[dungeoncrawl] Re: Character stats

  • From: Matt McKeehan <matt.mckeehan@xxxxxxxxxxxxxxxxxx>
  • To: "'dungeoncrawl@xxxxxxxxxxxxx'" <dungeoncrawl@xxxxxxxxxxxxx>
  • Date: Fri, 30 Aug 2002 15:48:47 -0400

Yeah sonya only has 74 hit points...

Matt Mckeehan
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Admin Office of The PA Courts
PA Supreme Court
 (717)795-2063
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-----Original Message-----
From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] 
Sent: Friday, August 30, 2002 3:35 PM
To: dungeoncrawl@xxxxxxxxxxxxx
Subject: [dungeoncrawl] Re: Character stats


    Actually, he isn't the highest level member of the group.  Sonya is also
12th level.
    I wouldn't worry about it.  He will not be overpowering.  Most of his
spells
do smaller amounts of damage, and he only has 50 hit points.  He's not too
tough
as a character.


Damon Kline wrote:

> He is the highest level member of the group.  That is a good idea.
(Taking
> non-damaging spells at first level.)  The only exception is usually magic
> missile.  But most damaging spells at that level have a +1 per level
damage
> adjustment, with a maximum of +5.  So, I certainly see what you mean.
>
> -----Original Message-----
> From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
> Sent: Friday, August 30, 2002 3:27 PM
> To: dungeoncrawl@xxxxxxxxxxxxx
> Subject: [dungeoncrawl] Re: Character stats
>
>     My goal with first level spells is to usually avoid damaging spells,
as
> they
> become useless at the levels we play at.  I go for things like Spider
Climb.
>     Quincy is 12th level, and just barely that.  He won't be going up for
> some
> time.
>
> Damon Kline wrote:
>
> > What level is Quincy?  I think you mentioned it on Wednesday night, but
I
> > can't remember.  First level is usually tough, although 3rd edition
> doesn't
> > seem as bad as 2nd edition when it comes to picking spells at certain
> > levels.  I remember 2nd level being a pain in the butt to try and find
> > spells in 2nd edition.
> >
> > My problem with low level spells is usually that most of them are the
kind
> > of spell that really isn't that useful, but you never know when you
might
> > need something like it.  Then I end up with too many choices, trying to
> > figure out what type of situation we might run into that would require
> > certain spells and that sort of thing.
> >
> > -----Original Message-----
> > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
> > Sent: Friday, August 30, 2002 3:17 PM
> > To: dungeoncrawl@xxxxxxxxxxxxx
> > Subject: [dungeoncrawl] Re: Character stats
> >
> >     Quincy has four metamagic feats (Empower, Extend, Maximize and
> Quicken).
> > I
> > hope to use them more and more as he increases in level.  I'm giving the
> > current
> > spell list a trial period of a few adventures.  Then I'll go through and
> > rearrange it.  My only problem is first level.  I have some spell slots
> I'm
> > less
> > than happy with, but I don't know what to do with them, since I can't
use
> > any
> > metamagic feats at that level.
> >
> > Damon Kline wrote:
> >
> > > I must admit to being pretty excited to see what these guys can do.
At
> > > every spell level for Sinjen, I tried to do an equal mix of combat
> versus
> > > non-combat spells.  However, the non-combat spells are mostly personal
> > > protection spells or things that can help him specifically.  I felt
that
> > > better suited his personality.
> > >
> > > Kilian on the other hand took mostly spells that could help the party.
> > > Either healing, summoning or other spells that could affect either the
> > party
> > > or their enemies.  I don't know if I took any spells that he could
cast
> > only
> > > on himself.
> > >
> > > A maximized Vampiric Touch is a great idea.  I haven't assigned any of
> > > Sinjen's Spell Secrets yet.  He only gets two, but I haven't decided
on
> > > either one.  I'm thinking of using the Extended Spell feat on a
personal
> > > defense spell like Stoneskin or Lizardskin (oriental spell).  That way
> it
> > > would last twice as long.
> > >
> > > I was also thinking, as he goes up in level, of giving him the Quicken
> > Spell
> > > feat, which allows you to cast a spell as a free action.  That would
be
> > cool
> > > to have a fireball memorized that way, because you could theoretically
