[project1dev] Re: Project1 - SVN Update 56

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 26 Apr 2009 19:46:22 -0700

im sure it will, that thing has so many verts that wireframe looked like
solid white in milkshape :P

On Sun, Apr 26, 2009 at 7:45 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> minecart kills fps on my netbook... im gonna remake and replace and see if
> that helps
>
>
> On Sun, Apr 26, 2009 at 10:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I drop down to 17 fps at the minekart
>>
>>
>> On Sun, Apr 26, 2009 at 7:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> i get the same delay.
>>>
>>> thats cool to know you get the same fps.
>>>
>>> is it even the same fps when you are viewing the mine cart?
>>>
>>>
>>> On Sun, Apr 26, 2009 at 7:21 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> I get 25-40 fps running the cavemap. This is about the same as before.
>>>> My only complaint is there is a 30 second delay between stepping on the
>>>> green cube in the starting map and actually loading the cavemap.
>>>>
>>>>
>>>> On Sun, Apr 26, 2009 at 7:03 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: Fixes a bug where when the game is completely hidden by other
>>>>> windows or is otherwise not visible, it would use 100% cpu (in multi cpu 
>>>>> or
>>>>> multi core systems it would only use 100% of the core it was running on).
>>>>>
>>>>> Just a lil friendlier to have the game running in the background now.
>>>>>
>>>>> <Files Changed>
>>>>> U   ARRelease.exe
>>>>> U   LowLevel.cpp
>>>>> U   LowLevel.h
>>>>> U   READMETODO.txt
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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