[project1dev] Re: Project1 - SVN Update 139

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 16:03:31 -0400

hey kent, sounds great!  hey i dunno how do-able this is but i was also
thinking that if you get chased into a deadend, maybe they would block the
path so you'd be forced to engage them to get out.  just an idea :)

On Tue, May 19, 2009 at 3:58 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:korgath
>
> Message: I think you guys will like this one a lot =D
>
> If the player is close the miners will now chase for 100 units of time then
> return to their original pathing.
>
> Minor bug: If there is a major turn between the starting point and where
> the unit ends before they stop chasing they may not find their way home.
>
> todo: per eric, make less miners and make miners have realistic pathing
>
> <Files Changed>
> D   Personal/Kent/miner.lua
> A   Scripts/Behaviors/chase.lua
> U   Scripts/Enemies/miner.lua
> U   Scripts/Maps/cavemap.lua
>
>
>

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