[project1dev] Re: Project1 - SVN Update 139

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 13:01:47 -0700

Holy crap Kent, this is freaking awesome :) :)

I just played with it a tiny bit... it is very well done!!

You really have to worry about duking out the enemies now.. I think
the fun of the game just got a major upgrade :P

On Tue, May 19, 2009 at 12:58 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> User:korgath
>
> Message: I think you guys will like this one a lot =D
>
> If the player is close the miners will now chase for 100 units of time then 
> return to their original pathing.
>
> Minor bug: If there is a major turn between the starting point and where the 
> unit ends before they stop chasing they may not find their way home.
>
> todo: per eric, make less miners and make miners have realistic pathing
>
> <Files Changed>
> D   Personal/Kent/miner.lua
> A   Scripts/Behaviors/chase.lua
> U   Scripts/Enemies/miner.lua
> U   Scripts/Maps/cavemap.lua
>
>
>

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