I don't think anyone is working on useless things at all :/ and I did not mean to make Eric say what he just did, cuz of the offense I took to what he said I do have a tendency to say things no one else will say, I know that much. You pissed me off with your comment Eric, and I wouldn't take back anything of what I said in response. If that leaves me liable then so be it On Fri, Jul 17, 2009 at 4:50 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > i think we are tilting at windmills > > people have stuff to work on, we are working towards a common goal > > wheres the problem? I dont see people working on any useless tasks do you? > > It's not like nick is trying to build the temple and everyone else is off on > the next milestone stuff. > > Eric let people know what they should be working on and everyone is working > on the right stuff. > > the fact that you or I dont know what people are working on doesnt mean it > isnt organized, it just means we don't know :P > On Fri, Jul 17, 2009 at 4:48 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> I did say that once yes. It's true too, people will do things much >> more easily once they know what they're doing very clearly and know it >> will be productive. >> >> If you know what you're doing, then you need to share it with others, >> instead of just saying things will get done at some indeterminate time >> in the future ;p >> >> By the way it would help Sherman if you, as the art team head, >> actually gave him input on what to do with the beast instead of just >> telling him to email Liz and Katie about it. >> >> >> On Fri, Jul 17, 2009 at 4:31 PM, <figarus@xxxxxxxxx> wrote: >> > Seriously chris you repeat this "they just need to know what to do, but >> > no one is helping them with that" message often but it has no basis in fact >> > :P >> > Sent via BlackBerry from T-Mobile >> > >> > -----Original Message----- >> > From: Chris Riccobono <crysalim@xxxxxxxxx> >> > >> > Date: Fri, 17 Jul 2009 16:26:49 >> > To: <project1dev@xxxxxxxxxxxxx> >> > Subject: [project1dev] Re: Temple Update [Informative] >> > >> > >> > That's good to hear about Alex. I don't know about Sherman, it seems >> > more like he just wasn't assigned anything so he didn't chime in. I >> > know a lot more people read the list than post to it, just because >> > they aren't as active in current things. >> > >> > On Fri, Jul 17, 2009 at 4:21 PM, <figarus@xxxxxxxxx> wrote: >> >> Chris sherman hasn't checked in or participated in a cpl months so I >> >> would consider him MIA... Katie is an option but she's been busy w/ other >> >> art... I've been really happy w/ the progress alex has made :) just an fyi >> >> Sent via BlackBerry from T-Mobile >> >> >> >> -----Original Message----- >> >> From: Chris Riccobono <crysalim@xxxxxxxxx> >> >> >> >> Date: Fri, 17 Jul 2009 16:18:39 >> >> To: <project1dev@xxxxxxxxxxxxx> >> >> Subject: [project1dev] Re: Temple Update [Informative] >> >> >> >> >> >> This is a great overview Nick, thanks a lot for posting it. All I can >> >> think of input wise is to tell you not to forget about the rest of the >> >> art team - Chris Sherman and Katie have been making excellent art, and >> >> from the looks of your list of requested art you're going to need all >> >> the hands you can get. Getting everyone involved is definitely a >> >> plus. If you feel like Alex can take care of what you need tho, by >> >> all means. >> >> >> >> What Alan said about being in sync is a great point, giving us a heads >> >> up like this is really helpful :) >> >> >> >> On Fri, Jul 17, 2009 at 3:34 PM, Nick Klotz<roracsenshi@xxxxxxxxx> >> >> wrote: >> >>> I've read a lot recently about confusion on where the temple stands >> >>> and >> >>> what's next and who's doing what, so here's a break down as I know it. >> >>> >> >>> DESIGN - I am solely working on the functional design of the temple. >> >>> Status - >> >>> First floor [COMPLETE] >> >>> Basement - All I have to do is place the elevator shaft, the >> >>> functional >> >>> design is [COMPLETE] >> >>> Maze - 35% complete >> >>> Ceiling Trap Room - 0% complete [ small but complex ] >> >>> Beast Room - 0% complete [ undecided ] >> >>> >> >>> By COMPLETE I mean the functional layout only. Scripting for traps, >> >>> placement of traps, and art is not finished. >> >>> >> >>> SCRIPTS - Kent is doing the vast majority of all the scripting for >> >>> traps, >> >>> puzzles, and room entrances and exits for the entire temple. >> >>> Status - Uncomplete >> >>> Needs - A lot of work (Kent and I will communicate as necessary on >> >>> this) >> >>> >> >>> ART - Alex is working with me on the following objects, Alex and Eric >> >>> please >> >>> correct me if any of this is wrong >> >>> Succubus >> >>> Injured Man >> >>> Treasure >> >>> Pillars >> >>> Textures for floors and walls >> >>> Spiked log >> >>> Torches >> >>> >> >>> Other art - Beast temple, Old man >> >>> Anything additional I think I will want or need I will discuss with >> >>> Eric and >> >>> upon his approval, post it to the necessary people. >> >>> Status - Incomplete >> >>> Needs - A lot of work (and work current finished objects to be checked >> >>> in) >> >>> >> >>> >> >>> Any other questions or concerns about the temple please let me know! >> >>> I am >> >>> also open to suggestions, constructive critism, etc, so if anyone has >> >>> ideas >> >>> as always feel free to pitch them! Though the closer I get to >> >>> completion the >> >>> less likely it will be that things will be changed. >> >>> >> >>> >> >>> >> >>> >> >> >> >> >> > >> > >> > >