I do like the metroidvania progression idea. If created properly it could add tons of depth and fun to exploration On Tue, Jun 2, 2009 at 3:55 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote: > Hey there's a nice method of advancement we could adapt... kind of like > super metroid unlocks lots of new areas that were previously inaccessible > when you pick up new abilities like high-jump, the varia suit, grappling gun > etc. You run from the Indiana Jones boulder and earn a new feat for improved > sprinting. :P > > On Tue, Jun 2, 2009 at 3:39 PM, <figarus@xxxxxxxxx> wrote: > >> Yeah like if it fails it knocks you through the floor to a sub level path >> >> Sent via BlackBerry from T-Mobile >> >> ------------------------------ >> *From*: Kent Petersen >> *Date*: Tue, 2 Jun 2009 15:36:41 -0700 >> >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: uh oh nintendo >> Hey Alan - we could have the room trap you speak of. It could even be one >> of the puzzles that you "need" to solve to finish the journey. The easy >> escape could be just running which would give you some kind of perk for >> running from combat then you could also learn how to stop the room from >> crushing you which would give you a different perk. There could even be a >> 3rd perk for not solving the room in time but not wussing out either. >> >> On Tue, Jun 2, 2009 at 3:23 PM, Matthew Freeland >> <mattthefiend@xxxxxxxxx>wrote: >> >>> Psh! Frogger ftw! >>> >>> >>> On Tue, Jun 2, 2009 at 3:11 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> Rush 'n Attack anyone? >>>> >>>> >>>> On Tue, Jun 2, 2009 at 5:06 PM, Chris Sherman <cshermandesign@xxxxxxxxx >>>> > wrote: >>>> >>>>> I'm all about commander keen and lode runner, dos games ftw! >>>>> >>>>> Sent from my BlackBerry >>>>> >>>>> ------------------------------ >>>>> *From*: figarus@xxxxxxxxx >>>>> *Date*: Tue, 2 Jun 2009 21:57:25 +0000 >>>>> >>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>> *Subject*: [project1dev] Re: uh oh nintendo >>>>> I still play tecmobowl and starcraft at least once a month >>>>> >>>>> Sent via BlackBerry from T-Mobile >>>>> >>>>> ------------------------------ >>>>> *From*: mattthefiend@xxxxxxxxx >>>>> *Date*: Tue, 2 Jun 2009 21:49:40 +0000 >>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>> *Subject*: [project1dev] Re: uh oh nintendo >>>>> Well companies ike 2d boy are thriving right now because they make >>>>> something new and origin. World of goo is awesome. :P >>>>> >>>>> Sent via BlackBerry from T-Mobile >>>>> >>>>> ------------------------------ >>>>> *From*: figarus@xxxxxxxxx >>>>> *Date*: Tue, 2 Jun 2009 21:27:07 +0000 >>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>> *Subject*: [project1dev] Re: uh oh nintendo >>>>> Indy games? >>>>> >>>>> *dives under a closing door* >>>>> >>>>> Sent via BlackBerry from T-Mobile >>>>> >>>>> ------------------------------ >>>>> *From*: Matthew Freeland >>>>> *Date*: Tue, 2 Jun 2009 14:22:15 -0700 >>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>> *Subject*: [project1dev] Re: uh oh nintendo >>>>> Wow it's really nice to be on a project with like-minded oldschool >>>>> gamers! >>>>> >>>>> And I would agree Mr. Alan, now is the time for Indy games. >>>>> >>>>> On Tue, Jun 2, 2009 at 1:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> dude that's awesome >>>>>> >>>>>> if you guys want to we could actually have it when you go up to a dead >>>>>> god tank and press A (or whatever) that either the camera comes down and >>>>>> zooms in and you see it, or it pops up a window with a detailed animated >>>>>> 3d >>>>>> model of the dead god head floating in green liquid or whatever >>>>>> >>>>>> lol... >>>>>> >>>>>> shrug >>>>>> On Tue, Jun 2, 2009 at 1:26 PM, <figarus@xxxxxxxxx> wrote: >>>>>> >>>>>>> Oops hey katie, the posters are actually for a brickwall outside the >>>>>>> tent, sorry for the misunderstanding. Basically like freakshow posters, >>>>>>> etc. >>>>>>> We will probably change some of the posters to be for minigames when we >>>>>>> get >>>>>>> some in but it won't be a waste cuz they can be posters inside the >>>>>>> carnival. >>>>>>> >>>>>>> Hey