[project1dev] Re: Project1 - SVN Update 56

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 26 Apr 2009 20:05:46 -0700

i know too theres some just solid colored peices, the lighting thing i was
telling you about is going to make that look wrong in game so im gonna get
those better lighting functions working next i think.


On Sun, Apr 26, 2009 at 8:01 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah i think it'll look 100x better if its redone so the polygons/textures
> display properly
>
>
> On Sun, Apr 26, 2009 at 10:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> oh!!
>>
>> we could also have the positional light change intensity based on your
>> position in the world or something too, so it actually got brighter / dimmer
>> by changing the viewing direction.
>>
>> i dunno if that would add to it but it'd be fun to play w/ and see how
>> that looks (:
>>
>>
>> On Sun, Apr 26, 2009 at 7:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> oh but eric, the minecart and pick and lantern look nice btw (:
>>>
>>> i like how the gems look too
>>>
>>> you know what might be a neat effect (not sure if its appropriate here or
>>> not) would be if there were gems near a light source, we could put colored,
>>> positional light sources inside of the gems too so that a yellow gem would
>>> give off yellow light and a red gem would give off red light.  It might look
>>> like the gems really sparkle :P
>>>
>>>
>>> On Sun, Apr 26, 2009 at 7:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> im sure it will, that thing has so many verts that wireframe looked like
>>>> solid white in milkshape :P
>>>>
>>>>
>>>> On Sun, Apr 26, 2009 at 7:45 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> minecart kills fps on my netbook... im gonna remake and replace and see
>>>>> if that helps
>>>>>
>>>>>
>>>>> On Sun, Apr 26, 2009 at 10:31 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> I drop down to 17 fps at the minekart
>>>>>>
>>>>>>
>>>>>> On Sun, Apr 26, 2009 at 7:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> i get the same delay.
>>>>>>>
>>>>>>> thats cool to know you get the same fps.
>>>>>>>
>>>>>>> is it even the same fps when you are viewing the mine cart?
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Apr 26, 2009 at 7:21 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> I get 25-40 fps running the cavemap. This is about the same as
>>>>>>>> before. My only complaint is there is a 30 second delay between 
>>>>>>>> stepping on
>>>>>>>> the green cube in the starting map and actually loading the cavemap.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, Apr 26, 2009 at 7:03 PM, Apache User <
>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> User:atrix256
>>>>>>>>>
>>>>>>>>> Message: Fixes a bug where when the game is completely hidden by
>>>>>>>>> other windows or is otherwise not visible, it would use 100% cpu (in 
>>>>>>>>> multi
>>>>>>>>> cpu or multi core systems it would only use 100% of the core it was 
>>>>>>>>> running
>>>>>>>>> on).
>>>>>>>>>
>>>>>>>>> Just a lil friendlier to have the game running in the background
>>>>>>>>> now.
>>>>>>>>>
>>>>>>>>> <Files Changed>
>>>>>>>>> U   ARRelease.exe
>>>>>>>>> U   LowLevel.cpp
>>>>>>>>> U   LowLevel.h
>>>>>>>>> U   READMETODO.txt
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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