good god! When will they stop! Shane -----Original Message----- From: Shaun Everiss [mailto:shaun.e@xxxxxxxxxx] Sent: March 8, 2003 2:21 AM To: blindgamers@xxxxxxxxxxxxxxx Subject: Re: audyssey: games being released Hi james Like it or not, trying to not kick any developer here, but honestly, if a game had no random advents, I'd consider deleting it, or well, I just wouldn't buy it, the point is with out challenge, eg random events, what is there, the challenge is the game! Nothing else matters. I regestered lw trek2k and sod cause of random events and challenge, nothing else. At 01:29 p.m. 7/03/2003 +0000, you wrote: >Hi there, > >I see your point but people have different reasons. Why do games have to be >challenging? I mean, I find Lonewolf great fun you know, but it's in my >view challenging. Trupanum isn't, but it's still fun. It's like snake on >mobile phones for the sighted, they play it for what i'd term a laugh, not >to be challenged, just to waist a little time. > >Lol i don't get much time but i'm not always after high-flying challenge. >If I want that I load up a Jim North game or Dave greendood game. Each >developer has given us different types of program. > >Best > >-James- >----- Original Message ----- >From: "Frank Ibarra" <ibarra02@xxxxxxxxx> >To: <blindgamers@xxxxxxxxxxxxxxx> >Sent: Thursday, March 06, 2003 10:44 PM >Subject: Re: audyssey: games being released > > > > Chris. > > Thanks for your post. > > No, I am not laughing at you, well, actually now I am > > lol > > > > jk > > You are starting to understand my point. > > The main thing here is that because I say that I have higher skills in >some games, > > people seem to take it as if I was saying I have better skills therefore I >am superior > > to you in all aspects of life, and you are inferior to me. > > Which is an absolute crock. > > So let me put the final points in clear. > > > > This is my take on a challenging game. > > Tell me Chris, what is the point of paying $25 or more if you are going to >be able to > > beat the game in a day or so? > > Sure, you will become the master player in no time and your eago will >probably be > > inflated. > > But once this passes, you will be bored unless you got other means of > > entertainment. > > > > Let's asume for a moment that my skill with troop was meager and it took >me three > > days to beat the first level. > > > > To be quite honest, I would probably say that this is a good game and it >is providing > > me with enough challenge to keep me on my toes while at the same time >giving me > > insentive to beat it thus inproving my skills. > > > > So you see, it is all relative. > > With most things, practise will make perfect and it goes for gameplay >itself. > > It took me two weaks to finish shades of doom even when I was at the hard >level, > > just because there is so much to do. > > The same thing with monkey business, it took me a weak, and that was >spending > > about two hours each day in my spare time. > > > > So, if bsc caters to your needs as a player, good for him. > > But I know, and we all know that you get better at what you do with >repetition and > > one day you will be able to beat troop in five minutes as well. > > And as we game players start to get into the higher aspects of technology >some of > > the smaller developers are going to have to rethink their take on it if >they want to > > serve the growing number of advanced players. > > > > As an example, I give you hunter. > > Ok, let's asume for a second that Justin had definitely made this game for >first time > > players. > > It would have to be beginning computer users as the game is not for young >children > > as he clearly states in the page. > > It would also have to be for users who have not heard the better aspect of >sound > > and who had not played the other games available by companies such as gma >or > > esp. > > Or it would have to be for people with slow motor skills who could not >press a key > > fast enough or concentrate enough to put up with say level five of alien >outback. > > > > If this is the case, then as soon as he states it in his web site, gets >involved in this > > forum or atleast let's us know he is out there listening to his potential >consumers, > > then and only then I might consider purchasing a game for friends with >such skills. > > So far, however, I feel that he has not given us his best. > > For starters, the sounds are so conpressed and such quality is lost that >to me it is > > the equivalent of listening to a concerto in mono sound. > > And indeed, the sounds are mono, except for those that move around for you >to > > hunt. > > Other wise, it is prety much center channel. > > > > With this in mind, even though the skill requirements are not to my needs, >the > > ausome sound alone had it been, would have been enough for me to spent the > > whole afternoon playing the stuff. > > He