RE: RE:

  • From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 9 Dec 2015 13:11:48 +0000

Lol
Sounds like a lot of toing and froing.


From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On
Behalf Of Stephen Scheidel
Sent: 09 December 2015 03:10 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: RE:

Capcom did say they want to cater to new players as well as the pro's.
None of us are new or pro so I think they are kindly telling how little we
matter.


On Wednesday, 9 December 2015, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
I think the game will have enough testing. I just don't think they don't
really know which direction they want to take the game in.

First they were boasting about the high damage and stun. Combos now do less
average on damage than they do in SFIV. Stun was also reduced dramatically.
No comeback mechanics? Except that's exactly how V-Triggers turned out
initially. Who would have thought that giving people moves that built meter
for "free" in some matchups led to boring and stale gameplay? Did they not
learn from Sean mirror matches in SF3:2nd Impact? How do they fix that? By
making V-Skills build between 1/8th and 1/12th of the meter they originally
did, which of course meant that the best way to build V-Gauge was... to get hit
by the opponent -_- So they made Crush Counters build more V-Gauge. But that
still didn't help because 90% of Crush Counter normals were completely unsafe.
Then they made DP-like reversals counter-hittable from startup through active
to the last frame of recovery, so that it was easier to land Crush Counters.
Great. Except that this means nothing in matches where neither character has a
DP. Which means they have to rethink their silly mantra of "commitment" by
making Crush Counter normals safer to use. Now they've added hard knockdowns
on sweeps, which is a huge deal for setplay which they said they didn't want.
Basically, if you have full V-Trigger with a strong oki setup, you can fish
with sweep and V-Trigger on block to make yourself safe. If it hits, you just
run your oki setup instead.

On Wed, Dec 9, 2015 at 12:03 PM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx<javascript:_e(%7B%7D,'cvml','alasdair.donaldson@xxxxxxxxxx');>>
wrote:
How many people are involved in the beta? While Namco’s ideas on releasing
Tekken on arcade and patching it as they go along does frustrate me, at least
by the time we get console releases, the game is done. Will SF5 have had enough
testing before it hits general release?

From:
cpt-fgc-bounce@xxxxxxxxxxxxx<javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>

[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>]
On Behalf Of Ilitirit Sama
Sent: 09 December 2015 12:00 PM
To: cpt-fgc@xxxxxxxxxxxxx<javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
Subject: Re: RE:

If Dimps remembers how to make fighting games, then yes. But TBH they still
seem like they're throwing in random mechanics just because or as bandaids to
other things to cover up obvious issues. Like sweeps were too much of a risk
for many characters, because the reward was pitiful (low damage, no Oki). So
now they added Crush Counters to sweep so that you get a hard knockdown on
counter hit.

New beta soon so we'll so how the game plays.

On Wed, Dec 9, 2015 at 11:51 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<javascript:_e(%7B%7D,'cvml','lindseyak@xxxxxxxxxxx');>>
wrote:


so u saying theres hope for sfv?
________________________________
From:
cpt-fgc-bounce@xxxxxxxxxxxxx<javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>

<cpt-fgc-bounce@xxxxxxxxxxxxx<javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>>
on behalf of Ilitirit Sama
<ilitirit@xxxxxxxxx<javascript:_e(%7B%7D,'cvml','ilitirit@xxxxxxxxx');>>
Sent: 09 December 2015 09:48 AM
To: cpt-fgc@xxxxxxxxxxxxx<javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
Subject: Re: RE:

So Capcom is finally addressing the stuff in SFV that people were telling them
since Day 1 were problematic - too many unsafe normals with no range.,,

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