hey kent, sounds great! hey i dunno how do-able this is but i was also thinking that if you get chased into a deadend, maybe they would block the path so you'd be forced to engage them to get out. just an idea :) On Tue, May 19, 2009 at 3:58 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:korgath > > Message: I think you guys will like this one a lot =D > > If the player is close the miners will now chase for 100 units of time then > return to their original pathing. > > Minor bug: If there is a major turn between the starting point and where > the unit ends before they stop chasing they may not find their way home. > > todo: per eric, make less miners and make miners have realistic pathing > > <Files Changed> > D Personal/Kent/miner.lua > A Scripts/Behaviors/chase.lua > U Scripts/Enemies/miner.lua > U Scripts/Maps/cavemap.lua > > >