[project1dev] Re: uh oh nintendo

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Jun 2009 16:30:58 -0700

I do like the metroidvania progression idea. If created properly it could
add tons of depth and fun to exploration

On Tue, Jun 2, 2009 at 3:55 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> Hey there's a nice method of advancement we could adapt... kind of like
> super metroid unlocks lots of new areas that were previously inaccessible
> when you pick up new abilities like high-jump, the varia suit, grappling gun
> etc. You run from the Indiana Jones boulder and earn a new feat for improved
> sprinting. :P
>
> On Tue, Jun 2, 2009 at 3:39 PM, <figarus@xxxxxxxxx> wrote:
>
>> Yeah like if it fails it knocks you through the floor to a sub level path
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Kent Petersen
>> *Date*: Tue, 2 Jun 2009 15:36:41 -0700
>>
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: uh oh nintendo
>> Hey Alan - we could have the room trap you speak of. It could even be one
>> of the puzzles that you "need" to solve to finish the journey. The easy
>> escape could be just running which would give you some kind of perk for
>> running from combat then you could also learn how to stop the room from
>> crushing you which would give you a different perk. There could even be a
>> 3rd perk for not solving the room in time but not wussing out either.
>>
>> On Tue, Jun 2, 2009 at 3:23 PM, Matthew Freeland 
>> <mattthefiend@xxxxxxxxx>wrote:
>>
>>> Psh! Frogger ftw!
>>>
>>>
>>> On Tue, Jun 2, 2009 at 3:11 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Rush 'n Attack anyone?
>>>>
>>>>
>>>> On Tue, Jun 2, 2009 at 5:06 PM, Chris Sherman <cshermandesign@xxxxxxxxx
>>>> > wrote:
>>>>
>>>>> I'm all about commander keen and lode runner, dos games ftw!
>>>>>
>>>>> Sent from my BlackBerry
>>>>>
>>>>> ------------------------------
>>>>> *From*: figarus@xxxxxxxxx
>>>>> *Date*: Tue, 2 Jun 2009 21:57:25 +0000
>>>>>
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>>> I still play tecmobowl and starcraft at least once a month
>>>>>
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>> ------------------------------
>>>>> *From*: mattthefiend@xxxxxxxxx
>>>>> *Date*: Tue, 2 Jun 2009 21:49:40 +0000
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>>> Well companies ike 2d boy are thriving right now because they make
>>>>> something new and origin. World of goo is awesome. :P
>>>>>
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>> ------------------------------
>>>>> *From*: figarus@xxxxxxxxx
>>>>> *Date*: Tue, 2 Jun 2009 21:27:07 +0000
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>>> Indy games?
>>>>>
>>>>> *dives under a closing door*
>>>>>
>>>>> Sent via BlackBerry from T-Mobile
>>>>>
>>>>> ------------------------------
>>>>> *From*: Matthew Freeland
>>>>> *Date*: Tue, 2 Jun 2009 14:22:15 -0700
>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>>> Wow it's really nice to be on a project with like-minded oldschool
>>>>> gamers!
>>>>>
>>>>> And I would agree Mr. Alan, now is the time for Indy games.
>>>>>
>>>>> On Tue, Jun 2, 2009 at 1:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> dude that's awesome
>>>>>>
>>>>>> if you guys want to we could actually have it when you go up to a dead
>>>>>> god tank and press A (or whatever) that either the camera comes down and
>>>>>> zooms in and you see it, or it pops up a window with a detailed animated 
>>>>>> 3d
>>>>>> model of the dead god head floating in green liquid or whatever
>>>>>>
>>>>>> lol...
>>>>>>
>>>>>> shrug
>>>>>> On Tue, Jun 2, 2009 at 1:26 PM, <figarus@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Oops hey katie, the posters are actually for a brickwall outside the
>>>>>>> tent, sorry for the misunderstanding. Basically like freakshow posters, 
>>>>>>> etc.
>>>>>>> We will probably change some of the posters to be for minigames when we 
>>>>>>> get
>>>>>>> some in but it won't be a waste cuz they can be posters inside the 
>>>>>>> carnival.
>>>>>>>
>>>>>>> Hey we can totally have a freakshow w/ the dead gods in tanks of
>>>>>>> water, etc heheh
>>>>>>>
>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>
>>>>>>> ------------------------------
>>>>>>> *From*: katie cook
>>>>>>> *Date*: Tue, 2 Jun 2009 13:07:01 -0700 (PDT)
>>>>>>>
>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>>>>>
>>>>>>> Thanks for the complements Guys, I means a lot. I have always doubted
>>>>>>> myself when it comes to 3D stuff.
>>>>>>>
>>>>>>> --- On *Tue, 6/2/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx>* wrote:
>>>>>>>
>>>>>>>
>>>>>>> From: figarus@xxxxxxxxx <figarus@xxxxxxxxx>
>>>>>>> Subject: [project1dev] Re: uh oh nintendo
>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>> Date: Tuesday, June 2, 2009, 12:59 PM
>>>>>>>
>>>>>>> Hey alan, I talked to alex for about 30 minutes on the phone today
>>>>>>> and he is excited to get going. Ill have to go over there when I get 
>>>>>>> back
>>>>>>> and teach him milkshape but he'll be a great production modeler and 
>>>>>>> animator
>>>>>>> to augment katie's artistic prowess and chris and I's mayhem :P
>>>>>>>
>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>> ------------------------------
>>>>>>> *From*: Alan Wolfe
>>>>>>> *Date*: Tue, 2 Jun 2009 12:53:11 -0700
>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>>>>> dude now way!
>>>>>>>
>>>>>>> Brigitte is awesome (:
>>>>>>>
>>>>>>> yeah shes french canadian.
>>>>>>>
>>>>>>> I dunno about JD, i think i have heard his name before but not sure
>>>>>>> if he is still around
>>>>>>>
>>>>>>> mostly i only ever interact w/ the coders and designers hehe.
>>>>>>>
>>>>>>> how crazy, small world
>>>>>>> On Tue, Jun 2, 2009 at 12:49 PM, katie cook 
>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> Yeah Surreal is a kickass company.
>>>>>>>>
>>>>>>>> My old Mentor/Instructor Dave Benton used to facilitate the
>>>>>>>> animation stuff there on the side. His girlfriend worked there, 
>>>>>>>> Brigitte,
>>>>>>>> she was awesome and French I think. But he worked for Softimage back 
>>>>>>>> in the
>>>>>>>> day, so he would help out around the place.
>>>>>>>>
>>>>>>>> A guy I used to go to school with, JD Scrapper, was working there
>>>>>>>> back in the day. Don't know if he is still there, but he started out 
>>>>>>>> doing
>>>>>>>> lighting and moved his way up.
>>>>>>>>
>>>>>>>> --- On *Tue, 6/2/09, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>>>> >* wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>> From: Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>>
>>>>>>>>
>>>>>>>> Subject: [project1dev] Re: uh oh nintendo
>>>>>>>> To: 
>>>>>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>>>>> Date: Tuesday, June 2, 2009, 12:44 PM
>>>>>>>>
>>>>>>>>
>>>>>>>> yeah totally, not many people are willing to risk being very
>>>>>>>> inovative because so much money goes into games now days the cost of 
>>>>>>>> failure
>>>>>>>> is huge
>>>>>>>>
>>>>>>>> i think all the publishers / investors just see a game like GTA or
>>>>>>>> nintendogs or guitar hero do well and say "make something like that so 
>>>>>>>> we
>>>>>>>> get a peice of that action" and bam we have a bunch of clones.
>>>>>>>>
>>>>>>>> The last company i was at i kinda felt like they werent willing to
>>>>>>>> be very innovative, but that kinda seemed like it was changing by the 
>>>>>>>> time i
>>>>>>>> left.
>>>>>>>>
>>>>>>>> this company here is charting their own course in unfamiliar waters
>>>>>>>> which is nice to see (:
>>>>>>>> On Tue, Jun 2, 2009 at 12:41 PM, katie cook 
>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> Yeah I haven't been able to really get into games since the Super
>>>>>>>>> NES. Its just not the same. XBox is okay sometimes, but games don't 
>>>>>>>>> have the
>>>>>>>>> ingenuity and depth of some the old schoolers. Its all about the next 
>>>>>>>>> gen
>>>>>>>>> stuff, which seems to be regurgitations of previous next gen stuff.
