[project1dev] Re: uh oh nintendo

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Jun 2009 15:55:30 -0700

Hey there's a nice method of advancement we could adapt... kind of like
super metroid unlocks lots of new areas that were previously inaccessible
when you pick up new abilities like high-jump, the varia suit, grappling gun
etc. You run from the Indiana Jones boulder and earn a new feat for improved
sprinting. :P

On Tue, Jun 2, 2009 at 3:39 PM, <figarus@xxxxxxxxx> wrote:

> Yeah like if it fails it knocks you through the floor to a sub level path
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Kent Petersen
> *Date*: Tue, 2 Jun 2009 15:36:41 -0700
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: uh oh nintendo
> Hey Alan - we could have the room trap you speak of. It could even be one
> of the puzzles that you "need" to solve to finish the journey. The easy
> escape could be just running which would give you some kind of perk for
> running from combat then you could also learn how to stop the room from
> crushing you which would give you a different perk. There could even be a
> 3rd perk for not solving the room in time but not wussing out either.
>
> On Tue, Jun 2, 2009 at 3:23 PM, Matthew Freeland 
> <mattthefiend@xxxxxxxxx>wrote:
>
>> Psh! Frogger ftw!
>>
>>
>> On Tue, Jun 2, 2009 at 3:11 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>
>>> Rush 'n Attack anyone?
>>>
>>>
>>> On Tue, Jun 2, 2009 at 5:06 PM, Chris Sherman 
>>> <cshermandesign@xxxxxxxxx>wrote:
>>>
>>>> I'm all about commander keen and lode runner, dos games ftw!
>>>>
>>>> Sent from my BlackBerry
>>>>
>>>> ------------------------------
>>>> *From*: figarus@xxxxxxxxx
>>>> *Date*: Tue, 2 Jun 2009 21:57:25 +0000
>>>>
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>> I still play tecmobowl and starcraft at least once a month
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: mattthefiend@xxxxxxxxx
>>>> *Date*: Tue, 2 Jun 2009 21:49:40 +0000
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>> Well companies ike 2d boy are thriving right now because they make
>>>> something new and origin. World of goo is awesome. :P
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: figarus@xxxxxxxxx
>>>> *Date*: Tue, 2 Jun 2009 21:27:07 +0000
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>> Indy games?
>>>>
>>>> *dives under a closing door*
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Matthew Freeland
>>>> *Date*: Tue, 2 Jun 2009 14:22:15 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>> Wow it's really nice to be on a project with like-minded oldschool
>>>> gamers!
>>>>
>>>> And I would agree Mr. Alan, now is the time for Indy games.
>>>>
>>>> On Tue, Jun 2, 2009 at 1:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> dude that's awesome
>>>>>
>>>>> if you guys want to we could actually have it when you go up to a dead
>>>>> god tank and press A (or whatever) that either the camera comes down and
>>>>> zooms in and you see it, or it pops up a window with a detailed animated 
>>>>> 3d
>>>>> model of the dead god head floating in green liquid or whatever
>>>>>
>>>>> lol...
>>>>>
>>>>> shrug
>>>>> On Tue, Jun 2, 2009 at 1:26 PM, <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>>> Oops hey katie, the posters are actually for a brickwall outside the
>>>>>> tent, sorry for the misunderstanding. Basically like freakshow posters, 
>>>>>> etc.
>>>>>> We will probably change some of the posters to be for minigames when we 
>>>>>> get
>>>>>> some in but it won't be a waste cuz they can be posters inside the 
>>>>>> carnival.
>>>>>>
>>>>>> Hey we can totally have a freakshow w/ the dead gods in tanks of
>>>>>> water, etc heheh
>>>>>>
>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>
>>>>>> ------------------------------
>>>>>> *From*: katie cook
>>>>>> *Date*: Tue, 2 Jun 2009 13:07:01 -0700 (PDT)
>>>>>>
>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>>>>
>>>>>> Thanks for the complements Guys, I means a lot. I have always doubted
>>>>>> myself when it comes to 3D stuff.