might have been able to sell something just with the ear candy alone. > > > > Remember sneller? > > Or drive as it is also called, I spent hours playing the game just for the >sound alone. > > The skills required were indeed for kids ten to fourteen, but the sounds >were so > > good, as were the voice overs that I kept playing it just to race my >score. > > > > As for the inferiority situation, nobody has control over your feelings >but your self. > > The chinese used to have a saying about cungfu. > > Two people would fight, and the looser would say to the other > > "your cungfu is better than mine. Won't you let me learn from you?" > > I am playing games and stating my opinion, your feelings about it or about >your > > skills are yours alone. I don't personally know you, you do not live next >door, and > > even if you did, if I gave you crap it would probably be in a friendly way >if we > > befriended each other. > > > > > > As for the pierpreasure with the different organizations, well, what does >that have to > > do with games. > > > > Thanks. > > > > Eh? > > > > Frank. > > > > > > Text of your message written on 6 Mar 2003, > > reads thus: Re: audyssey: games being released > > > > I think what James and Frank are talking about is something that all >gamers > > face. One person says, oh that's easy. I beat that without even batting an > > eye. Troopanum! yawn! > > now I picked on Troopanum even though I like it but I had to pick >something > > so there you have it. My point is that it all comes down to skills. I >find > > troopanum at the normal and insain levels to be challenging. yes, I know > > Frank is laughing at me now, lol stop that! grin > > but like I said, we all have different skills and what's challenging to > > one person is child's play to another. So i think we need to keep that in > > mind. I can understand what Frank was saying about making the games > > challenging, but come on will ya? If they make the game too hard, it's >only > > going to frustrate those who don't have the necessary skills to play the > > game, and then they're going to feellike they waisted $25 bucks on a game, > > not to mention feeling inferior to those with better skills, which >further > > devides us. we're already divided enough on our choice of screen reader >and > > organization to belong to, and doing that just doesn't seem quite right to > > me. Not everyone is a wizz, so please, game developers, if you've got a > > simple game idea, run with it! You're always going to find someone who > > likes it. > > The more games, the better for all of us! > > > > > > At 07:53 AM 3/6/03 -0700, you wrote: > > >That's what I call a good post. Taking someone's Email piece by piece, > > >responding constructively while providing something to back up what you >say. > > >Thanks for sending it. > > > > > > > > >----- Original Message ----- > > >From: "James Jolley" <jjolley@xxxxxxxxxxxxxxxx> > > >To: <blindgamers@xxxxxxxxxxxxxxx> > > >Sent: Thursday, March 06, 2003 7:36 AM > > >Subject: Re: audyssey: games being released > > > > > > > > > > Hi Frank, i'm sorry but you need to get your facts straight! > > > > > > > > I'll take you through the message and follow your points with >asterisks > > > > again > > > > > > > > ----- Original Message ----- > > > > From: "Frank Ibarra" <ibarra02@xxxxxxxxx> > > > > To: <blindgamers@xxxxxxxxxxxxxxx> > > > > Sent: Thursday, March 06, 2003 4:38 AM > > > > Subject: Re: audyssey: games being released > > > > > > > > > > > > > Ok, I will paste your quoted message and answer to it as I go. > > > > > Your message has the asteriscs. > > > > > > > > > > *I agree with you on this one, but then I do think personally that >Jim > > > > > is > > > > > doing far too much attacking of Justin. > > > > > > > > > > If so, it hasn't worked. > > > > > I haven't heard a response from Justin. > > > > > At anyrate, as a member of the list, this is Jame's privilege, just >as > > >it > > > > is your to say what you feel needs to be said. > > > > > And Mr. Justin is quite capable of coming to his own defense if he >truly > > > > gave a hoop about what the community he serves > > > > > wants. > > > > > Still waiting... > > > > > > > > > *Justin realises that his software is for simpler players and he >naturally > > > > knows his market. > > > > > > > > > Your next point. > > > > > > > > > For those users who don't have nor care to aquire the necessary >skills > > >to > > > > play higher games, you are probably in the > > > > > right. > > > > > None taxing. > > > > > As for the job, what job? > > > > > What job do they do? > > > > > Keep people entertained doing simple tasks? > > > > > Simple is good for a few hours even as far as I am concerned if >atleast > > > > for learning, but if you want to stay that way, you > > > > > are within your rights. > > > > > > > > *Frank, let me get this straight, I own most of the games