[project1dev] Re: Project1 - SVN Update 139

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 13:12:20 -0700

Yes, the speed is adjustable. Currently they all share the same chase speed,
same amount of chase time, and aggro range. They are all adjustable.
Feedback is welcome and I am more than happy to change any or all of those
variables

On Tue, May 19, 2009 at 1:08 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Yeah, it's actually really fun trying to evade them now.  With your
> thing about the corner, you can't specifically run to a corner to duke
> them out cuz they'll catch you, but if you run along a wall, and then
> swerve around them, that will work.  If you want that not to be
> possible certain enemies could probably just have a extra radius of
> what they touch you with
>
> Kent, are you able to set the speed at which they chase?
>
> On Tue, May 19, 2009 at 1:06 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> > can't wait to try it :) sounds like its working great
> >
> > On Tue, May 19, 2009 at 4:05 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> >>
> >> Thanks Chris
> >>
> >> On Tue, May 19, 2009 at 1:04 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> >>>
> >>> If you see it in action, I think what you want is currently covered. If
> >>> not let me know and I'll see what I can do
> >>>
> >>> On Tue, May 19, 2009 at 1:03 PM, eric drewes <figarus@xxxxxxxxx>
> wrote:
> >>>>
> >>>> hey kent, sounds great!  hey i dunno how do-able this is but i was
> also
> >>>> thinking that if you get chased into a deadend, maybe they would block
> the
> >>>> path so you'd be forced to engage them to get out.  just an idea :)
> >>>>
> >>>> On Tue, May 19, 2009 at 3:58 PM, Apache User
> >>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >>>>>
> >>>>> User:korgath
> >>>>>
> >>>>> Message: I think you guys will like this one a lot =D
> >>>>>
> >>>>> If the player is close the miners will now chase for 100 units of
> time
> >>>>> then return to their original pathing.
> >>>>>
> >>>>> Minor bug: If there is a major turn between the starting point and
> >>>>> where the unit ends before they stop chasing they may not find their
> way
> >>>>> home.
> >>>>>
> >>>>> todo: per eric, make less miners and make miners have realistic
> pathing
> >>>>>
> >>>>> <Files Changed>
> >>>>> D   Personal/Kent/miner.lua
> >>>>> A   Scripts/Behaviors/chase.lua
> >>>>> U   Scripts/Enemies/miner.lua
> >>>>> U   Scripts/Maps/cavemap.lua
> >>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
> >
>
>

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