[project1dev] Re: Temple Update [Informative]

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Jul 2009 19:12:03 -0500

Rubber shoes in motion </shock trooper>

Anyone catch the reference?




On Fri, Jul 17, 2009 at 7:09 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Yeah, I don't want it to look like ppl can't do stuff here cuz they're
> busy.  On the flip side of that, people will make time for things they
> really feel psyched to do.  I know you can't just get that lightning
> in a bottle at a store and open it up, but sometimes we can do more to
> make an environment where lightning strikes more often?
>
> On Fri, Jul 17, 2009 at 5:05 PM, Chris Sherman<cshermandesign@xxxxxxxxx>
> wrote:
> > I just want to defend eric in saying what he said. Direction works well,
> > he's busy working on things I'm sure and doesn't have time to fill me in
> > with fine details especially when its already been posted. Its my fault I
> > haven't been following the project as closely as I would like to, I don't
> > want people to fight but at the same time if shit needs said then say it.
> I
> > hate it when people try to be polite to avoid "stepping on toes". If
> > something needs said than it should be said as long as it has a point to
> it
> >
> > Sent from my BlackBerry
> >
> > ________________________________
> > From: eric drewes
> > Date: Fri, 17 Jul 2009 19:58:48 -0400
> > To: <project1dev@xxxxxxxxxxxxx>
> > Subject: [project1dev] Re: Temple Update [Informative]
> >
> > ok i take that back - but i refuse to work with asdf any further.  sick
> of
> > him not knowing what he is talking about at all and still feeling
> entitled
> > like he can be critical of other people.
> >
> > On Fri, Jul 17, 2009 at 7:56 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> >>
> >> i quit.
> >>
> >> On Fri, Jul 17, 2009 at 7:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>>
> >>> i think we are tilting at windmills
> >>>
> >>> people have stuff to work on, we are working towards a common goal
> >>>
> >>> wheres the problem?  I dont see people working on any useless tasks do
> >>> you?
> >>>
> >>> It's not like nick is trying to build the temple and everyone else is
> off
> >>> on the next milestone stuff.
> >>>
> >>> Eric let people know what they should be working on and everyone is
> >>> working on the right stuff.
> >>>
> >>> the fact that you or I dont know what people are working on doesnt mean
> >>> it isnt organized, it just means we don't know :P
> >>> On Fri, Jul 17, 2009 at 4:48 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> >>> wrote:
> >>>>
> >>>> I did say that once yes.  It's true too, people will do things much
> >>>> more easily once they know what they're doing very clearly and know it
> >>>> will be productive.
> >>>>
> >>>> If you know what you're doing, then you need to share it with others,
> >>>> instead of just saying things will get done at some indeterminate time
> >>>> in the future ;p
> >>>>
> >>>> By the way it would help Sherman if you, as the art team head,
> >>>> actually gave him input on what to do with the beast instead of just
> >>>> telling him to email Liz and Katie about it.
> >>>>
> >>>>
> >>>> On Fri, Jul 17, 2009 at 4:31 PM, <figarus@xxxxxxxxx> wrote:
> >>>> > Seriously chris you repeat this "they just need to know what to do,
> >>>> > but no one is helping them with that" message often but it has no
> basis in
> >>>> > fact :P
> >>>> > Sent via BlackBerry from T-Mobile
> >>>> >
> >>>> > -----Original Message-----
> >>>> > From: Chris Riccobono <crysalim@xxxxxxxxx>
> >>>> >
> >>>> > Date: Fri, 17 Jul 2009 16:26:49
> >>>> > To: <project1dev@xxxxxxxxxxxxx>
> >>>> > Subject: [project1dev] Re: Temple Update [Informative]
> >>>> >
> >>>> >
> >>>> > That's good to hear about Alex.  I don't know about Sherman, it
> seems
> >>>> > more like he just wasn't assigned anything so he didn't chime in.  I
