Ah, you are wise beyond your years... Yeah, it makes sense, I guess...whatever... :) I think he will most likely continue to grow equally, but we shall see. Well, I'm getting set to leave. Have a great weekend!! -----Original Message----- From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] Sent: Friday, August 30, 2002 4:27 PM To: dungeoncrawl@xxxxxxxxxxxxx Subject: [dungeoncrawl] Re: Character stats But if he continues to increase as a wu jen, he won't need the melee bonuses, since I doubt he'll be going into melee very often. Make sense? Damon Kline wrote: > That is what I thought as well. I just wanted confirmation, to make sure > that I wasn't cheating myself out of possible bonuses!! Of course, the > bonuses would only have been that of a 7th level mage, which is maybe +3, > but hey, anything helps. > > Yes, if I increase his levels as a monk, his bonuses will increase, but if I > continue to have him grow as a Wu Jen, he won't get very many bonuses. Oh > well, the trials of having a multi-class character... > > -----Original Message----- > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > Sent: Friday, August 30, 2002 4:19 PM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Character stats > > His feats do sound very cool. As he goes up in level, his chances to > hit > will get better. Patience grasshopper. > I would think that the monk's unarmed attack bonus is only based on monk > levels. It's a completely different fighting style than other characters > use > and I think it would be separate. > > Damon Kline wrote: > > > Hey, both of your characters are as far away from their respective Max hit > > points as mine are. Weird. > > > > Yeah, Kilian does at least have a Minor Cloak of Displacement, but it > never > > seems to work for him. > > > > Sinjen has a good AC, I think it's like 26 or something like that. So > long > > as he doesn't wear armor. He also has two cool feats that I keep > forgetting > > about, but that really haven't come into play yet. The one is the Arrow > > Deflect feat that is the one from the PHB. It's basic, but I think it has > > style points. The other is a similar one, but for melee weapons. It is > > called "Grappling Block" or something like that. It is exactly the same > > idea as in Arrow Deflect, but you block melee weapons. If he doesn't have > a > > weapon in his hand and his attack roll exceeds the opponent's roll to hit, > > he takes the melee weapon out of their hand. Very cool style points, I > > think. However, since he has 7 wizard levels and 4 monk levels, his > attack > > bonus SUCKS!!! > > > > OH! That brings me to a question, but I think I already know the answer. > > When I am determining Sinjen's base attack bonus (BAB), I had the BAB for > > his monk levels to his wizard levels to get his total BAB. However, what > > about his unarmed attack bonus for being a monk? That follows the same > > pattern as his BAB for a monk, but you get an extra attack when you can > > subtract three and get a positive number instead of five. Would I add his > > wizard BAB to his monk's unarmed attack bonus to get his total unarmed > > attack bonus? Or, is his unarmed attack bonus ONLY based on his monk > > levels? > > > > My feeling is that it is based ONLY on his monk levels and that is how I > > have been doing it thus far. I just wanted to make sure that was right. > > Here is how I thought it out: If Baish goes up a level and decides to > > become a 1st level monk/15th level fighter, would it make more sense that > > his unarmed attack bonus is +1 (that of a first level monk) or > > +16/+13/+10/+7/+4/+1, which is what it would be if he were adding his > > fighter levels to his monk levels to determine the unarmed attack bonus? > > > > On one hand, it makes sense for it to be +1, because he is only a first > > level monk. But on the other hand, he does have 15 levels of experience > > under his belt and he knows how to fight. Should that count towards his > > unarmed attack bonus? I don't know. I don't think so, but I wanted to > get > > some opinions. > > > > -----Original Message----- > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > Sent: Friday, August 30, 2002 3:59 PM > > To: dungeoncrawl@xxxxxxxxxxxxx > > Subject: [dungeoncrawl] Re: Character stats > > > > Ilana has 82. Her max is 88, so I'm right with you as far as lucky in > > hit > > points. Actually, Quincy's max is 60, so he isn't bad off. He just has a > > poor > > constitution. > > We need to work on Kilian's AC. Ilana's sucks as well, but she isn't > > usually in melee; he is. Maybe we can find some cool items. > > > > Damon Kline wrote: > > > > > So she IS 12th! Well, John, you can add after all! Wow though, only 74 > > hit > > > points? I think Kilian has exactly 100. Which is almost maximum for > his > > > level and Constitution bonus. And I think Sinjen has either 81 or 87, > > > again, this is almost max for his level, classes and Constitution bonus. > > > > > > Of course, Kilian has needed the hit points, since up until this past > > > Wednesday, his AC has been 15. It's 20 now, thankfully. > > > > > > I must just