>>>>>>
>>>>>> --- On *Tue, 6/2/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx>* wrote:
>>>>>>
>>>>>>
>>>>>> From: figarus@xxxxxxxxx <figarus@xxxxxxxxx>
>>>>>> Subject: [project1dev] Re: uh oh nintendo
>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>> Date: Tuesday, June 2, 2009, 12:59 PM
>>>>>>
>>>>>> Hey alan, I talked to alex for about 30 minutes on the phone today and
>>>>>> he is excited to get going. Ill have to go over there when I get back and
>>>>>> teach him milkshape but he'll be a great production modeler and animator 
>>>>>> to
>>>>>> augment katie's artistic prowess and chris and I's mayhem :P
>>>>>>
>>>>>> Sent via BlackBerry from T-Mobile
>>>>>> ------------------------------
>>>>>> *From*: Alan Wolfe
>>>>>> *Date*: Tue, 2 Jun 2009 12:53:11 -0700
>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>> *Subject*: [project1dev] Re: uh oh nintendo
>>>>>> dude now way!
>>>>>>
>>>>>> Brigitte is awesome (:
>>>>>>
>>>>>> yeah shes french canadian.
>>>>>>
>>>>>> I dunno about JD, i think i have heard his name before but not sure if
>>>>>> he is still around
>>>>>>
>>>>>> mostly i only ever interact w/ the coders and designers hehe.
>>>>>>
>>>>>> how crazy, small world
>>>>>> On Tue, Jun 2, 2009 at 12:49 PM, katie cook 
>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>> > wrote:
>>>>>>
>>>>>>> Yeah Surreal is a kickass company.
>>>>>>>
>>>>>>> My old Mentor/Instructor Dave Benton used to facilitate the animation
>>>>>>> stuff there on the side. His girlfriend worked there, Brigitte, she was
>>>>>>> awesome and French I think. But he worked for Softimage back in the 
>>>>>>> day, so
>>>>>>> he would help out around the place.
>>>>>>>
>>>>>>> A guy I used to go to school with, JD Scrapper, was working there
>>>>>>> back in the day. Don't know if he is still there, but he started out 
>>>>>>> doing
>>>>>>> lighting and moved his way up.
>>>>>>>
>>>>>>> --- On *Tue, 6/2/09, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>>> >* wrote:
>>>>>>>
>>>>>>>
>>>>>>> From: Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>>
>>>>>>>
>>>>>>> Subject: [project1dev] Re: uh oh nintendo
>>>>>>> To: 
>>>>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>>>> Date: Tuesday, June 2, 2009, 12:44 PM
>>>>>>>
>>>>>>>
>>>>>>> yeah totally, not many people are willing to risk being very
>>>>>>> inovative because so much money goes into games now days the cost of 
>>>>>>> failure
>>>>>>> is huge
>>>>>>>
>>>>>>> i think all the publishers / investors just see a game like GTA or
>>>>>>> nintendogs or guitar hero do well and say "make something like that so 
>>>>>>> we
>>>>>>> get a peice of that action" and bam we have a bunch of clones.
>>>>>>>
>>>>>>> The last company i was at i kinda felt like they werent willing to be
>>>>>>> very innovative, but that kinda seemed like it was changing by the time 
>>>>>>> i
>>>>>>> left.
>>>>>>>
>>>>>>> this company here is charting their own course in unfamiliar waters
>>>>>>> which is nice to see (:
>>>>>>> On Tue, Jun 2, 2009 at 12:41 PM, katie cook 
>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> Yeah I haven't been able to really get into games since the Super
>>>>>>>> NES. Its just not the same. XBox is okay sometimes, but games don't 
>>>>>>>> have the
>>>>>>>> ingenuity and depth of some the old schoolers. Its all about the next 
>>>>>>>> gen
>>>>>>>> stuff, which seems to be regurgitations of previous next gen stuff.
>>>>>>>>
>>>>>>>> --- On *Tue, 6/2/09, Kent Petersen 
>>>>>>>> <kentkmp@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=kentkmp@xxxxxxxxx>
>>>>>>>> >* wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>> From: Kent Petersen 
>>>>>>>> <kentkmp@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=kentkmp@xxxxxxxxx>>
>>>>>>>>
>>>>>>>> Subject: [project1dev] Re: uh oh nintendo
>>>>>>>> To: 
>>>>>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>>>>> Date: Tuesday, June 2, 2009, 11:52 AM
>>>>>>>>
>>>>>>>>
>>>>>>>> I think Super Nintendo was one of the greatest gaming platforms. I
>>>>>>>> think the games that came out during that time were the most fun to 
>>>>>>>> play.
