[project1dev] Re: Project1 - SVN Update 139

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 13:08:16 -0700

Yeah, it's actually really fun trying to evade them now.  With your
thing about the corner, you can't specifically run to a corner to duke
them out cuz they'll catch you, but if you run along a wall, and then
swerve around them, that will work.  If you want that not to be
possible certain enemies could probably just have a extra radius of
what they touch you with

Kent, are you able to set the speed at which they chase?

On Tue, May 19, 2009 at 1:06 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> can't wait to try it :) sounds like its working great
>
> On Tue, May 19, 2009 at 4:05 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>> Thanks Chris
>>
>> On Tue, May 19, 2009 at 1:04 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>
>>> If you see it in action, I think what you want is currently covered. If
>>> not let me know and I'll see what I can do
>>>
>>> On Tue, May 19, 2009 at 1:03 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>> hey kent, sounds great!  hey i dunno how do-able this is but i was also
>>>> thinking that if you get chased into a deadend, maybe they would block the
>>>> path so you'd be forced to engage them to get out.  just an idea :)
>>>>
>>>> On Tue, May 19, 2009 at 3:58 PM, Apache User
>>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>> User:korgath
>>>>>
>>>>> Message: I think you guys will like this one a lot =D
>>>>>
>>>>> If the player is close the miners will now chase for 100 units of time
>>>>> then return to their original pathing.
>>>>>
>>>>> Minor bug: If there is a major turn between the starting point and
>>>>> where the unit ends before they stop chasing they may not find their way
>>>>> home.
>>>>>
>>>>> todo: per eric, make less miners and make miners have realistic pathing
>>>>>
>>>>> <Files Changed>
>>>>> D   Personal/Kent/miner.lua
>>>>> A   Scripts/Behaviors/chase.lua
>>>>> U   Scripts/Enemies/miner.lua
>>>>> U   Scripts/Maps/cavemap.lua
>>>>>
>>>>>
>>>>
>>>
>>
>
>

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