> > cast
> > > two fireballs in the same round!  Cool!
> > >
> > > -----Original Message-----
> > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
> > > Sent: Friday, August 30, 2002 12:03 PM
> > > To: dungeoncrawl@xxxxxxxxxxxxx
> > > Subject: [dungeoncrawl] Re: Character stats
> > >
> > >     Isn't it fun to see what your characters are capable of?  I had
some
> > of
> > > the
> > > most ludicrous spells for Quincy; who the hell would cast some of the
> > things
> > > he
> > > took?  I'm hoping that I have a nice mix of combat and non-combat.  He
> > does
> > > use
> > > some meta-magic feats, although not too many.  Usually, I find a level
> > where
> > > I
> > > only have stupid spells, and see what lower level spells I can replace
> the
> > > stupid ones with.  In his case, I maximized a vampiric touch, since
the
> > > health
> > > could save his life at some time.
> > >     That was a great idea that Jim had, using a separate character
sheet
> > for
> > > Kilian when in super-hero mode.  :)  It should make it a lot easier
for
> > you.
> > > I
> > > think these five will be pretty effective.  Separately they are flawed
> and
> > > wussy, but together, they are mighty!
> > >
> > > Damon Kline wrote:
> > >
> > > > Great minds must think alike, as I have been working on my
characters
> as
> > > > well.  Sinjen just went up a level, which makes him a 7th level Wu
> > Jen/4th
> > > > level Monk.  This gave him one extra 1st level spell and a 4th level
> > > spell,
> > > > plus his bonus spell at 4th level, which gives him two.
> > > >
> > > > However, one thing I have not done much with when using Wizards are
> the
> > > > metamagic feats.  Sinjen only has one, but I'm trying to find a way
to
> > use
> > > > it.  At this point, he can't, because it would only allow him to
> > maximize
> > > a
> > > > 1st level spell because it requires it to be 3 levels higher.  He
> > doesn't
> > > > want to give up a 4th level slot just yet, since he just got them.
> But,
> > > as
> > > > a Wu Jen, he has a cool ability.  At 3rd level and every 3 levels
> after
> > > > that, he can use Spell Secret.  He can choose any spell that he
knows
> > and
> > > > apply one of four metamagic feats to it permanently.  Those are
> Enlarge
> > > > spell, Extend spell, Silent spell and Still spell.  They do not
> require
> > > you
> > > > to memorize the spell at one level higher as is normally the case
and
> > the
> > > > effect is permanent for that spell.  So, if he chooses to apply the
> > silent
> > > > feat to a magic missile, then any time he memorizes a magic missile
> > spell,
> > > > it is silent.  I also revamped his spell list to give him more of an
> > > > oriental feel, using some of their unique spells.  I don't know that
> > this
> > > > will do much, since most of their spells require you to hit and the
> > target
> > > > gets a save, but it will look cool.  This character is always about
> > style.
> > > > :)
> > > >
> > > > I took Jim's advice and used a separate character sheet to make up
> > Kilian
> > > as
> > > > a 20th level druid for when he "summons the power of his father".
I'm
> > > still
> > > > in the process of picking spells, but so far he should be pretty
kick
> > ass
> > > > when he does this!  I also changed his normal spell selection
around.
> > > I've
> > > > wanted him to call upon nature's help by summoning animals, but they
> > > always
> > > > seem so useless against what we normally fight.  However, I found
> spells
> > > > that I always overlooked because I couldn't figure out why you would
> use
> > > > them.  The two that I found in particular were Greater Magic Fang
and
> > > Animal
> > > > Growth.  So as a tactic, Kilian could use Summon Nature's Ally V to
> > summon
> > > a
> > > > Dire Lion, which is a decent animal to have around, but not overly
> > > > threatening.  Then he could cast Animal Growth on it which doubles
its
> > > size
> > > > and hit dice.  This increases its strength and it's base attack
bonus
> > and
> > > > it's damage done.  It increases its hit points and armor class as
> well.
> > > > Very useful spell.  Then, Greater Magic Fang grants one natural
attack
> > of
> > > a
> > > > creature a +1 for every 3 levels of the caster.  Effectively making
> the
> > > > creature able to increase its ability to hit and do damage and
> override