>>>>>>>> Playstation and Playstation2 are a close second. With that said I 
>>>>>>>> think the
>>>>>>>> Super NES versions of all the classic nintendo games are the best. I 
>>>>>>>> think A
>>>>>>>> link to the past is the best Zelda. Super Metroid is the best Metroid. 
>>>>>>>> Super
>>>>>>>> Mario World (which is tied with Mario 3) are the best Mario games. 
>>>>>>>> Super NES
>>>>>>>> even produced the best rpgs randing from Crono Trigger to the Final 
>>>>>>>> Fantasys
>>>>>>>>
>>>>>>>> On Tue, Jun 2, 2009 at 11:17 AM, katie cook 
>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> If you have played Sly Cooper, its exactly the same, besides the
>>>>>>>>> theme.
>>>>>>>>>
>>>>>>>>> Game play and all is JUST like sly cooper.
>>>>>>>>>
>>>>>>>>> WEIRD, my boyfriend and friend Jay aren't too impressed with it. =(
>>>>>>>>>
>>>>>>>>> --- On *Mon, 6/1/09, Matthew Freeland 
>>>>>>>>> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx>
>>>>>>>>> >* wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> From: Matthew Freeland 
>>>>>>>>> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx>
>>>>>>>>> >
>>>>>>>>> Subject: [project1dev] Re: uh oh nintendo
>>>>>>>>> To: 
>>>>>>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>>>>>> Date: Monday, June 1, 2009, 5:56 PM
>>>>>>>>>
>>>>>>>>> I don't have any of the next gen consoles, but I'm thinking about
>>>>>>>>> getting a ps3 just to play infamous, it looks stellar.
>>>>>>>>>
>>>>>>>>> So, I'm not exactly an expert on the next gen wave in the
>>>>>>>>> slightest. I know would beat the crap out of any of them a dark alley
>>>>>>>>> though.
>>>>>>>>>
>>>>>>>>> On Mon, Jun 1, 2009 at 5:50 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> those are some damn good titles, i'd argue that at least partially
>>>>>>>>>> to blame is poor execution? :P
>>>>>>>>>>
>>>>>>>>>> but you might be right... those IPs might be getting a lil aged or
>>>>>>>>>> somethin
>>>>>>>>>>
>>>>>>>>>> nintendo's online features suck too
>>>>>>>>>>
>>>>>>>>>> basically no communication allowed unless you have manually
>>>>>>>>>> entered the other persons 16 digit code as your friend
>>>>>>>>>>
>>>>>>>>>> why even have multiplayer?  you might as well be playing against
>>>>>>>>>> bots :P
>>>>>>>>>> On Mon, Jun 1, 2009 at 5:45 PM, 
>>>>>>>>>> <mattthefiend@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=mattthefiend@xxxxxxxxx>
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> Nintendo has been screwed since they decided metroid zelda and
>>>>>>>>>>> mario were the only titles they would ever need. :P Sent via
>>>>>>>>>>> BlackBerry from T-Mobile
>>>>>>>>>>> ------------------------------
>>>>>>>>>>> *From*: Alan Wolfe
>>>>>>>>>>> *Date*: Mon, 1 Jun 2009 17:29:16 -0700
>>>>>>>>>>> *To*: 
>>>>>>>>>>> <project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>>>>>>>> >
>>>>>>>>>>> *Subject*: [project1dev] uh oh nintendo
>>>>>>>>>>>
>>>>>>>>>>> http://www.pcworld.com/article/165891/e3_2009_microsofts_nocontroller_natal_steals_the_show.html
>>>>>>>>>>>
>>>>>>>>>>> nintendo is either gonna have to put some power into their next
>>>>>>>>>>> console and/or come up with something even better if they want to 
>>>>>>>>>>> stay alive
>>>>>>>>>>> in the next generation I think.
>>>>>>>>>>>
>>>>>>>>>>> It kinda isn't lookin good for them with this comin out IMO :P
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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