[dungeoncrawl] Re: Character stats

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Fri, 30 Aug 2002 15:06:35 US/Eastern

I think it's neat to see what everyone 
is doing with their characters - I 
haven't had time to respond much today, 
but will try to send some replies that 
you'll receive Monday.

By the way, a thought occurred to me 
today.  If anyone wants to create a new 
mid-high level character for the higher 
powered adventure, feel free!  I know 
Matt mentioned an interest in creating 
new characters - I'll even let them 
start with a magical item or two. :)

Give it some thought - it might even 
make for a more interesting party, 
since they won't all be "Dyed in the 
wool" riders.  Let me know!

> 
>     Isn't it fun to see what your 
characters are capable of?  I had some 
of the
> most ludicrous spells for Quincy; who 
the hell would cast some of the things 
he
> took?  I'm hoping that I have a nice 
mix of combat and non-combat.  He does 
use
> some meta-magic feats, although not 
too many.  Usually, I find a level 
where I
> only have stupid spells, and see what 
lower level spells I can replace the
> stupid ones with.  In his case, I 
maximized a vampiric touch, since the 
health
> could save his life at some time.
>     That was a great idea that Jim 
had, using a separate character sheet 
for
> Kilian when in super-hero mode.  :)  
It should make it a lot easier for 
you.  I
> think these five will be pretty 
effective.  Separately they are flawed 
and
> wussy, but together, they are mighty!
> 
> Damon Kline wrote:
> 
> > Great minds must think alike, as I 
have been working on my characters as
> > well.  Sinjen just went up a level, 
which makes him a 7th level Wu Jen/4th
> > level Monk.  This gave him one 
extra 1st level spell and a 4th level 
spell,
> > plus his bonus spell at 4th level, 
which gives him two.
> >
> > However, one thing I have not done 
much with when using Wizards are the
> > metamagic feats.  Sinjen only has 
one, but I'm trying to find a way to use
> > it.  At this point, he can't, 
because it would only allow him to 
maximize a
> > 1st level spell because it requires 
it to be 3 levels higher.  He doesn't
> > want to give up a 4th level slot 
just yet, since he just got them.  But, 
as
> > a Wu Jen, he has a cool ability.  
At 3rd level and every 3 levels after
> > that, he can use Spell Secret.  He 
can choose any spell that he knows and
> > apply one of four metamagic feats 
to it permanently.  Those are Enlarge
> > spell, Extend spell, Silent spell 
and Still spell.  They do not require 
you
> > to memorize the spell at one level 
higher as is normally the case and the
> > effect is permanent for that 
spell.  So, if he chooses to apply the 
silent
> > feat to a magic missile, then any 
time he memorizes a magic missile spell,
> > it is silent.  I also revamped his 
spell list to give him more of an
> > oriental feel, using some of their 
unique spells.  I don't know that this
> > will do much, since most of their 
spells require you to hit and the target
> > gets a save, but it will look 
cool.  This character is always about 
style.
> > :)
> >
> > I took Jim's advice and used a 
separate character sheet to make up 
Kilian as
> > a 20th level druid for when 
he "summons the power of his father".  
I'm still
> > in the process of picking spells, 
but so far he should be pretty kick ass
> > when he does this!  I also changed 
his normal spell selection around.  I've
> > wanted him to call upon nature's 
help by summoning animals, but they 
always
> > seem so useless against what we 
normally fight.  However, I found spells
> > that I always overlooked because I 
couldn't figure out why you would use
> > them.  The two that I found in 
particular were Greater Magic Fang and 
Animal
> > Growth.  So as a tactic, Kilian 
could use Summon Nature's Ally V to 
summon a
> > Dire Lion, which is a decent animal 
to have around, but not overly
> > threatening.  Then he could cast 
Animal Growth on it which doubles its 
size
> > and hit dice.  This increases its 
strength and it's base attack bonus and
> > it's damage done.  It increases its 
hit points and armor class as well.
> > Very useful spell.  Then, Greater 
Magic Fang grants one natural attack of 
a
