Also re: things I don't know about - fake it till you make ittt On Fri, Jul 17, 2009 at 5:12 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > Chris, you talk about alot of things you don't know about, but say them as > if you know whats up. > > Such as saying the artists have their workflow wrong, or tellin me how i > should be coding things when you are neither a coder nor an artist. > > You talk a lot of trash sometimes and when we call you out on it or show why > you are wrong, you change your story as if you never said it in the first > place. > > You are a buddy of mine but you are kinda hard to work with sometimes man... > :P > On Fri, Jul 17, 2009 at 5:09 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> Yeah, I don't want it to look like ppl can't do stuff here cuz they're >> busy. On the flip side of that, people will make time for things they >> really feel psyched to do. I know you can't just get that lightning >> in a bottle at a store and open it up, but sometimes we can do more to >> make an environment where lightning strikes more often? >> >> On Fri, Jul 17, 2009 at 5:05 PM, Chris Sherman<cshermandesign@xxxxxxxxx> >> wrote: >> > I just want to defend eric in saying what he said. Direction works well, >> > he's busy working on things I'm sure and doesn't have time to fill me in >> > with fine details especially when its already been posted. Its my fault >> > I >> > haven't been following the project as closely as I would like to, I >> > don't >> > want people to fight but at the same time if shit needs said then say >> > it. I >> > hate it when people try to be polite to avoid "stepping on toes". If >> > something needs said than it should be said as long as it has a point to >> > it >> > >> > Sent from my BlackBerry >> > >> > ________________________________ >> > From: eric drewes >> > Date: Fri, 17 Jul 2009 19:58:48 -0400 >> > To: <project1dev@xxxxxxxxxxxxx> >> > Subject: [project1dev] Re: Temple Update [Informative] >> > >> > ok i take that back - but i refuse to work with asdf any further. sick >> > of >> > him not knowing what he is talking about at all and still feeling >> > entitled >> > like he can be critical of other people. >> > >> > On Fri, Jul 17, 2009 at 7:56 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> >> >> i quit. >> >> >> >> On Fri, Jul 17, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >> wrote: >> >>> >> >>> i think we are tilting at windmills >> >>> >> >>> people have stuff to work on, we are working towards a common goal >> >>> >> >>> wheres the problem? I dont see people working on any useless tasks do >> >>> you? >> >>> >> >>> It's not like nick is trying to build the temple and everyone else is >> >>> off >> >>> on the next milestone stuff. >> >>> >> >>> Eric let people know what they should be working on and everyone is >> >>> working on the right stuff. >> >>> >> >>> the fact that you or I dont know what people are working on doesnt >> >>> mean >> >>> it isnt organized, it just means we don't know :P >> >>> On Fri, Jul 17, 2009 at 4:48 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> >>> wrote: >> >>>> >> >>>> I did say that once yes. It's true too, people will do things much >> >>>> more easily once they know what they're doing very clearly and know >> >>>> it >> >>>> will be productive. >> >>>> >> >>>> If you know what you're doing, then you need to share it with others, >> >>>> instead of just saying things will get done at some indeterminate >> >>>> time >> >>>> in the future ;p >> >>>> >> >>>> By the way it would help Sherman if you, as the art team head, >> >>>> actually gave him input on what to do with the beast instead of just >> >>>> telling him to email Liz and Katie about it. >> >>>> >> >>>> >> >>>> On Fri, Jul 17, 2009 at 4:31 PM, <figarus@xxxxxxxxx> wrote: >> >>>> > Seriously chris you repeat this "they just need to know what to do, >> >>>> > but no one is helping them with that" message often but it has no >> >>>> > basis in >> >>>> > fact :P >> >>>> > Sent via BlackBerry from T-Mobile >> >>>> > >> >>>> > -----Original Message----- >> >>>> > From: Chris Riccobono <crysalim@xxxxxxxxx> >> >>>> > >> >>>> > Date: Fri, 17 Jul 2009 16:26:49 >> >>>> > To: <project1dev@xxxxxxxxxxxxx> >> >>>> > Subject: [project1dev] Re: Temple Update [Informative] >> >>>> > >> >>>> > >> >>>> > That's good to hear about Alex. I don't know about Sherman, it >> >>>> > seems >> >>>> > more like he just wasn't assigned anything so he didn't chime in. >> >>>> > I >> >>>> > know a lot more people read the list than post to it, just because >> >>>> > they aren't as active in current things. >> >>>> > >> >>>> > On Fri, Jul 17, 2009 at 4:21 PM, <figarus@xxxxxxxxx> wrote: >> >>>> >> Chris sherman hasn't checked in or participated in a cpl months so >> >>>> >> I >> >>>> >> would consider him MIA... Katie is an option but she's been busy >> >>>> >> w/ other >> >>>> >> art... I've been really happy w/ the progress alex has made :) >> >>>> >> just an fyi >> >>>> >> Sent via BlackBerry from T-Mobile >> >>>> >> >> >>>> >> -----Original Message----- >> >>>> >> From: Chris Riccobono <crysalim@xxxxxxxxx> >> >>>> >> >> >>>> >> Date: Fri, 17 Jul 2009 16:18:39 >> >>>> >> To: <project1dev@xxxxxxxxxxxxx> >> >>>> >> Subject: [project1dev] Re: Temple Update [Informative] >> >>>> >> >> >>>> >> >> >>>> >> This is a great overview Nick, thanks a lot for posting it. All I >> >>>> >> can >> >>>> >> think of input wise is to tell you not to forget about the rest of >> >>>> >> the >> >>>> >> art team - Chris Sherman and Katie have been making excellent art, >> >>>> >> and >> >>>> >> from the looks of your list of requested art you're going to need >> >>>> >> all >> >>>> >> the hands you can get. Getting everyone involved is definitely a >> >>>> >> plus. If you feel like Alex can take care of what you need tho, >> >>>> >> by >> >>>> >> all means. >> >>>> >> >> >>>> >> What Alan said about being in sync is a great point, giving us a >> >>>> >> heads >> >>>> >> up like this is really helpful :) >> >>>> >> >> >>>> >> On Fri, Jul 17, 2009 at 3:34 PM, Nick Klotz<roracsenshi@xxxxxxxxx> >> >>>> >> wrote: >> >>>> >>> I've read a lot recently about confusion on where the temple >> >>>> >>> stands >> >>>> >>> and >> >>>> >>> what's next and who's doing what, so here's a break down as I >> >>>> >>> know >> >>>> >>> it. >> >>>> >>> >> >>>> >>> DESIGN - I am solely working on the functional design of the >> >>>> >>> temple. >> >>>> >>> Status - >> >>>> >>> First floor [COMPLETE] >> >>>> >>> Basement - All I have to do is place the elevator shaft, the >> >>>> >>> functional >> >>>> >>> design is [COMPLETE] >> >>>> >>> Maze - 35% complete >> >>>> >>> Ceiling Trap Room - 0% complete [ small but complex ] >> >>>> >>> Beast Room - 0% complete [ undecided ] >> >>>> >>> >> >>>> >>> By COMPLETE I mean the functional layout only. Scripting for >> >>>> >>> traps, >> >>>> >>> placement of traps, and art is not finished. >> >>>> >>> >> >>>> >>> SCRIPTS - Kent is doing the vast majority of all the scripting >> >>>> >>> for >> >>>> >>> traps, >> >>>> >>> puzzles, and room entrances and exits for the entire temple. >> >>>> >>> Status - Uncomplete >> >>>> >>> Needs - A lot of work (Kent and I will communicate as necessary >> >>>> >>> on >> >>>> >>> this) >> >>>> >>> >> >>>> >>> ART - Alex is working with me on the following objects, Alex and >> >>>> >>> Eric please >> >>>> >>> correct me if any of this is wrong >> >>>> >>> Succubus >> >>>> >>> Injured Man >> >>>> >>> Treasure >> >>>> >>> Pillars >> >>>> >>> Textures for floors and walls >> >>>> >>> Spiked log >> >>>> >>> Torches >> >>>> >>> >> >>>> >>> Other art - Beast temple, Old man >> >>>> >>> Anything additional I think I will want or need I will discuss >> >>>> >>> with >> >>>> >>> Eric and >> >>>> >>> upon his approval, post it to the necessary people. >> >>>> >>> Status - Incomplete >> >>>> >>> Needs - A lot of work (and work current finished objects to be >> >>>> >>> checked in) >> >>>> >>> >> >>>> >>> >> >>>> >>> Any other questions or concerns about the temple please let me >> >>>> >>> know! I am >> >>>> >>> also open to suggestions, constructive critism, etc, so if anyone >> >>>> >>> has ideas >> >>>> >>> as always feel free to pitch them! Though the closer I get to >> >>>> >>> completion the >> >>>> >>> less likely it will be that things will be changed. >> >>>> >>> >> >>>> >>> >> >>>> >>> >> >>>> >>> >> >>>> >> >> >>>> >> >> >>>> > >> >>>> > >> >>>> >> >>> >> >> >> > >> > >> > >