[project1dev] Re: Project1 - SVN Update 139

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 13:04:53 -0700

If you see it in action, I think what you want is currently covered. If not
let me know and I'll see what I can do

On Tue, May 19, 2009 at 1:03 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> hey kent, sounds great!  hey i dunno how do-able this is but i was also
> thinking that if you get chased into a deadend, maybe they would block the
> path so you'd be forced to engage them to get out.  just an idea :)
>
> On Tue, May 19, 2009 at 3:58 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:korgath
>>
>> Message: I think you guys will like this one a lot =D
>>
>> If the player is close the miners will now chase for 100 units of time
>> then return to their original pathing.
>>
>> Minor bug: If there is a major turn between the starting point and where
>> the unit ends before they stop chasing they may not find their way home.
>>
>> todo: per eric, make less miners and make miners have realistic pathing
>>
>> <Files Changed>
>> D   Personal/Kent/miner.lua
>> A   Scripts/Behaviors/chase.lua
>> U   Scripts/Enemies/miner.lua
>> U   Scripts/Maps/cavemap.lua
>>
>>
>>
>

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