My goal with first level spells is to usually avoid damaging spells, as they become useless at the levels we play at. I go for things like Spider Climb. Quincy is 12th level, and just barely that. He won't be going up for some time. Damon Kline wrote: > What level is Quincy? I think you mentioned it on Wednesday night, but I > can't remember. First level is usually tough, although 3rd edition doesn't > seem as bad as 2nd edition when it comes to picking spells at certain > levels. I remember 2nd level being a pain in the butt to try and find > spells in 2nd edition. > > My problem with low level spells is usually that most of them are the kind > of spell that really isn't that useful, but you never know when you might > need something like it. Then I end up with too many choices, trying to > figure out what type of situation we might run into that would require > certain spells and that sort of thing. > > -----Original Message----- > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > Sent: Friday, August 30, 2002 3:17 PM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Character stats > > Quincy has four metamagic feats (Empower, Extend, Maximize and Quicken). > I > hope to use them more and more as he increases in level. I'm giving the > current > spell list a trial period of a few adventures. Then I'll go through and > rearrange it. My only problem is first level. I have some spell slots I'm > less > than happy with, but I don't know what to do with them, since I can't use > any > metamagic feats at that level. > > Damon Kline wrote: > > > I must admit to being pretty excited to see what these guys can do. At > > every spell level for Sinjen, I tried to do an equal mix of combat versus > > non-combat spells. However, the non-combat spells are mostly personal > > protection spells or things that can help him specifically. I felt that > > better suited his personality. > > > > Kilian on the other hand took mostly spells that could help the party. > > Either healing, summoning or other spells that could affect either the > party > > or their enemies. I don't know if I took any spells that he could cast > only > > on himself. > > > > A maximized Vampiric Touch is a great idea. I haven't assigned any of > > Sinjen's Spell Secrets yet. He only gets two, but I haven't decided on > > either one. I'm thinking of using the Extended Spell feat on a personal > > defense spell like Stoneskin or Lizardskin (oriental spell). That way it > > would last twice as long. > > > > I was also thinking, as he goes up in level, of giving him the Quicken > Spell > > feat, which allows you to cast a spell as a free action. That would be > cool > > to have a fireball memorized that way, because you could theoretically > cast > > two fireballs in the same round! Cool! > > > > -----Original Message----- > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > Sent: Friday, August 30, 2002 12:03 PM > > To: dungeoncrawl@xxxxxxxxxxxxx > > Subject: [dungeoncrawl] Re: Character stats > > > > Isn't it fun to see what your characters are capable of? I had some > of > > the > > most ludicrous spells for Quincy; who the hell would cast some of the > things > > he > > took? I'm hoping that I have a nice mix of combat and non-combat. He > does > > use > > some meta-magic feats, although not too many. Usually, I find a level > where > > I > > only have stupid spells, and see what lower level spells I can replace the > > stupid ones with. In his case, I maximized a vampiric touch, since the > > health > > could save his life at some time. > > That was a great idea that Jim had, using a separate character sheet > for > > Kilian when in super-hero mode. :) It should make it a lot easier for > you. > > I > > think these five will be pretty effective. Separately they are flawed and > > wussy, but together, they are mighty! > > > > Damon Kline wrote: > > > > > Great minds must think alike, as I have been working on my characters as > > > well. Sinjen just went up a level, which makes him a 7th level Wu > Jen/4th > > > level Monk. This gave him one extra 1st level spell and a 4th level > > spell, > > > plus his bonus spell at 4th level, which gives him two. > > > > > > However, one thing I have not done much with when using Wizards are the > > > metamagic feats. Sinjen only has one, but I'm trying to find a way to > use > > > it. At this point, he can't, because it would only allow him to > maximize > > a > > > 1st level spell because it requires it to be 3 levels higher. He > doesn't > > > want to give up a 4th level slot just yet, since he just got them. But, > > as > > > a Wu Jen, he has a cool ability. At 3rd level and every 3 levels after > > > that, he can use Spell Secret. He can choose any spell that he knows > and > > > apply one of four metamagic feats to it permanently. Those are Enlarge > > > spell, Extend spell, Silent spell and Still spell. They do not require > > you > > > to memorize the spell at one level higher as is normally the case and > the > > > effect is permanent for that spell. So, if he chooses to apply the > silent > > > feat to a magic missile, then any time he memorizes a magic missile > spell, > > > it is silent. I also revamped his spell list to give him more of an > > > oriental feel, using some of their unique spells. I don't know that > this > > > will do much, since most of their spells require you to hit and the > target > > > gets a save, but it will look cool. This character is always about > style. > > > :) > > > > > > I took Jim's advice and used a separate character sheet to make up > Kilian > > as > > > a 20th level druid for when he "summons the power of his father". I'm > > still > > > in the process of picking spells, but so far he should be pretty kick > ass > > > when he does this! I also changed his normal spell selection around. > > I've > > > wanted him to call upon nature's help by summoning animals, but they > > always > > > seem so useless against what we normally fight. However, I found spells > > > that I always overlooked because I couldn't figure out why you would use > > > them. The two that I found in particular were Greater Magic Fang and > > Animal > > > Growth. So as a tactic, Kilian could use Summon Nature's Ally V to > summon > > a > > > Dire Lion, which is a decent animal to have around, but not overly > > > threatening. Then he could cast Animal Growth on it which doubles its > > size > > > and hit dice. This increases its strength and it's base attack bonus > and > > > it's damage done. It increases its hit points and armor class as well. > > > Very useful spell. Then, Greater Magic Fang grants one natural attack > of > > a > > > creature a +1 for every 3 levels of the caster. Effectively making the > > > creature able to increase its ability to hit and do damage and override > > > damage reduction if the bonus is high enough. > > > > > > Now the downside to all of this, is that it would take him 3 rounds to > get > > > this in place. Since he is the party's main fighter at this point, that > > > might be a problem. But, we'll see how it goes. > > > > > > I am definitely excited to play these guys!! > > > > > > -----Original Message----- > > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > > Sent: Friday, August 30, 2002 11:31 AM > > > To: Riders II > > > Subject: [dungeoncrawl] Character stats > > > > > > I have spent the last few mornings before work going over Magnus, > > > Quincy and Ilana, since they are the current active characters I have. > > > I wanted to let Jim know what changed, since he is DMing. I also wanted > > > to show that I have accomplished all of the following, in time spurts of > > > 15 minutes each, in just a few days. Now, I love to create and fiddle > > > with characters; its one of my favorite parts of the game. But I have > > > always believed it leads me to enjoy the game more; when my characters > > > are at their best and everything is organized, I can play for hours. > > > And it's not about making them the most powerful character I can; it's > > > about choosing feats, skills and spells that fit their personality. In > > > the end, though, this does make them more effective, so the results are > > > still positive. > > > Ilana is now an 8th level cleric. I made no real changes here. One > > > of the things I decided for her was to make her a utility cleric. Since > > > she won't attack, I can forget all of the offensive cleric spells. > > > Instead, I'm trying to give her spells to allow her to aid the group in > > > any situation. Spells like Water Breathing, Freedom of Movement, > > > Neutralize Poison, Remove Disease, Dispel Magic, Restoration and the > > > like should enable her to help out in a variety of areas. I had pretty > > > much decided on that direction for her when I created her, and it's > > > helped me to give her purpose, and it helps me to know what to do with > > > her in combat. And it fits her personality perfectly. > > > Magnus isn't quite done yet, but as expected, he is now 21st level. > > > I've begun to raise him in level with the epic level book. Sadly, he > > > gets very little. I need to pick an epic feat for him and I am done. > > > I'll let Jim know what I choose. > > > Quincy took the most work (although it was still only about 30 > > > minutes). He is one of those characters that I created a long time ago > > > with a strong idea, and then completely forgot about. I see him a lot > > > as Giles on Buffy. He's extremely intelligent and very inquisitive. He > > > is absolutely fascinated by undead and their like, but he doesn't use > > > undead, and he doesn't support them. He has some elements of Thaylone, > > > in that he is looking for a group to belong to and acceptance, but he's > > > not as concerned as Thaylone is about it. He's not a bad guy, but he > > > can be a little ruthless. Combine the love of knowledge from Zolkiir, > > > with the pragmatism of D'Alleva and the quest for acceptance of > > > Thaylone, throw in a little of Quent's cowardice, and a dash of > > > prissiness, and there you have him. > > > I had to completely overhaul his spell list. As some of you may be > > > aware, Necromancy (in my opinion) has some of the most useless spells > > > out there! Yeesh! It's even harder when you remove those spells that > > > animate undead. However, I decided to make up my own type of necromancy > > > spell list. Besides those spells that are actually necromantic spells, > > > I loaded him up with cold spells. To my mind, cold is the element most > > > associated with the dead (and please, let me know if you think I'm off > > > base), so I removed all fire spells and now all of his offensive spells > > > are cold. To me, he seems pretty cool, and I think his new spell list > > > will be very helpful! I can't wait to use him! > > > So that's where my characters stand, ready to go for next week. I > > > can't wait!