RE: RE:

  • From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 9 Dec 2015 10:03:36 +0000

How many people are involved in the beta? While Namco’s ideas on releasing
Tekken on arcade and patching it as they go along does frustrate me, at least
by the time we get console releases, the game is done. Will SF5 have had enough
testing before it hits general release?

From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On
Behalf Of Ilitirit Sama
Sent: 09 December 2015 12:00 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: RE:

If Dimps remembers how to make fighting games, then yes. But TBH they still
seem like they're throwing in random mechanics just because or as bandaids to
other things to cover up obvious issues. Like sweeps were too much of a risk
for many characters, because the reward was pitiful (low damage, no Oki). So
now they added Crush Counters to sweep so that you get a hard knockdown on
counter hit.

New beta soon so we'll so how the game plays.

On Wed, Dec 9, 2015 at 11:51 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:


so u saying theres hope for sfv?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 09 December 2015 09:48 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:

So Capcom is finally addressing the stuff in SFV that people were telling them
since Day 1 were problematic - too many unsafe normals with no range.,,


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