[project1dev] Re: Project1 - SVN Update 56

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 26 Apr 2009 19:31:57 -0700

I drop down to 17 fps at the minekart

On Sun, Apr 26, 2009 at 7:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i get the same delay.
>
> thats cool to know you get the same fps.
>
> is it even the same fps when you are viewing the mine cart?
>
>
> On Sun, Apr 26, 2009 at 7:21 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I get 25-40 fps running the cavemap. This is about the same as before. My
>> only complaint is there is a 30 second delay between stepping on the green
>> cube in the starting map and actually loading the cavemap.
>>
>>
>> On Sun, Apr 26, 2009 at 7:03 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:atrix256
>>>
>>> Message: Fixes a bug where when the game is completely hidden by other
>>> windows or is otherwise not visible, it would use 100% cpu (in multi cpu or
>>> multi core systems it would only use 100% of the core it was running on).
>>>
>>> Just a lil friendlier to have the game running in the background now.
>>>
>>> <Files Changed>
>>> U   ARRelease.exe
>>> U   LowLevel.cpp
>>> U   LowLevel.h
>>> U   READMETODO.txt
>>>
>>>
>>>
>>
>

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