I think it's neat to see what everyone is doing with their characters - I haven't had time to respond much today, but will try to send some replies that you'll receive Monday. By the way, a thought occurred to me today. If anyone wants to create a new mid-high level character for the higher powered adventure, feel free! I know Matt mentioned an interest in creating new characters - I'll even let them start with a magical item or two. :) Give it some thought - it might even make for a more interesting party, since they won't all be "Dyed in the wool" riders. Let me know! > > Isn't it fun to see what your characters are capable of? I had some of the > most ludicrous spells for Quincy; who the hell would cast some of the things he > took? I'm hoping that I have a nice mix of combat and non-combat. He does use > some meta-magic feats, although not too many. Usually, I find a level where I > only have stupid spells, and see what lower level spells I can replace the > stupid ones with. In his case, I maximized a vampiric touch, since the health > could save his life at some time. > That was a great idea that Jim had, using a separate character sheet for > Kilian when in super-hero mode. :) It should make it a lot easier for you. I > think these five will be pretty effective. Separately they are flawed and > wussy, but together, they are mighty! > > Damon Kline wrote: > > > Great minds must think alike, as I have been working on my characters as > > well. Sinjen just went up a level, which makes him a 7th level Wu Jen/4th > > level Monk. This gave him one extra 1st level spell and a 4th level spell, > > plus his bonus spell at 4th level, which gives him two. > > > > However, one thing I have not done much with when using Wizards are the > > metamagic feats. Sinjen only has one, but I'm trying to find a way to use > > it. At this point, he can't, because it would only allow him to maximize a > > 1st level spell because it requires it to be 3 levels higher. He doesn't > > want to give up a 4th level slot just yet, since he just got them. But, as > > a Wu Jen, he has a cool ability. At 3rd level and every 3 levels after > > that, he can use Spell Secret. He can choose any spell that he knows and > > apply one of four metamagic feats to it permanently. Those are Enlarge > > spell, Extend spell, Silent spell and Still spell. They do not require you > > to memorize the spell at one level higher as is normally the case and the > > effect is permanent for that spell. So, if he chooses to apply the silent > > feat to a magic missile, then any time he memorizes a magic missile spell, > > it is silent. I also revamped his spell list to give him more of an > > oriental feel, using some of their unique spells. I don't know that this > > will do much, since most of their spells require you to hit and the target > > gets a save, but it will look cool. This character is always about style. > > :) > > > > I took Jim's advice and used a separate character sheet to make up Kilian as > > a 20th level druid for when he "summons the power of his father". I'm still > > in the process of picking spells, but so far he should be pretty kick ass > > when he does this! I also changed his normal spell selection around. I've > > wanted him to call upon nature's help by summoning animals, but they always > > seem so useless against what we normally fight. However, I found spells > > that I always overlooked because I couldn't figure out why you would use > > them. The two that I found in particular were Greater Magic Fang and Animal > > Growth. So as a tactic, Kilian could use Summon Nature's Ally V to summon a > > Dire Lion, which is a decent animal to have around, but not overly > > threatening. Then he could cast Animal Growth on it which doubles its size > > and hit dice. This increases its strength and it's base attack bonus and > > it's damage done. It increases its hit points and armor class as well. > > Very useful spell. Then, Greater Magic Fang grants one natural attack of a > > creature a +1 for every 3 levels of the caster. Effectively making the > > creature able to increase its ability to hit and do damage and override > > damage reduction if the bonus is high enough. > > > > Now the downside to all of this, is that it would take him 3 rounds to get > > this in place. Since he is the party's main fighter at this point, that > > might be a problem. But, we'll see how it goes. > > > > I am definitely excited to play these guys!! > > > > -----Original Message----- > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > Sent: Friday, August 30, 2002 11:31 AM > > To: Riders II > > Subject: [dungeoncrawl] Character stats > > > > I have spent the last few mornings before work going over Magnus, > > Quincy and Ilana, since they are the current active characters I have. > > I wanted to let Jim know what changed, since he is DMing. I also wanted > > to show that I have accomplished all of the following, in time spurts of > > 15 minutes each, in just a few days. Now, I love to create and fiddle > > with characters; its one of my favorite parts of the game. But I have > > always believed it leads me to enjoy the game more; when my characters > > are at their best and everything is organized, I can play for hours. > > And it's not about making them the most powerful character I can; it's > > about choosing feats, skills and spells that fit their personality. In > > the end, though, this does make them more effective, so the results are > > still positive. > > Ilana is now an 8th level cleric. I made no real changes here. One > > of the things I decided for her was to make her a utility cleric. Since > > she won't attack, I can forget all of the offensive cleric spells. > > Instead, I'm trying to give her spells to allow her to aid the group in > > any situation. Spells like Water Breathing, Freedom of Movement, > > Neutralize Poison, Remove Disease, Dispel Magic, Restoration and the > > like should enable her to help out in a variety of areas. I had pretty > > much decided on that direction for her when I created her, and it's > > helped me to give her purpose, and it helps me to know what to do with > > her in combat. And it fits her personality perfectly. > > Magnus isn't quite done yet, but as expected, he is now 21st level. > > I've begun to raise him in level with the epic level book. Sadly, he > > gets very little. I need to pick an epic feat for him and I am done. > > I'll let Jim know what I choose. > > Quincy took the most work (although it was still only about 30 > > minutes). He is one of those characters that I created a long time ago > > with a strong idea, and then completely forgot about. I see him a lot > > as Giles on Buffy. He's extremely intelligent and very inquisitive. He > > is absolutely fascinated by undead and their like, but he doesn't use > > undead, and he doesn't support them. He has some elements of Thaylone, > > in that he is looking for a group to belong to and acceptance, but he's > > not as concerned as Thaylone is about it. He's not a bad guy, but he > > can be a little ruthless. Combine the love of knowledge from Zolkiir, > > with the pragmatism of D'Alleva and the quest for acceptance of > > Thaylone, throw in a little of Quent's cowardice, and a dash of > > prissiness, and there you have him. > > I had to completely overhaul his spell list. As some of you may be > > aware, Necromancy (in my opinion) has some of the most useless spells > > out there! Yeesh! It's even harder when you remove those spells that > > animate undead. However, I decided to make up my own type of necromancy > > spell list. Besides those spells that are actually necromantic spells, > > I loaded him up with cold spells. To my mind, cold is the element most > > associated with the dead (and please, let me know if you think I'm off > > base), so I removed all fire spells and now all of his offensive spells > > are cold. To me, he seems pretty cool, and I think his new spell list > > will be very helpful! I can't wait to use him! > > So that's where my characters stand, ready to go for next week. I > > can't wait! > > >