[adaptech] FW: audyssey: games being released

  • From: "Shane C. A. Lush" <sca.lush@xxxxxxxxxxxx>
  • To: <adaptech@xxxxxxxxxxxxx>
  • Date: Wed, 5 Mar 2003 15:47:02 -0500

another one!
Shane

-----Original Message-----
From: Charles Rivard [mailto:wooferess@xxxxxxx]
Sent: March 5, 2003 3:08 PM
To: blindgamers@xxxxxxxxxxxxxxx
Subject: Re: audyssey: games being released


Good points.  Your first ball is a strike.  heh heh heh.
----- Original Message -----
From: "Josh de Lioncourt" <eternia@xxxxxxxxxxxxx>
To: <blindgamers@xxxxxxxxxxxxxxx>
Sent: Wednesday, March 05, 2003 12:15 PM
Subject: Re: audyssey: games being released


> Hi all,
>
> Well, since Charles said that he'd like to hear from other developers, I
> thought I'd reply.  I'm a long way from having proved myself in this
> community, though I am extremely please with how the Ten Pin Alley game is
> coming along. *wink* I hope you all like my work.
>
> I don't know James or Justin in any way, so this is coming strictly from
my
> experiences with programming and developing software.
>
> I can't imagine that the releases of James's games have been anything more
> than coincidental.  We're lucky in this community not to be tied to
> particular dates that software will hit the shelves.  When a piece of
> software a developer had been working on is ready for release, the
> developer tends to want to get it out as quickly as possible.  They're on
a
> rush from having completed it and the anticipation of the feedback they
> will receive.  Unless there is a good reason to stall the release, asking
a
> developer to not put out a game for a while after it is completed is like
> putting a cookie jar full of chocolate chip cookies in front of Cookie
> Monster and telling him not to try any.  It also seems unlikely that James
> could have coordinated things so deliberately.  When you're programming,
> there are always all sorts of unexpected snags you'll run into.
>
> All that set aside, I kinda like the competition.  And if you don't like
to
> have a slew of games to play all at once, then hold off for a week before
> downloading one of them...or does that go back to the Cookie Monster
> analogy...hmmmm...
>
> At 11:46 AM 3/5/2003 -0700, you wrote:
>
> >James did release his games first.  I personally like the competition
> >between game developers.  That's part of the fun.  I'll bet that James
will
> >shed some insight into what must be overcome before a game is put onto
the
> >market.  Let's wait and see his, along with responses from other
developers.
> >This should be interesting.
> >----- Original Message -----
> >From: "elaine duke" <elaine.duke@xxxxxxxxxxxx>
> >To: "blindgamers" <blindgamers@xxxxxxxxxxxxxxx>
> >Sent: Wednesday, March 05, 2003 11:05 AM
> >Subject: audyssey: games being released
> >
> >
> > > Hi folks
> > >
> > > This comment is really directed at James North, but it does include
all
> > > other programmers.
> > >
> > > It is not meant as a personal attack, I'm just making some
observations
> >and
> > > asking a few questions.
> > >
> > > James? why do you release your games at the same time as someone else
> >does?
> > >
> > > I mean, when Phil released packman talks, you suddenly decided to
release
> > > change
> > > reaction the day before.  and now, isn't it just a bit strange that
for
> > > months you've been
> > > saying that your going to release dynoman, you set release dates then
put
> > > them
> > > back.  you've done this not once but quite often.
> > >
> > > now hunter has been released what a surprise you released dynoman the
day
> > > before!
> > >
> > > we all new when hunter was being released  but we had no idea over
dynaman
> > > because you kept changing your mind.
> > >
> > > If I didn't know any better I'd swear you are doing this on purpose,
maybe
> > > to get attention?  yes James! your games are good but they are no more
> > > important than any one else's games! so why over shadow them?
> > >
> > > .  don't know about any one else here, but I'm sure getting sick of
the
> > > competition between all programmers.  I'd really like to have all of
you
> > > programmers working together instead of against each other, it's not
as if
> > > we have a huge community and thousands of games being released every
week.
> > > I personally feel all of our games are equal, there's not one which is
> > > better than another, and no one programmer is better than another
either!
> > > yes, one person might like say, monkey business above say, troopanum.
and
> > > they are entitled to say that as that is their prerogative.
> > >
> > > I feel it very unfair of you James, to release your games right on top
of
> > > someone else who has had the release date set for months, like in the
case
> > > of Phil with packman talks and now Justin with hunter.
> > >
> > > I appreciate that programming a game isn't predictable, in so much as
> > > something can occur that wasn't foreseen, but couldn't you have held
on
> >with
> > > the release of dynoman for say, another week at least?
> > >
> > > I personally would prefer the release of games to be a bit more spaced
> >out,
> > > as we don't get that many new games to begin with.
> > >
> > > and I guess the last question should be? James what has happened to
> >genesis
> > > and raceway?  you've been promising us those games now for how long?
> >you've
> > > been saying those two games will come out shortly for as long as I've
been
> > > on blindgamers, which is now one year, I've no idea how long before
then
> > > you've been going on about them.
> > >
> > > I'm sure I speak for a lot of people on here, but we've had enough
empty
> > > promises James! don't tell us your going to release a game unless you
> >really
> > > are.  You've heard the story of the boy who cried wolf?  Well, don't
cry
> > > wolf too often Mr North or you'll find yourself being ignored.
> > >
> > > Looking forward to any comments!
> > >
> > > thanks
> > >
> > >     Elaine
> > >
> > >
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