> > creature a +1 for every 3 levels of 
the caster.  Effectively making the
> > creature able to increase its 
ability to hit and do damage and 
override
> > damage reduction if the bonus is 
high enough.
> >
> > Now the downside to all of this, is 
that it would take him 3 rounds to get
> > this in place.  Since he is the 
party's main fighter at this point, that
> > might be a problem.  But, we'll see 
how it goes.
> >
> > I am definitely excited to play 
these guys!!
> >
> > -----Original Message-----
> > From: Johnathan Detrick 
[mailto:jdetrick@xxxxxxxxxxx]
> > Sent: Friday, August 30, 2002 11:31 
AM
> > To: Riders II
> > Subject: [dungeoncrawl] Character 
stats
> >
> >     I have spent the last few 
mornings before work going over Magnus,
> > Quincy and Ilana, since they are 
the current active characters I have.
> > I wanted to let Jim know what 
changed, since he is DMing.  I also 
wanted
> > to show that I have accomplished 
all of the following, in time spurts of
> > 15 minutes each, in just a few 
days.  Now, I love to create and fiddle
> > with characters; its one of my 
favorite parts of the game.  But I have
> > always believed it leads me to 
enjoy the game more; when my characters
> > are at their best and everything is 
organized, I can play for hours.
> > And it's not about making them the 
most powerful character I can; it's
> > about choosing feats, skills and 
spells that fit their personality.  In
> > the end, though, this does make 
them more effective, so the results are
> > still positive.
> >     Ilana is now an 8th level 
cleric.  I made no real changes here.  
One
> > of the things I decided for her was 
to make her a utility cleric.  Since
> > she won't attack, I can forget all 
of the offensive cleric spells.
> > Instead, I'm trying to give her 
spells to allow her to aid the group in
> > any situation.  Spells like Water 
Breathing, Freedom of Movement,
> > Neutralize Poison, Remove Disease, 
Dispel Magic, Restoration and the
> > like should enable her to help out 
in a variety of areas.  I had pretty
> > much decided on that direction for 
her when I created her, and it's
> > helped me to give her purpose, and 
it helps me to know what to do with
> > her in combat.  And it fits her 
personality perfectly.
> >     Magnus isn't quite done yet, 
but as expected, he is now 21st level.
> > I've begun to raise him in level 
with the epic level book.  Sadly, he
> > gets very little.  I need to pick 
an epic feat for him and I am done.
> > I'll let Jim know what I choose.
> >     Quincy took the most work 
(although it was still only about 30
> > minutes).  He is one of those 
characters that I created a long time 
ago
> > with a strong idea, and then 
completely forgot about.  I see him a 
lot
> > as Giles on Buffy.  He's extremely 
intelligent and very inquisitive.  He
> > is absolutely fascinated by undead 
and their like, but he doesn't use
> > undead, and he doesn't support 
them.  He has some elements of Thaylone,
> > in that he is looking for a group 
to belong to and acceptance, but he's
> > not as concerned as Thaylone is 
about it.  He's not a bad guy, but he
> > can be a little ruthless.  Combine 
the love of knowledge from Zolkiir,
> > with the pragmatism of D'Alleva and 
the quest for acceptance of
> > Thaylone, throw in a little of 
Quent's cowardice, and a dash of
> > prissiness, and there you have him.
> >     I had to completely overhaul 
his spell list.  As some of you may be
> > aware, Necromancy (in my opinion) 
has some of the most useless spells
> > out there!  Yeesh!  It's even 
harder when you remove those spells that
> > animate undead.  However, I decided 
to make up my own type of necromancy
> > spell list.  Besides those spells 
that are actually necromantic spells,
> > I loaded him up with cold spells.  
To my mind, cold is the element most
> > associated with the dead (and 
please, let me know if you think I'm off
> > base), so I removed all fire spells 
and now all of his offensive spells
> > are cold.  To me, he seems pretty 
cool, and I think his new spell list
> > will be very helpful!  I can't wait 
to use him!
> >     So that's where my characters 
stand, ready to go for next week.  I
> > can't wait!
> 
> 
> 



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