have really good rolls. Kilian's maximum possible is 110 > and > > > Sinjen's is 93. > > > > > > How many hit points does Illana have? > > > > > > -----Original Message----- > > > From: Matt McKeehan [mailto:matt.mckeehan@xxxxxxxxxxxxxxxxxx] > > > Sent: Friday, August 30, 2002 3:49 PM > > > To: 'dungeoncrawl@xxxxxxxxxxxxx' > > > Subject: [dungeoncrawl] Re: Character stats > > > > > > Yeah sonya only has 74 hit points... > > > > > > Matt Mckeehan > > > DJS Citrix LAN Supervisor > > > Admin Office of The PA Courts > > > PA Supreme Court > > > (717)795-2063 > > > (717)514-9446 mobile > > > > > > -----Original Message----- > > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > > Sent: Friday, August 30, 2002 3:35 PM > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > Subject: [dungeoncrawl] Re: Character stats > > > > > > Actually, he isn't the highest level member of the group. Sonya is > > also > > > 12th level. > > > I wouldn't worry about it. He will not be overpowering. Most of > his > > > spells > > > do smaller amounts of damage, and he only has 50 hit points. He's not > too > > > tough > > > as a character. > > > > > > Damon Kline wrote: > > > > > > > He is the highest level member of the group. That is a good idea. > > > (Taking > > > > non-damaging spells at first level.) The only exception is usually > > magic > > > > missile. But most damaging spells at that level have a +1 per level > > > damage > > > > adjustment, with a maximum of +5. So, I certainly see what you mean. > > > > > > > > -----Original Message----- > > > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > > > Sent: Friday, August 30, 2002 3:27 PM > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > Subject: [dungeoncrawl] Re: Character stats > > > > > > > > My goal with first level spells is to usually avoid damaging > spells, > > > as > > > > they > > > > become useless at the levels we play at. I go for things like Spider > > > Climb. > > > > Quincy is 12th level, and just barely that. He won't be going up > > for > > > > some > > > > time. > > > > > > > > Damon Kline wrote: > > > > > > > > > What level is Quincy? I think you mentioned it on Wednesday night, > > but > > > I > > > > > can't remember. First level is usually tough, although 3rd edition > > > > doesn't > > > > > seem as bad as 2nd edition when it comes to picking spells at > certain > > > > > levels. I remember 2nd level being a pain in the butt to try and > find > > > > > spells in 2nd edition. > > > > > > > > > > My problem with low level spells is usually that most of them are > the > > > kind > > > > > of spell that really isn't that useful, but you never know when you > > > might > > > > > need something like it. Then I end up with too many choices, trying > > to > > > > > figure out what type of situation we might run into that would > require > > > > > certain spells and that sort of thing. > > > > > > > > > > -----Original Message----- > > > > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > > > > Sent: Friday, August 30, 2002 3:17 PM > > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > > Subject: [dungeoncrawl] Re: Character stats > > > > > > > > > > Quincy has four metamagic feats (Empower, Extend, Maximize and > > > > Quicken). > > > > > I > > > > > hope to use them more and more as he increases in level. I'm giving > > the > > > > > current > > > > > spell list a trial period of a few adventures. Then I'll go through > > and > > > > > rearrange it. My only problem is first level. I have some spell > > slots > > > > I'm > > > > > less > > > > > than happy with, but I don't know what to do with them, since I > can't > > > use > > > > > any > > > > > metamagic feats at that level. > > > > > > > > > > Damon Kline wrote: > > > > > > > > > > > I must admit to being pretty excited to see what these guys can > do. > > > At > > > > > > every spell level for Sinjen, I tried to do an equal mix of combat > > > > versus > > > > > > non-combat spells. However, the non-combat spells are mostly > > personal > > > > > > protection spells or things that can help him specifically. I > felt > > > that > > > > > > better suited his personality. > > > > > > > > > > > > Kilian on the other hand took mostly spells that could help the > > party. > > > > > > Either healing, summoning or other spells that could affect either > > the > > > > > party > > > > > > or their enemies. I don't know if I took any spells that he could > > > cast > > > > > only > > > > > > on himself. > > > > > > > > > > > > A maximized Vampiric Touch is a great idea. I haven't assigned > any > > of > > > > > > Sinjen's Spell Secrets yet. He only gets two, but I haven't > decided > > > on > > > > > > either one. I'm thinking of using the Extended Spell feat on a > > > personal > > > > > > defense spell like Stoneskin or Lizardskin (oriental spell). That > > way > > > > it > > > > > > would last twice as long. > > > > > > > > > > > > I was also thinking, as he goes up in level, of giving him the > > Quicken > > > > > Spell > > > > > > feat, which allows you to cast a spell as a free action. That > would > > > be > > > > > cool > > > > > > to have a fireball memorized that way, because you could > > theoretically > > > > > cast > > > > > > two fireballs in the same round! Cool! > > > > > > > > > > > > -----Original Message----- > > > > > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > > > > > Sent: Friday, August 30, 2002 12:03 PM > > > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > > > Subject: [dungeoncrawl] Re: Character stats > > > > > > > > > > > > Isn't it fun to see what your characters are capable of? I > had > > > some > > > > > of > > > > > > the > > > > > > most ludicrous spells for Quincy; who the hell would cast some of > > the > > > > > things > > > > > > he > > > > > > took? I'm hoping that I have a nice mix of combat and non-combat. > > He > > > > > does > > > > > > use > > > > > > some meta-magic feats, although not too many. Usually, I find a > > level > > > > > where > > > > > > I > > > > > > only have stupid spells, and see what lower level spells I can > > replace > > > > the > > > > > > stupid ones with. In his case, I maximized a vampiric touch, > since > > > the > > > > > > health > > > > > > could save his life at some time. > > > > > > That was a great idea that Jim had, using a separate character > > > sheet > > > > > for > > > > > > Kilian when in super-hero mode. :) It should make it a lot > easier > > > for > > > > > you. > > > > > > I > > > > > > think these five will be pretty effective. Separately they are > > flawed > > > > and > > > > > > wussy, but together, they are mighty! > > > > > > > > > > > > Damon Kline wrote: > > > > > > > > > > > > > Great minds must think alike, as I have been working on my > > > characters > > > > as > > > > > > > well. Sinjen just went up a level, which makes him a 7th level > Wu > > > > > Jen/4th > > > > > > > level Monk. This gave him one extra 1st level spell and a 4th > > level > > > > > > spell, > > > > > > > plus his bonus spell at 4th level, which gives him two. > > > > > > > > > > > > > > However, one thing I have not done much with when using Wizards > > are > > > > the > > > > > > > metamagic feats. Sinjen only has one, but I'm trying to find a > > way > > > to > > > > > use > > > > > > > it. At this point, he can't, because it would only allow him to > > > > > maximize > > > > > > a > > > > > > > 1st level spell because it requires it to be 3 levels higher. > He > > > > > doesn't > > > > > > > want to give up a 4th level slot just yet, since he just got > them. > > > > But, > > > > > > as > > > > > > > a Wu Jen, he has a cool ability. At 3rd level and every 3 > levels > > > > after > > > > > > > that, he can use Spell Secret. He can choose any spell that he > > > knows > > > > > and > > > > > > > apply one of four metamagic feats to it permanently. Those are > > > > Enlarge > > > > > > > spell, Extend spell, Silent spell and Still spell. They do not > > > > require > > > > > > you > > > > > > > to memorize the spell at one level higher as is normally the > case > > > and > > > > > the > > > > > > > effect is permanent for that spell. So, if he chooses to apply > > the > > > > > silent > > > > > > > feat to a magic missile, then any time he memorizes a magic > > missile > > > > > spell, > > > > > > > it is silent. I also revamped his spell list to give him more > of > > an > > > > > > > oriental feel, using some of their unique spells. I don't know > > that > > > > > this > > > > > > > will do much, since most of their spells require you to hit and > > the > > > > > target > > > > > > > gets a save, but it will look cool. This character is always > > about > > > > > style. > > > > > > > :) > > > > > > > > > > > > > > I took Jim's advice and used a separate character sheet to make > up > > > > > Kilian > > > > > > as > > > > > > > a 20th level druid for when he "summons the power of his > father". > > > I'm > > > > > > still > > > > > > > in the process of picking spells, but so far he should be pretty > > > kick > > > > > ass > > > > > > > when he does this! I also changed his normal spell selection > > > around. > > > > > > I've > > > > > > > wanted him to call upon nature's help by summoning animals, but > > they > > > > > > always > > > > > > > seem so useless against what we normally fight. However, I > found > > > > spells > > > > > > > that I always overlooked because I couldn't figure out why you > > would > > > > use > > > > > > > them. The two that I found in particular were Greater Magic > Fang > > > and > > > > > > Animal > > > > > > > Growth. So as a tactic, Kilian could use Summon Nature's Ally V > > to > > > > > summon > > > > > > a > > > > > > > Dire Lion, which is a decent animal to have around, but not > overly > > > > > > > threatening. Then he could cast Animal Growth on it which > doubles > > > its > > > > > > size > > > > > > > and hit dice. This increases its strength and it's base attack > > > bonus > > > > > and > > > > > > > it's damage done. It increases its hit points and armor class > as > > > > well. > > > > > > > Very useful spell. Then, Greater Magic Fang grants one natural > > > attack > > > > > of > > > > > > a > > > > > > > creature a +1 