[project1dev] Re: Temple Update [Informative]

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Jul 2009 16:30:17 -0700

OK cool, we'll see if Sid is down for that (:

On Fri, Jul 17, 2009 at 4:28 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> This would be nice to do, especially with the people working on the
> "current" main thing.
>
> On Fri, Jul 17, 2009 at 4:23 PM, <figarus@xxxxxxxxx> wrote:
>  > We could all just check in on mondays w/ what we're doing and our goals
> for
> > the week
> >
> > Sent via BlackBerry from T-Mobile
> >
> > ________________________________
> > From: Alan Wolfe
> > Date: Fri, 17 Jul 2009 16:22:49 -0700
> > To: <project1dev@xxxxxxxxxxxxx>
> > Subject: [project1dev] Re: Temple Update [Informative]
> >
> > yeah, we'll just have to find a Zen way of making it happen.
> >
> > we could say "everyone post on the forums what you are doing" but nobody
> > uses the forums so no one would ever read it, and plus its an extra hoop
> to
> > jump through so in time people will stop doing it (especially cause it's
> > never read) hehe.  It's just how it goes (:
> >
> > So we need a low impact way of figurin out how to keep everyone in sync
> like
> > that, or at least able to know what the status of things are overall is
> > On Fri, Jul 17, 2009 at 4:18 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>
> >> This is a great overview Nick, thanks a lot for posting it.  All I can
> >> think of input wise is to tell you not to forget about the rest of the
> >> art team - Chris Sherman and Katie have been making excellent art, and
> >> from the looks of your list of requested art you're going to need all
> >> the hands you can get.  Getting everyone involved is definitely a
> >> plus.  If you feel like Alex can take care of what you need tho, by
> >> all means.
> >>
> >> What Alan said about being in sync is a great point, giving us a heads
> >> up like this is really helpful :)
> >>
> >> On Fri, Jul 17, 2009 at 3:34 PM, Nick Klotz<roracsenshi@xxxxxxxxx>
> wrote:
> >> > I've read a lot recently about confusion on where the temple stands
> and
> >> > what's next and who's doing what, so here's a break down as I know it.
> >> >
> >> > DESIGN -  I am solely working on the functional design of the temple.
> >> > Status -
> >> > First floor  [COMPLETE]
> >> > Basement - All I have to do is place the elevator shaft, the
> functional
> >> > design is [COMPLETE]
> >> > Maze - 35% complete
> >> > Ceiling Trap Room - 0% complete [ small but complex ]
> >> > Beast Room - 0% complete [ undecided ]
> >> >
> >> > By COMPLETE I mean the functional layout only.  Scripting for traps,
> >> > placement of traps, and art is not finished.
> >> >
> >> > SCRIPTS - Kent is doing the vast majority of all the scripting for
> >> > traps,
> >> > puzzles, and room entrances and exits for the entire temple.
> >> > Status - Uncomplete
> >> > Needs - A lot of work (Kent and I will communicate as necessary on
> this)
> >> >
> >> > ART - Alex is working with me on the following objects, Alex and Eric
> >> > please
> >> > correct me if any of this is wrong
> >> > Succubus
> >> > Injured Man
> >> > Treasure
> >> > Pillars
> >> > Textures for floors and walls
> >> > Spiked log
> >> > Torches
> >> >
> >> > Other art - Beast temple, Old man
> >> > Anything additional I think I will want or need I will discuss with
> Eric
> >> > and
> >> > upon his approval, post it to the necessary people.
> >> > Status - Incomplete
> >> > Needs - A lot of work (and work current finished objects to be checked
> >> > in)
> >> >
> >> >
> >> > Any other questions or concerns about the temple please let me know!
> I
> >> > am
> >> > also open to suggestions, constructive critism, etc, so if anyone has
> >> > ideas
> >> > as always feel free to pitch them! Though the closer I get to
> completion
> >> > the
> >> > less likely it will be that things will be changed.
> >> >
> >> >
> >> >
> >> >
> >>
> >
> >
>
>

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