in our >industry. > > > > Dave's lonewolf, shades, trek 2k, Esp's pinball, Ailien Outback and >MB, > > > > BSC's Trupanum. Now, to say that i'd only go for simple tasks is a >little > > > > strange isn't it. I mean, the only point I was making was that >Trupanum > > >is > > > > nice to play when you can't be bothered actually thinking! lol! You >know > > > > what it's like well perhaps you don't, you don't always want a >challenge. > > >I > > > > still play those word games too from Rob Bets too just because there >time > > > > fillers. > > > > > > > > > As I mentioned before, I am a buyer of products, and as such I >expect > > >the > > > > best. > > > > > Having something that might just do the job is not enough for me. > > > > > The days of dos and other simple tasks are over, the tools for >better > > > > coding are here, and so are the facilities for > > > > > accomplishing such deeds. > > > > > Poor sound quality, easy games are not for me. > > > > > Which is why I don't buy his work, it doesn't do it for me. > > > > > If it does it for you, then more power to you. > > > > > A master pianist became a master through hours in the practise room > > > > > > > > > *What's the point about the master pianist meant to mean? Tell me >that? > > > > I'm not saying i'm a master pianist by any means, despite that i've >won > > > > countless competitions and so forth, not to mention the many hours of > > > > transcription work i have done using MIDI technology but of course you >say > > > > that MIDI sounds cheap! We'll see!! > > > > > > > > > Next point: > > > > > > > > > So if you truly believe what you just said, why my saying that it is > > > > beneath me bothers you? > > > > > > > > > > If you were centered enough in your view, you would take it for what >it > > >is > > > > meant. > > > > > Yes, my skills are higher than his games require and that is that. > > > > > If I happen to be better than others, then who cares, I am not > > >competing. > > > > > > > > > > Oh, and guess what, I suck at rocket science. > > > > > So I probably won't get into stuff that requires this knowledge. > > > > > And I have no right asking those who do good at it to limit their > > >learning > > > > curbe just so I feel confortable hanging around > > > > > them. > > > > > Your skills are yours to do with what you will, and it is a hard >fact in > > > > the real world, but yes, there are those smarter than > > > > > me and you out there. > > > > > I mean, who invented the midi keyboard, a person who thought the >piano > > >was > > > > good enough and did the job or somebody > > > > > who wanted better and faster conposition turn-out? > > > > > > > > > *Firstly, get your facts straight about the development of MIDI! Your > > >wrong > > > > there. MIDI wasn't initially developed for composers, the sequencer, >or > > > > what we know of as a sequencer didn't really come into it's own until > > >about > > > > 1985, but again your an expert at everything, including my business! >lol! > > > > Also, MIDI was developed as a method of combining sounds from various > > > > instruments, it was a performance aid. > > > > > > > > > Next point: > > > > > > > > > Just because your system is not compatible enough with one game, and >the > > > > other did work you are going to take it out on > > > > > the game? > > > > > Or is it computer skills again? > > > > > Who's fault is it? > > > > > The developer for not making his work intuitive enough to do this >for > > >you, > > > > or the five minutes that would have taken to > > > > > learn how to do this, or perhaps have somebody do it for you? > > > > > Or even get some other sound card that would support this? > > > > > After all, they are quite cheap now, cheap enough that even a >college > > > > student would be able to skip a few lunch breaks > > > > > and buy one. > > > > > > > > > *Funny that is, considering the Audygy card certainly wasn't cheap, >240 > > > > pounds when I purchased mine, I got the platinum EX version. You'd >expect > > > > it to work on a card such as that because creative are so standard in >the > > > > business aren't they. Also, don't you ever try to make out that I >have > > >poor > > > > computer skills. I've been around computers for years, started out > > >writing > > > > dos applications, did extensive programming for the Eureka A-4 laptop > > > > computer in the late 80s, wrote several add on packages for that. At > > > > present, i'm working on scripting a package for the Conservatory of >music > > >in > > > > london for JAWS called SuperConductor, lol yet another cheap and >cheerful > > > > MIDI playback tool! > > > > > > > > > As for the speed of the game, I have played troop at all levels at a > > > > friend's and the speed doesn't compare with aito. > > > > > But then how would you know having not played the full game as to >the > > > > differences. > > > > > > > > > *Again, more