell Secret.  
He 
> can choose any spell that he knows and
> > > apply one of four metamagic feats 
> to it permanently.  Those are Enlarge
> > > spell, Extend spell, Silent spell 
> and Still spell.  They do not require 
> you
> > > to memorize the spell at one 
level 
> higher as is normally the case and the
> > > effect is permanent for that 
> spell.  So, if he chooses to apply 
the 
> silent
> > > feat to a magic missile, then any 
> time he memorizes a magic missile 
spell,
> > > it is silent.  I also revamped 
his 
> spell list to give him more of an
> > > oriental feel, using some of 
their 
> unique spells.  I don't know that this
> > > will do much, since most of their 
> spells require you to hit and the 
target
> > > gets a save, but it will look 
> cool.  This character is always about 
> style.
> > > :)
> > >
> > > I took Jim's advice and used a 
> separate character sheet to make up 
> Kilian as
> > > a 20th level druid for when 
> he "summons the power of his 
father".  
> I'm still
> > > in the process of picking spells, 
> but so far he should be pretty kick 
ass
> > > when he does this!  I also 
changed 
> his normal spell selection around.  
I've
> > > wanted him to call upon nature's 
> help by summoning animals, but they 
> always
> > > seem so useless against what we 
> normally fight.  However, I found 
spells
> > > that I always overlooked because 
I 
> couldn't figure out why you would use
> > > them.  The two that I found in 
> particular were Greater Magic Fang 
and 
> Animal
> > > Growth.  So as a tactic, Kilian 
> could use Summon Nature's Ally V to 
> summon a
> > > Dire Lion, which is a decent 
animal 
> to have around, but not overly
> > > threatening.  Then he could cast 
> Animal Growth on it which doubles its 
> size
> > > and hit dice.  This increases its 
> strength and it's base attack bonus 
and
> > > it's damage done.  It increases 
its 
> hit points and armor class as well.
> > > Very useful spell.  Then, Greater 
> Magic Fang grants one natural attack 
of 
> a
> > > creature a +1 for every 3 levels 
of 
> the caster.  Effectively making the
> > > creature able to increase its 
> ability to hit and do damage and 
> override
> > > damage reduction if the bonus is 
> high enough.
> > >
> > > Now the downside to all of this, 
is 
> that it would take him 3 rounds to get
> > > this in place.  Since he is the 
> party's main fighter at this point, 
that
> > > might be a problem.  But, we'll 
see 
> how it goes.
> > >
> > > I am definitely excited to play 
> these guys!!
> > >
> > > -----Original Message-----
> > > From: Johnathan Detrick 
> [mailto:jdetrick@xxxxxxxxxxx]
> > > Sent: Friday, August 30, 2002 
11:31 
> AM
> > > To: Riders II
> > > Subject: [dungeoncrawl] Character 
> stats
> > >
> > >     I have spent the last few 
> mornings before work going over 
Magnus,
> > > Quincy and Ilana, since they are 
> the current active characters I have.
> > > I wanted to let Jim know what 
> changed, since he is DMing.  I also 
> wanted
> > > to show that I have accomplished 
> all of the following, in time spurts 
of
> > > 15 minutes each, in just a few 
> days.  Now, I love to create and 
fiddle
> > > with characters; its one of my 
> favorite parts of the game.  But I 
have
> > > always believed it leads me to 
> enjoy the game more; when my 
characters
> > > are at their best and everything 
is 
> organized, I can play for hours.
> > > And it's not about making them 
the 
> most powerful character I can; it's
> > > about choosing feats, skills and 
> spells that fit their personality.  In
> > > the end, though, this does make 
> them more effective, so the results 
are
> > > still positive.
> > >     Ilana is now an 8th level 
> cleric.  I made no real changes 
here.  
> One
> > > of the things I decided for her 
was 
> to make her a utility cleric.  Since
> > > she won't attack, I can forget 
all 
> of the offensive cleric spells.
> > > Instead, I'm trying to give her 
> spells to allow her to aid the group 
in
> > > any situation.  Spells like Water 
> Breathing, Freedom of Movement,
> > > Neutralize Poison, Remove 
Disease, 
> Dispel Magic, Restoration and the
> > > like should enable her to help 
out 
> in a variety of areas.  I had pretty
> > > much decided on that direction 
for 
> her when I created her, and it's
> > > helped me to give her purpose, 
and 
> it helps me to know what to do with
> > > her in combat.  And it fits her 
> personality perfectly.
> > >     Magnus isn't quite done yet, 
> but as expected, he is now 21st level.
> > > I've begun to raise him in level 
> with the epic level book.  Sadly, he
> > > gets very little.  I need to pick 
> an epic feat for him and I am done.
> > > I'll let Jim know what I choose.
> > >     Quincy took the most work 
> (although it was still only about 30
> > > minutes).  He is one of those 
> characters that I created a long time 
> ago
> > > with a strong idea, and then 
> completely forgot about.  I see him a 
> lot
> > > as Giles on Buffy.  He's 
extremely 
> intelligent and very inquisitive.  He
> > > is absolutely fascinated by 
undead 
> and their like, but he doesn't use
> > > undead, and he doesn't support 
> them.  He has some elements of 
Thaylone,
> > > in that he is looking for a group 
> to belong to and acceptance, but he's
> > > not as concerned as Thaylone is 
> about it.  He's not a bad guy, but he
> > > can be a little ruthless.  
Combine 
> the love of knowledge from Zolkiir,
> > > with the pragmatism of D'Alleva 
and 
> the quest for acceptance of
> > > Thaylone, throw in a little of 
> Quent's cowardice, and a dash of
> > > prissiness, and there you have 
him.
> > >     I had to completely overhaul 
> his spell list.  As some of you may be
> > > aware, Necromancy (in my opinion) 
> has some of the most useless spells
> > > out there!  Yeesh!  It's even 
> harder when you remove those spells 
that
> > > animate undead.  However, I 
decided 
> to make up my own type of necromancy
> > > spell list.  Besides those spells 
> that are actually necromantic spells,
> > > I loaded him up with cold 
spells.  
> To my mind, cold is the element most
> > > associated with the dead (and 
> please, let me know if you think I'm 
off
> > > base), so I removed all fire 
spells 
> and now all of his offensive spells
> > > are cold.  To me, he seems pretty 
> cool, and I think his new spell list
> > > will be very helpful!  I can't 
wait 
> to use him!
> > >     So that's where my characters 
> stand, ready to go for next week.  I
> > > can't wait!
> > 
> > 
> > 
> 
> 
> 
> 
> 
> 



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