im sure it will, that thing has so many verts that wireframe looked like solid white in milkshape :P On Sun, Apr 26, 2009 at 7:45 PM, eric drewes <figarus@xxxxxxxxx> wrote: > minecart kills fps on my netbook... im gonna remake and replace and see if > that helps > > > On Sun, Apr 26, 2009 at 10:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I drop down to 17 fps at the minekart >> >> >> On Sun, Apr 26, 2009 at 7:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> i get the same delay. >>> >>> thats cool to know you get the same fps. >>> >>> is it even the same fps when you are viewing the mine cart? >>> >>> >>> On Sun, Apr 26, 2009 at 7:21 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> I get 25-40 fps running the cavemap. This is about the same as before. >>>> My only complaint is there is a 30 second delay between stepping on the >>>> green cube in the starting map and actually loading the cavemap. >>>> >>>> >>>> On Sun, Apr 26, 2009 at 7:03 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:atrix256 >>>>> >>>>> Message: Fixes a bug where when the game is completely hidden by other >>>>> windows or is otherwise not visible, it would use 100% cpu (in multi cpu >>>>> or >>>>> multi core systems it would only use 100% of the core it was running on). >>>>> >>>>> Just a lil friendlier to have the game running in the background now. >>>>> >>>>> <Files Changed> >>>>> U ARRelease.exe >>>>> U LowLevel.cpp >>>>> U LowLevel.h >>>>> U READMETODO.txt >>>>> >>>>> >>>>> >>>> >>> >> >