[project1dev] Re: Project1 - SVN Update 139

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 16:06:13 -0400

can't wait to try it :) sounds like its working great

On Tue, May 19, 2009 at 4:05 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Thanks Chris
>
>
> On Tue, May 19, 2009 at 1:04 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> If you see it in action, I think what you want is currently covered. If
>> not let me know and I'll see what I can do
>>
>>
>> On Tue, May 19, 2009 at 1:03 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> hey kent, sounds great!  hey i dunno how do-able this is but i was also
>>> thinking that if you get chased into a deadend, maybe they would block the
>>> path so you'd be forced to engage them to get out.  just an idea :)
>>>
>>> On Tue, May 19, 2009 at 3:58 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: I think you guys will like this one a lot =D
>>>>
>>>> If the player is close the miners will now chase for 100 units of time
>>>> then return to their original pathing.
>>>>
>>>> Minor bug: If there is a major turn between the starting point and where
>>>> the unit ends before they stop chasing they may not find their way home.
>>>>
>>>> todo: per eric, make less miners and make miners have realistic pathing
>>>>
>>>> <Files Changed>
>>>> D   Personal/Kent/miner.lua
>>>> A   Scripts/Behaviors/chase.lua
>>>> U   Scripts/Enemies/miner.lua
>>>> U   Scripts/Maps/cavemap.lua
>>>>
>>>>
>>>>
>>>
>>
>

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