> >>>> > know a lot more people read the list than post to it, just because
> >>>> > they aren't as active in current things.
> >>>> >
> >>>> > On Fri, Jul 17, 2009 at 4:21 PM, <figarus@xxxxxxxxx> wrote:
> >>>> >> Chris sherman hasn't checked in or participated in a cpl months so
> I
> >>>> >> would consider him MIA... Katie is an option but she's been busy w/
> other
> >>>> >> art... I've been really happy w/ the progress alex has made :) just
> an fyi
> >>>> >> Sent via BlackBerry from T-Mobile
> >>>> >>
> >>>> >> -----Original Message-----
> >>>> >> From: Chris Riccobono <crysalim@xxxxxxxxx>
> >>>> >>
> >>>> >> Date: Fri, 17 Jul 2009 16:18:39
> >>>> >> To: <project1dev@xxxxxxxxxxxxx>
> >>>> >> Subject: [project1dev] Re: Temple Update [Informative]
> >>>> >>
> >>>> >>
> >>>> >> This is a great overview Nick, thanks a lot for posting it.  All I
> >>>> >> can
> >>>> >> think of input wise is to tell you not to forget about the rest of
> >>>> >> the
> >>>> >> art team - Chris Sherman and Katie have been making excellent art,
> >>>> >> and
> >>>> >> from the looks of your list of requested art you're going to need
> all
> >>>> >> the hands you can get.  Getting everyone involved is definitely a
> >>>> >> plus.  If you feel like Alex can take care of what you need tho, by
> >>>> >> all means.
> >>>> >>
> >>>> >> What Alan said about being in sync is a great point, giving us a
> >>>> >> heads
> >>>> >> up like this is really helpful :)
> >>>> >>
> >>>> >> On Fri, Jul 17, 2009 at 3:34 PM, Nick Klotz<roracsenshi@xxxxxxxxx>
> >>>> >> wrote:
> >>>> >>> I've read a lot recently about confusion on where the temple
> stands
> >>>> >>> and
> >>>> >>> what's next and who's doing what, so here's a break down as I know
> >>>> >>> it.
> >>>> >>>
> >>>> >>> DESIGN -  I am solely working on the functional design of the
> >>>> >>> temple.
> >>>> >>> Status -
> >>>> >>> First floor  [COMPLETE]
> >>>> >>> Basement - All I have to do is place the elevator shaft, the
> >>>> >>> functional
> >>>> >>> design is [COMPLETE]
> >>>> >>> Maze - 35% complete
> >>>> >>> Ceiling Trap Room - 0% complete [ small but complex ]
> >>>> >>> Beast Room - 0% complete [ undecided ]
> >>>> >>>
> >>>> >>> By COMPLETE I mean the functional layout only.  Scripting for
> traps,
> >>>> >>> placement of traps, and art is not finished.
> >>>> >>>
> >>>> >>> SCRIPTS - Kent is doing the vast majority of all the scripting for
> >>>> >>> traps,
> >>>> >>> puzzles, and room entrances and exits for the entire temple.
> >>>> >>> Status - Uncomplete
> >>>> >>> Needs - A lot of work (Kent and I will communicate as necessary on
> >>>> >>> this)
> >>>> >>>
> >>>> >>> ART - Alex is working with me on the following objects, Alex and
> >>>> >>> Eric please
> >>>> >>> correct me if any of this is wrong
> >>>> >>> Succubus
> >>>> >>> Injured Man
> >>>> >>> Treasure
> >>>> >>> Pillars
> >>>> >>> Textures for floors and walls
> >>>> >>> Spiked log
> >>>> >>> Torches
> >>>> >>>
> >>>> >>> Other art - Beast temple, Old man
> >>>> >>> Anything additional I think I will want or need I will discuss
> with
> >>>> >>> Eric and
> >>>> >>> upon his approval, post it to the necessary people.
> >>>> >>> Status - Incomplete
> >>>> >>> Needs - A lot of work (and work current finished objects to be
> >>>> >>> checked in)
> >>>> >>>
> >>>> >>>
> >>>> >>> Any other questions or concerns about the temple please let me
> >>>> >>> know!  I am
> >>>> >>> also open to suggestions, constructive critism, etc, so if anyone
> >>>> >>> has ideas
> >>>> >>> as always feel free to pitch them! Though the closer I get to
> >>>> >>> completion the
> >>>> >>> less likely it will be that things will be changed.
> >>>> >>>
> >>>> >>>
> >>>> >>>
> >>>> >>>
> >>>> >>
> >>>> >>
> >>>> >
> >>>> >
> >>>>
> >>>
> >>
> >
> >
>
>

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