> > > > damage reduction if the bonus is high enough.
> > > >
> > > > Now the downside to all of this, is that it would take him 3 rounds
to
> > get
> > > > this in place.  Since he is the party's main fighter at this point,
> that
> > > > might be a problem.  But, we'll see how it goes.
> > > >
> > > > I am definitely excited to play these guys!!
> > > >
> > > > -----Original Message-----
> > > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
> > > > Sent: Friday, August 30, 2002 11:31 AM
> > > > To: Riders II
> > > > Subject: [dungeoncrawl] Character stats
> > > >
> > > >     I have spent the last few mornings before work going over
Magnus,
> > > > Quincy and Ilana, since they are the current active characters I
have.
> > > > I wanted to let Jim know what changed, since he is DMing.  I also
> wanted
> > > > to show that I have accomplished all of the following, in time
spurts
> of
> > > > 15 minutes each, in just a few days.  Now, I love to create and
fiddle
> > > > with characters; its one of my favorite parts of the game.  But I
have
> > > > always believed it leads me to enjoy the game more; when my
characters
> > > > are at their best and everything is organized, I can play for hours.
> > > > And it's not about making them the most powerful character I can;
it's
> > > > about choosing feats, skills and spells that fit their personality.
> In
> > > > the end, though, this does make them more effective, so the results
> are
> > > > still positive.
> > > >     Ilana is now an 8th level cleric.  I made no real changes here.
> One
> > > > of the things I decided for her was to make her a utility cleric.
> Since
> > > > she won't attack, I can forget all of the offensive cleric spells.
> > > > Instead, I'm trying to give her spells to allow her to aid the group
> in
> > > > any situation.  Spells like Water Breathing, Freedom of Movement,
> > > > Neutralize Poison, Remove Disease, Dispel Magic, Restoration and the
> > > > like should enable her to help out in a variety of areas.  I had
> pretty
> > > > much decided on that direction for her when I created her, and it's
> > > > helped me to give her purpose, and it helps me to know what to do
with
> > > > her in combat.  And it fits her personality perfectly.
> > > >     Magnus isn't quite done yet, but as expected, he is now 21st
> level.
> > > > I've begun to raise him in level with the epic level book.  Sadly,
he
> > > > gets very little.  I need to pick an epic feat for him and I am
done.
> > > > I'll let Jim know what I choose.
> > > >     Quincy took the most work (although it was still only about 30
> > > > minutes).  He is one of those characters that I created a long time
> ago
> > > > with a strong idea, and then completely forgot about.  I see him a
lot
> > > > as Giles on Buffy.  He's extremely intelligent and very inquisitive.
> He
> > > > is absolutely fascinated by undead and their like, but he doesn't
use
> > > > undead, and he doesn't support them.  He has some elements of
> Thaylone,
> > > > in that he is looking for a group to belong to and acceptance, but
> he's
> > > > not as concerned as Thaylone is about it.  He's not a bad guy, but
he
> > > > can be a little ruthless.  Combine the love of knowledge from
Zolkiir,
> > > > with the pragmatism of D'Alleva and the quest for acceptance of
> > > > Thaylone, throw in a little of Quent's cowardice, and a dash of
> > > > prissiness, and there you have him.
> > > >     I had to completely overhaul his spell list.  As some of you may
> be
> > > > aware, Necromancy (in my opinion) has some of the most useless
spells
> > > > out there!  Yeesh!  It's even harder when you remove those spells
that
> > > > animate undead.  However, I decided to make up my own type of
> necromancy
> > > > spell list.  Besides those spells that are actually necromantic
> spells,
> > > > I loaded him up with cold spells.  To my mind, cold is the element
> most
> > > > associated with the dead (and please, let me know if you think I'm
off
> > > > base), so I removed all fire spells and now all of his offensive
> spells
> > > > are cold.  To me, he seems pretty cool, and I think his new spell
list
> > > > will be very helpful!  I can't wait to use him!
> > > >     So that's where my characters stand, ready to go for next week.
I
> > > > can't wait!




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