>>>>>>>>>
>>>>>>>>> --- On *Tue, 6/2/09, Kent Petersen 
>>>>>>>>> <kentkmp@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=kentkmp@xxxxxxxxx>
>>>>>>>>> >* wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> From: Kent Petersen 
>>>>>>>>> <kentkmp@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=kentkmp@xxxxxxxxx>>
>>>>>>>>>
>>>>>>>>> Subject: [project1dev] Re: uh oh nintendo
>>>>>>>>> To: 
>>>>>>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>>>>>> Date: Tuesday, June 2, 2009, 11:52 AM
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I think Super Nintendo was one of the greatest gaming platforms. I
>>>>>>>>> think the games that came out during that time were the most fun to 
>>>>>>>>> play.
>>>>>>>>> Playstation and Playstation2 are a close second. With that said I 
>>>>>>>>> think the
>>>>>>>>> Super NES versions of all the classic nintendo games are the best. I 
>>>>>>>>> think A
>>>>>>>>> link to the past is the best Zelda. Super Metroid is the best 
>>>>>>>>> Metroid. Super
>>>>>>>>> Mario World (which is tied with Mario 3) are the best Mario games. 
>>>>>>>>> Super NES
>>>>>>>>> even produced the best rpgs randing from Crono Trigger to the Final 
>>>>>>>>> Fantasys
>>>>>>>>>
>>>>>>>>> On Tue, Jun 2, 2009 at 11:17 AM, katie cook 
>>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> If you have played Sly Cooper, its exactly the same, besides the
>>>>>>>>>> theme.
>>>>>>>>>>
>>>>>>>>>> Game play and all is JUST like sly cooper.
>>>>>>>>>>
>>>>>>>>>> WEIRD, my boyfriend and friend Jay aren't too impressed with it.
>>>>>>>>>> =(
>>>>>>>>>>
>>>>>>>>>> --- On *Mon, 6/1/09, Matthew Freeland 
>>>>>>>>>> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx>
>>>>>>>>>> >* wrote:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> From: Matthew Freeland 
>>>>>>>>>> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx>
>>>>>>>>>> >
>>>>>>>>>> Subject: [project1dev] Re: uh oh nintendo
>>>>>>>>>> To: 
>>>>>>>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>>>>>>> Date: Monday, June 1, 2009, 5:56 PM
>>>>>>>>>>
>>>>>>>>>> I don't have any of the next gen consoles, but I'm thinking about
>>>>>>>>>> getting a ps3 just to play infamous, it looks stellar.
>>>>>>>>>>
>>>>>>>>>> So, I'm not exactly an expert on the next gen wave in the
>>>>>>>>>> slightest. I know would beat the crap out of any of them a dark alley
>>>>>>>>>> though.
>>>>>>>>>>
>>>>>>>>>> On Mon, Jun 1, 2009 at 5:50 PM, Alan Wolfe 
>>>>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> those are some damn good titles, i'd argue that at least
>>>>>>>>>>> partially to blame is poor execution? :P
>>>>>>>>>>>
>>>>>>>>>>> but you might be right... those IPs might be getting a lil aged
>>>>>>>>>>> or somethin
>>>>>>>>>>>
>>>>>>>>>>> nintendo's online features suck too
>>>>>>>>>>>
>>>>>>>>>>> basically no communication allowed unless you have manually
>>>>>>>>>>> entered the other persons 16 digit code as your friend
>>>>>>>>>>>
>>>>>>>>>>> why even have multiplayer?  you might as well be playing against
>>>>>>>>>>> bots :P
>>>>>>>>>>> On Mon, Jun 1, 2009 at 5:45 PM, 
>>>>>>>>>>> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx>
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Nintendo has been screwed since they decided metroid zelda and
>>>>>>>>>>>> mario were the only titles they would ever need. :P Sent via
>>>>>>>>>>>> BlackBerry from T-Mobile
>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>> *From*: Alan Wolfe
>>>>>>>>>>>> *Date*: Mon, 1 Jun 2009 17:29:16 -0700
>>>>>>>>>>>> *To*: 
>>>>>>>>>>>> <project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>>>>>>>>> >
>>>>>>>>>>>> *Subject*: [project1dev] uh oh nintendo
>>>>>>>>>>>>
>>>>>>>>>>>> http://www.pcworld.com/article/165891/e3_2009_microsofts_nocontroller_natal_steals_the_show.html
>>>>>>>>>>>>
>>>>>>>>>>>> nintendo is either gonna have to put some power into their next
>>>>>>>>>>>> console and/or come up with something even better if they want to 
>>>>>>>>>>>> stay alive
>>>>>>>>>>>> in the next generation I think.
>>>>>>>>>>>>
>>>>>>>>>>>> It kinda isn't lookin good for them with this comin out IMO :P
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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