I realized the answer to my question right after asking it too (obviously yes cuz the boss is faster) but I wanted to know just for future enemies. The way you have it now seems good, esp because nothing -has- to be encountered but some of them are almost impossible to dodge (like the group of two about halfway thru the cave) On Tue, May 19, 2009 at 1:12 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Yes, the speed is adjustable. Currently they all share the same chase speed, > same amount of chase time, and aggro range. They are all adjustable. > Feedback is welcome and I am more than happy to change any or all of those > variables > > On Tue, May 19, 2009 at 1:08 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> Yeah, it's actually really fun trying to evade them now. With your >> thing about the corner, you can't specifically run to a corner to duke >> them out cuz they'll catch you, but if you run along a wall, and then >> swerve around them, that will work. If you want that not to be >> possible certain enemies could probably just have a extra radius of >> what they touch you with >> >> Kent, are you able to set the speed at which they chase? >> >> On Tue, May 19, 2009 at 1:06 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> > can't wait to try it :) sounds like its working great >> > >> > On Tue, May 19, 2009 at 4:05 PM, Kent Petersen <kentkmp@xxxxxxxxx> >> > wrote: >> >> >> >> Thanks Chris >> >> >> >> On Tue, May 19, 2009 at 1:04 PM, Kent Petersen <kentkmp@xxxxxxxxx> >> >> wrote: >> >>> >> >>> If you see it in action, I think what you want is currently covered. >> >>> If >> >>> not let me know and I'll see what I can do >> >>> >> >>> On Tue, May 19, 2009 at 1:03 PM, eric drewes <figarus@xxxxxxxxx> >> >>> wrote: >> >>>> >> >>>> hey kent, sounds great! hey i dunno how do-able this is but i was >> >>>> also >> >>>> thinking that if you get chased into a deadend, maybe they would >> >>>> block the >> >>>> path so you'd be forced to engage them to get out. just an idea :) >> >>>> >> >>>> On Tue, May 19, 2009 at 3:58 PM, Apache User >> >>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>>>> >> >>>>> User:korgath >> >>>>> >> >>>>> Message: I think you guys will like this one a lot =D >> >>>>> >> >>>>> If the player is close the miners will now chase for 100 units of >> >>>>> time >> >>>>> then return to their original pathing. >> >>>>> >> >>>>> Minor bug: If there is a major turn between the starting point and >> >>>>> where the unit ends before they stop chasing they may not find their >> >>>>> way >> >>>>> home. >> >>>>> >> >>>>> todo: per eric, make less miners and make miners have realistic >> >>>>> pathing >> >>>>> >> >>>>> <Files Changed> >> >>>>> D Personal/Kent/miner.lua >> >>>>> A Scripts/Behaviors/chase.lua >> >>>>> U Scripts/Enemies/miner.lua >> >>>>> U Scripts/Maps/cavemap.lua >> >>>>> >> >>>>> >> >>>> >> >>> >> >> >> > >> > >> > >