we can totally have a freakshow w/ the dead gods in tanks of >>>>>>> water, etc heheh >>>>>>> >>>>>>> Sent via BlackBerry from T-Mobile >>>>>>> >>>>>>> ------------------------------ >>>>>>> *From*: katie cook >>>>>>> *Date*: Tue, 2 Jun 2009 13:07:01 -0700 (PDT) >>>>>>> >>>>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>>>> *Subject*: [project1dev] Re: uh oh nintendo >>>>>>> >>>>>>> Thanks for the complements Guys, I means a lot. I have always doubted >>>>>>> myself when it comes to 3D stuff. >>>>>>> >>>>>>> --- On *Tue, 6/2/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx>* wrote: >>>>>>> >>>>>>> >>>>>>> From: figarus@xxxxxxxxx <figarus@xxxxxxxxx> >>>>>>> Subject: [project1dev] Re: uh oh nintendo >>>>>>> To: project1dev@xxxxxxxxxxxxx >>>>>>> Date: Tuesday, June 2, 2009, 12:59 PM >>>>>>> >>>>>>> Hey alan, I talked to alex for about 30 minutes on the phone today >>>>>>> and he is excited to get going. Ill have to go over there when I get >>>>>>> back >>>>>>> and teach him milkshape but he'll be a great production modeler and >>>>>>> animator >>>>>>> to augment katie's artistic prowess and chris and I's mayhem :P >>>>>>> >>>>>>> Sent via BlackBerry from T-Mobile >>>>>>> ------------------------------ >>>>>>> *From*: Alan Wolfe >>>>>>> *Date*: Tue, 2 Jun 2009 12:53:11 -0700 >>>>>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>>>>> *Subject*: [project1dev] Re: uh oh nintendo >>>>>>> dude now way! >>>>>>> >>>>>>> Brigitte is awesome (: >>>>>>> >>>>>>> yeah shes french canadian. >>>>>>> >>>>>>> I dunno about JD, i think i have heard his name before but not sure >>>>>>> if he is still around >>>>>>> >>>>>>> mostly i only ever interact w/ the coders and designers hehe. >>>>>>> >>>>>>> how crazy, small world >>>>>>> On Tue, Jun 2, 2009 at 12:49 PM, katie cook >>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> >>>>>>> > wrote: >>>>>>> >>>>>>>> Yeah Surreal is a kickass company. >>>>>>>> >>>>>>>> My old Mentor/Instructor Dave Benton used to facilitate the >>>>>>>> animation stuff there on the side. His girlfriend worked there, >>>>>>>> Brigitte, >>>>>>>> she was awesome and French I think. But he worked for Softimage back >>>>>>>> in the >>>>>>>> day, so he would help out around the place. >>>>>>>> >>>>>>>> A guy I used to go to school with, JD Scrapper, was working there >>>>>>>> back in the day. Don't know if he is still there, but he started out >>>>>>>> doing >>>>>>>> lighting and moved his way up. >>>>>>>> >>>>>>>> --- On *Tue, 6/2/09, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx> >>>>>>>> >* wrote: >>>>>>>> >>>>>>>> >>>>>>>> From: Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>> >>>>>>>> >>>>>>>> Subject: [project1dev] Re: uh oh nintendo >>>>>>>> To: >>>>>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx> >>>>>>>> Date: Tuesday, June 2, 2009, 12:44 PM >>>>>>>> >>>>>>>> >>>>>>>> yeah totally, not many people are willing to risk being very >>>>>>>> inovative because so much money goes into games now days the cost of >>>>>>>> failure >>>>>>>> is huge >>>>>>>> >>>>>>>> i think all the publishers / investors just see a game like GTA or >>>>>>>> nintendogs or guitar hero do well and say "make something like that so >>>>>>>> we >>>>>>>> get a peice of that action" and bam we have a bunch of clones. >>>>>>>> >>>>>>>> The last company i was at i kinda felt like they werent willing to >>>>>>>> be very innovative, but that kinda seemed like it was changing by the >>>>>>>> time i >>>>>>>> left. >>>>>>>> >>>>>>>> this company here is charting their own course in unfamiliar waters >>>>>>>> which is nice to see (: >>>>>>>> On Tue, Jun 2, 2009 at 12:41 PM, katie cook >>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> >>>>>>>> > wrote: >>>>>>>> >>>>>>>>> Yeah I haven't been able to really get into games since the Super >>>>>>>>> NES. Its just not the same. XBox is okay sometimes, but games don't >>>>>>>>> have the >>>>>>>>> ingenuity and depth of some the old schoolers. Its all about the next >>>>>>>>> gen >>>>>>>>> stuff, which seems to be regurgitations of previous next gen stuff. >>>>>>>>> >>>>>>>>> --- On *Tue, 6/2/09, Kent Petersen >>>>>>>>> <kentkmp@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=kentkmp@xxxxxxxxx> >>>>>>>>> >* wrote: >>>>>>>>> >>>>>>>>> >>>>>>>>> From: Kent Petersen >>>>>>>>> <kentkmp@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=kentkmp@xxxxxxxxx>> >>>>>>>>> >>>>>>>>> Subject: [project1dev] Re: uh oh nintendo >>>>>>>>> To: >>>>>>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx> >>>>>>>>> Date: Tuesday, June 2, 2009, 11:52 AM >>>>>>>>> >>>>>>>>> >>>>>>>>> I think Super Nintendo was one of the greatest gaming platforms. I >>>>>>>>> think the games that came out during that time were the most fun to >>>>>>>>> play. >>>>>>>>> Playstation and Playstation2 are a close second. With that said I >>>>>>>>> think the >>>>>>>>> Super NES versions of all the classic nintendo games are the best. I >>>>>>>>> think A >>>>>>>>> link to the past is the best Zelda. Super Metroid is the best >>>>>>>>> Metroid. Super >>>>>>>>> Mario World (which is tied with Mario 3) are the best Mario games. >>>>>>>>> Super NES >>>>>>>>> even produced the best rpgs randing from Crono Trigger to the Final >>>>>>>>> Fantasys >>>>>>>>> >>>>>>>>> On Tue, Jun 2, 2009 at 11:17 AM, katie cook >>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> If you have played Sly Cooper, its exactly the same, besides the >>>>>>>>>> theme. >>>>>>>>>> >>>>>>>>>> Game play and all is JUST like sly cooper. >>>>>>>>>> >>>>>>>>>> WEIRD, my boyfriend and friend Jay aren't too impressed with it. >>>>>>>>>> =( >>>>>>>>>> >>>>>>>>>> --- On *Mon, 6/1/09, Matthew Freeland >>>>>>>>>> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx> >>>>>>>>>> >* wrote: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> From: Matthew Freeland >>>>>>>>>> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx> >>>>>>>>>> > >>>>>>>>>> Subject: [project1dev] Re: uh oh nintendo >>>>>>>>>> To: >>>>>>>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx> >>>>>>>>>> Date: Monday, June 1, 2009, 5:56 PM >>>>>>>>>> >>>>>>>>>> I don't have any of the next gen consoles, but I'm thinking about >>>>>>>>>> getting a ps3 just to play infamous, it looks stellar. >>>>>>>>>> >>>>>>>>>> So, I'm not exactly an expert on the next gen wave in the >>>>>>>>>> slightest. I know would beat the crap out of any of them a dark alley >>>>>>>>>> though. >>>>>>>>>> >>>>>>>>>> On Mon, Jun 1, 2009 at 5:50 PM, Alan Wolfe >>>>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx> >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> those are some damn good titles, i'd argue that at least >>>>>>>>>>> partially to blame is poor execution? :P >>>>>>>>>>> >>>>>>>>>>> but you might be right... those IPs might be getting a lil aged >>>>>>>>>>> or somethin >>>>>>>>>>> >>>>>>>>>>> nintendo's online features suck too >>>>>>>>>>> >>>>>>>>>>> basically no communication allowed unless you have manually >>>>>>>>>>> entered the other persons 16 digit code as your friend >>>>>>>>>>> >>>>>>>>>>> why even have multiplayer? you might as well be playing against >>>>>>>>>>> bots :P >>>>>>>>>>> On Mon, Jun 1, 2009 at 5:45 PM, >>>>>>>>>>> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx> >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> Nintendo has been screwed since they decided metroid zelda and >>>>>>>>>>>> mario were the only titles they would ever need. :P Sent via >>>>>>>>>>>> BlackBerry from T-Mobile >>>>>>>>>>>> ------------------------------ >>>>>>>>>>>> *From*: Alan Wolfe >>>>>>>>>>>> *Date*: Mon, 1 Jun 2009 17:29:16 -0700 >>>>>>>>>>>> *To*: >>>>>>>>>>>> <project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx> >>>>>>>>>>>> > >>>>>>>>>>>> *Subject*: [project1dev] uh oh nintendo >>>>>>>>>>>> >>>>>>>>>>>> http://www.pcworld.com/article/165891/e3_2009_microsofts_nocontroller_natal_steals_the_show.html >>>>>>>>>>>> >>>>>>>>>>>> nintendo is either gonna have to put some power into their next >>>>>>>>>>>> console and/or come up with something even better if they want to >>>>>>>>>>>> stay alive >>>>>>>>>>>> in the next generation I think. >>>>>>>>>>>> >>>>>>>>>>>> It kinda isn't lookin good for them with this comin out IMO :P >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >