oh but eric, the minecart and pick and lantern look nice btw (: i like how the gems look too you know what might be a neat effect (not sure if its appropriate here or not) would be if there were gems near a light source, we could put colored, positional light sources inside of the gems too so that a yellow gem would give off yellow light and a red gem would give off red light. It might look like the gems really sparkle :P On Sun, Apr 26, 2009 at 7:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > im sure it will, that thing has so many verts that wireframe looked like > solid white in milkshape :P > > > On Sun, Apr 26, 2009 at 7:45 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> minecart kills fps on my netbook... im gonna remake and replace and see if >> that helps >> >> >> On Sun, Apr 26, 2009 at 10:31 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> I drop down to 17 fps at the minekart >>> >>> >>> On Sun, Apr 26, 2009 at 7:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> i get the same delay. >>>> >>>> thats cool to know you get the same fps. >>>> >>>> is it even the same fps when you are viewing the mine cart? >>>> >>>> >>>> On Sun, Apr 26, 2009 at 7:21 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> I get 25-40 fps running the cavemap. This is about the same as before. >>>>> My only complaint is there is a 30 second delay between stepping on the >>>>> green cube in the starting map and actually loading the cavemap. >>>>> >>>>> >>>>> On Sun, Apr 26, 2009 at 7:03 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:atrix256 >>>>>> >>>>>> Message: Fixes a bug where when the game is completely hidden by other >>>>>> windows or is otherwise not visible, it would use 100% cpu (in multi cpu >>>>>> or >>>>>> multi core systems it would only use 100% of the core it was running on). >>>>>> >>>>>> Just a lil friendlier to have the game running in the background now. >>>>>> >>>>>> <Files Changed> >>>>>> U ARRelease.exe >>>>>> U LowLevel.cpp >>>>>> U LowLevel.h >>>>>> U READMETODO.txt >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >