[project1dev] Re: Project1 - SVN Update 56

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 26 Apr 2009 23:01:15 -0400

yeah i think it'll look 100x better if its redone so the polygons/textures
display properly

On Sun, Apr 26, 2009 at 10:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh!!
>
> we could also have the positional light change intensity based on your
> position in the world or something too, so it actually got brighter / dimmer
> by changing the viewing direction.
>
> i dunno if that would add to it but it'd be fun to play w/ and see how that
> looks (:
>
>
> On Sun, Apr 26, 2009 at 7:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> oh but eric, the minecart and pick and lantern look nice btw (:
>>
>> i like how the gems look too
>>
>> you know what might be a neat effect (not sure if its appropriate here or
>> not) would be if there were gems near a light source, we could put colored,
>> positional light sources inside of the gems too so that a yellow gem would
>> give off yellow light and a red gem would give off red light.  It might look
>> like the gems really sparkle :P
>>
>>
>> On Sun, Apr 26, 2009 at 7:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> im sure it will, that thing has so many verts that wireframe looked like
>>> solid white in milkshape :P
>>>
>>>
>>> On Sun, Apr 26, 2009 at 7:45 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> minecart kills fps on my netbook... im gonna remake and replace and see
>>>> if that helps
>>>>
>>>>
>>>> On Sun, Apr 26, 2009 at 10:31 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> I drop down to 17 fps at the minekart
>>>>>
>>>>>
>>>>> On Sun, Apr 26, 2009 at 7:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> i get the same delay.
>>>>>>
>>>>>> thats cool to know you get the same fps.
>>>>>>
>>>>>> is it even the same fps when you are viewing the mine cart?
>>>>>>
>>>>>>
>>>>>> On Sun, Apr 26, 2009 at 7:21 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I get 25-40 fps running the cavemap. This is about the same as
>>>>>>> before. My only complaint is there is a 30 second delay between 
>>>>>>> stepping on
>>>>>>> the green cube in the starting map and actually loading the cavemap.
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Apr 26, 2009 at 7:03 PM, Apache User <
>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> User:atrix256
>>>>>>>>
>>>>>>>> Message: Fixes a bug where when the game is completely hidden by
>>>>>>>> other windows or is otherwise not visible, it would use 100% cpu (in 
>>>>>>>> multi
>>>>>>>> cpu or multi core systems it would only use 100% of the core it was 
>>>>>>>> running
>>>>>>>> on).
>>>>>>>>
>>>>>>>> Just a lil friendlier to have the game running in the background
>>>>>>>> now.
>>>>>>>>
>>>>>>>> <Files Changed>
>>>>>>>> U   ARRelease.exe
>>>>>>>> U   LowLevel.cpp
>>>>>>>> U   LowLevel.h
>>>>>>>> U   READMETODO.txt
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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