for every 3 levels of the caster. Effectively > > making > > > > the > > > > > > > creature able to increase its ability to hit and do damage and > > > > override > > > > > > > damage reduction if the bonus is high enough. > > > > > > > > > > > > > > Now the downside to all of this, is that it would take him 3 > > rounds > > > to > > > > > get > > > > > > > this in place. Since he is the party's main fighter at this > > point, > > > > that > > > > > > > might be a problem. But, we'll see how it goes. > > > > > > > > > > > > > > I am definitely excited to play these guys!! > > > > > > > > > > > > > > -----Original Message----- > > > > > > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > > > > > > Sent: Friday, August 30, 2002 11:31 AM > > > > > > > To: Riders II > > > > > > > Subject: [dungeoncrawl] Character stats > > > > > > > > > > > > > > I have spent the last few mornings before work going over > > > Magnus, > > > > > > > Quincy and Ilana, since they are the current active characters I > > > have. > > > > > > > I wanted to let Jim know what changed, since he is DMing. I > also > > > > wanted > > > > > > > to show that I have accomplished all of the following, in time > > > spurts > > > > of > > > > > > > 15 minutes each, in just a few days. Now, I love to create and > > > fiddle > > > > > > > with characters; its one of my favorite parts of the game. But > I > > > have > > > > > > > always believed it leads me to enjoy the game more; when my > > > characters > > > > > > > are at their best and everything is organized, I can play for > > hours. > > > > > > > And it's not about making them the most powerful character I > can; > > > it's > > > > > > > about choosing feats, skills and spells that fit their > > personality. > > > > In > > > > > > > the end, though, this does make them more effective, so the > > results > > > > are > > > > > > > still positive. > > > > > > > Ilana is now an 8th level cleric. I made no real changes > > here. > > > > One > > > > > > > of the things I decided for her was to make her a utility > cleric. > > > > Since > > > > > > > she won't attack, I can forget all of the offensive cleric > spells. > > > > > > > Instead, I'm trying to give her spells to allow her to aid the > > group > > > > in > > > > > > > any situation. Spells like Water Breathing, Freedom of > Movement, > > > > > > > Neutralize Poison, Remove Disease, Dispel Magic, Restoration and > > the > > > > > > > like should enable her to help out in a variety of areas. I had > > > > pretty > > > > > > > much decided on that direction for her when I created her, and > > it's > > > > > > > helped me to give her purpose, and it helps me to know what to > do > > > with > > > > > > > her in combat. And it fits her personality perfectly. > > > > > > > Magnus isn't quite done yet, but as expected, he is now 21st > > > > level. > > > > > > > I've begun to raise him in level with the epic level book. > Sadly, > > > he > > > > > > > gets very little. I need to pick an epic feat for him and I am > > > done. > > > > > > > I'll let Jim know what I choose. > > > > > > > Quincy took the most work (although it was still only about > 30 > > > > > > > minutes). He is one of those characters that I created a long > > time > > > > ago > > > > > > > with a strong idea, and then completely forgot about. I see him > a > > > lot > > > > > > > as Giles on Buffy. He's extremely intelligent and very > > inquisitive. > > > > He > > > > > > > is absolutely fascinated by undead and their like, but he > doesn't > > > use > > > > > > > undead, and he doesn't support them. He has some elements of > > > > Thaylone, > > > > > > > in that he is looking for a group to belong to and acceptance, > but > > > > he's > > > > > > > not as concerned as Thaylone is about it. He's not a bad guy, > but > > > he > > > > > > > can be a little ruthless. Combine the love of knowledge from > > > Zolkiir, > > > > > > > with the pragmatism of D'Alleva and the quest for acceptance of > > > > > > > Thaylone, throw in a little of Quent's cowardice, and a dash of > > > > > > > prissiness, and there you have him. > > > > > > > I had to completely overhaul his spell list. As some of you > > may > > > > be > > > > > > > aware, Necromancy (in my opinion) has some of the most useless > > > spells > > > > > > > out there! Yeesh! It's even harder when you remove those > spells > > > that > > > > > > > animate undead. However, I decided to make up my own type of > > > > necromancy > > > > > > > spell list. Besides those spells that are actually necromantic > > > > spells, > > > > > > > I loaded him up with cold spells. To my mind, cold is the > element > > > > most > > > > > > > associated with the dead (and please, let me know if you think > I'm > > > off > > > > > > > base), so I removed all fire spells and now all of his offensive > > > > spells > > > > > > > are cold. To me, he seems pretty cool, and I think his new > spell > > > list > > > > > > > will be very helpful! I can't wait to use him! > > > > > > > So that's where my characters stand, ready to go for next > > week. > > > I > > > > > > > can't wait!