unvarified facts! lol! Getting good at it aren't we? I > > >mean, > > > > I did buy Alien outback when it came out. Ask Jim. > > > > > > > > > Next point: > > > > > > > > > Hmmm, interesting. > > > > > I still don't get your point. > > > > > If you are going to defend bsc, give me some good hard facts. > > > > > The fact that the games are easier (I already played the easy games >and > > >I > > > > don't need easier), more suited to people with beginning skills, > > > > > (why should I limit my self and regress so that a developer can have >his > > > > eago masturbated), > > > > > And when there are a plithora of starting developers who will ensure > > >that > > > > beginning players will always be satisfied? > > > > > > > > > > Play what ever you want to play, my opinion doesn't stop you from >buying > > > > the game you want and playing till you are blue in the face. > > > > > > > > > *Fair point, all i'm saying is that you should take the time and >realise > > > > that BSC are aiming at a different market. > > > > > > > > > As for other users, they can speak for themselves. > > > > > > > > > > As for the soap box, > > > > > May I suggest you read your manual on setting up filters for your >email > > > > messages. > > > > > The address you wish to block is > > > > > ibarra02@xxxxxxxxx > > > > > You will not be bothered after this with my posts should you choose >to > > > > delete them or send them straight to your trash folder. > > > > > > > > > *Frank, as if i'm going to block you for making your points? Anyone >who > > > > knows me will realise that i'm not in the business of being stupid >over > > >this > > > > kind of thing. It's constructive discussion. > > > > > > > > > Next point: > > > > > > > > > >From her posts I have surmized she is not getting what she wants. > > > > > She feels that all games are the same and that all developers and > > >programs > > > > made by them are or should be equal. > > > > > > > > > > I have come to expect anybody who wants my money to sell me quality > > >stuff. > > > > > Thus far, I will keep buying from the companies who provide me with >such > > > > entertainment and discart the others as they do not meat my needs. > > > > > > > > > > And if she has the right to take the pis out of a developer like >James, > > > > why can't I when I am a consumer as she is? > > > > > Is he going to stop developing games for you because of what Frank >says? > > > > > One would hope that he has the necessary stamina to take >constructive > > >and > > > > at times harsh critisism from those who want better or are >unsatisfied, if > > > > not, then he has no business making a > > > > > career in this field or any that require serving the public. > > > > > So, don't worry, I doubt that he will stop producing games that you > > >enjoy. > > > > > > > > > *I'm not concerned about the fact that you have a point to make, but >your > > > > verry heavy handed about how you make it! > > > > > > > > > Next point: > > > > > > > > > > > > > > Your privilege again. > > > > > But if James did not do it, rest asured that some other concerned >player > > > > would. > > > > > And he is in a good position to do so. > > > > > He has the prior production line and sales, and even the skills to >back > > >up > > > > what he says. > > > > > And he is a member of the list as well. > > > > > And as a side remark again, I think rap is derogatory and at times > > > > obscene. I think it promotes mostly hard feelings and I > > > > > am not going to endorse it as a musicion nor as a conposer. > > > > > > > > > > Anyhow, I willnot teach my students any of it. > > > > > The same thing goes for games. > > > > > If you play a piece on a transposed key just because it is easier, >and > > > > then try to make a cd of it and call it good original > > > > > work you will be cheating your audience. > > > > > And this is what I mean by denounsing bsc. > > > > > As a consumer, or as a developer. > > > > > > > > *Closed mindedness there or what? I personally don't like wrap music >but > > > > have produced various grooves and so on for students to work with to >play > > > > with, more the point, to experiment with. > > > > > > > > > Also, there is a reason why midi music production is only part of >the > > > > internet at best. > > > > > I have used it in the passed to compose scores for my students and > > > > instructors, but beyond this, I can say that the sound > > > > > has any value for me. > > > > > But I digress again. > > > > > > > > > *So, your saying that MIDI music is incapable of sounding natural? Is > > >that > > > > it? Your saying that MIDI music sounds cheezy? Your out of touch >mate > > >with > > > > the business. Might I suggest you download some of my transcription >work > > >at > > > > ftp.james.jolley@xxxxxxxxxxxxxxxxxxxxx > > > > and that goes for anyone else who may be interested. I've spent >thousands > > > > on this business, i'm using top quality orchestral libraries and would > > > > hardly say my sequences are unnatural. Again, unvarified! Shows what >you > > > > know about the history, the development, the ethics of MIDI >composition. > > > > > > > > Best > > > > > > > > -James- > > > > > > > > > > Respecfully yours, > > > > > > > > > > Frank. > > > > > > > > > > > > > > > BlindGamers is the discussion list of the Audyssey community and all > > > > members are expected to behave in accordance with the community >charter > > > > which can be found at http://www.audysseymagazine.org/charter.htm > > > > > to join the list send a blank Email to > > > > BlindGamers-subscribe@xxxxxxxxxxxxxxx > > > > > messages for the list should be addressed to >BlindGamers@xxxxxxxxxxxxxxx > > > > > You can leave the list at any time by sending a blank Email to > > > > BlindGamers-unsubscribe@xxxxxxxxxxxxxxx > > > > > Visit us on the web at http://www.audysseymagazine.org/ > > > > > > > > > > > > > > > Your use of Yahoo! Groups is subject to > > >http://docs.yahoo.com/info/terms/ > > > > > > > > > > > > > > > > > > > > > > > > > > > BlindGamers is the discussion list of the Audyssey community and all > > >members are expected to behave in accordance with the community charter > > >which can be found at http://www.audysseymagazine.org/charter.htm > > > > to join the list send a blank Email to > > >BlindGamers-subscribe@xxxxxxxxxxxxxxx > > > > messages for the list should be addressed to >BlindGamers@xxxxxxxxxxxxxxx > > > > You can leave the list at any time by sending a blank Email to > > >BlindGamers-unsubscribe@xxxxxxxxxxxxxxx > > > > Visit us on the web at http://www.audysseymagazine.org/ > > > > > > > > > > > > Your use of Yahoo! Groups is subject to >http://docs.yahoo.com/info/terms/ > > > > > > > > > > > > > > > > > > > >BlindGamers is the discussion list of the Audyssey community and all > > >members are expected to behave in accordance with the community charter > > >which can be found at http://www.audysseymagazine.org/charter.htm > > >to join the list send a blank Email to >BlindGamers-subscribe@xxxxxxxxxxxxxxx > > >messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx > > >You can leave the list at any time by sending a blank Email to > > >BlindGamers-unsubscribe@xxxxxxxxxxxxxxx > > >Visit us on the web at http://www.audysseymagazine.org/ > > > > > > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > BlindGamers is the discussion list of the Audyssey community and all >members are expected to behave in accordance with the community charter >which can be found at http://www.audysseymagazine.org/charter.htm > > to join the list send a blank Email to >BlindGamers-subscribe@xxxxxxxxxxxxxxx > > messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx > > You can leave the list at any time by sending a blank Email to >BlindGamers-unsubscribe@xxxxxxxxxxxxxxx > > Visit us on the web at http://www.audysseymagazine.org/ > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > BlindGamers is the discussion list of the Audyssey community and all >members are expected to behave in accordance with the community charter >which can be found at http://www.audysseymagazine.org/charter.htm > > to join the list send a blank Email to >BlindGamers-subscribe@xxxxxxxxxxxxxxx > > messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx > > You can leave the list at any time by sending a blank Email to >BlindGamers-unsubscribe@xxxxxxxxxxxxxxx > > Visit us on the web at http://www.audysseymagazine.org/ > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > >BlindGamers is the discussion list of the Audyssey community and all >members are expected to behave in accordance with the community charter >which can be found at http://www.audysseymagazine.org/charter.htm >to join the list send a blank Email to BlindGamers-subscribe@xxxxxxxxxxxxxxx >messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx >You can leave the list at any time by sending a blank Email to >BlindGamers-unsubscribe@xxxxxxxxxxxxxxx >Visit us on the web at http://www.audysseymagazine.org/ > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ BlindGamers is the discussion list of the Audyssey community and all members are expected to behave in accordance with the community charter which can be found at http://www.audysseymagazine.org/charter.htm to join the list send a blank Email to BlindGamers-subscribe@xxxxxxxxxxxxxxx messages for the list should be addressed to BlindGamers@xxxxxxxxxxxxxxx You can leave the list at any time by sending a blank Email to BlindGamers-unsubscribe@xxxxxxxxxxxxxxx Visit us on the web at http://www.audysseymagazine.org/ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.459 / Virus Database: 258 - Release Date: 25/02/03 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.459 / Virus Database: 258 - Release Date: 25/02/03