[project1dev] Re: Project1 - SVN Update 139

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 13:53:20 -0700

Chris R is going through the cave and redoing the enemies. If you would like
I could make a new enemy worm that can also be around the cave.

I thought the worm was going to be the boss. I was thinking the worm would
rush at you, as opposed to the big brown box, and upon defeating it the cave
in would happen.

On Tue, May 19, 2009 at 1:44 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> hey kent, did you want a model of some baby wormlings to use for the
> monsters after you beat the boss? it would make sense if they acted iratic
> and crazy after their mom died!
>
> we can name em lil wurmz :)
>
> also, chris has the worm but its not animated, we could make it pop up at
> the same time as stuff crashes via scripts, right? i think that would work
> for now
>
>
> On Tue, May 19, 2009 at 4:27 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Eric was saying that he wanted it to make sense. So no more guys
>> frantically running in strange patterns and more guys slowly mining or
>> walking around. I think this will lead to there being less guys. I also
>> liked having a few that are hard to dodge and sneaky. I also like the idea
>> of there being a couple that you can't get past unless you make them leave
>> their starting path and sneak in while they are chasing you.
>>
>>
>> On Tue, May 19, 2009 at 1:22 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>
>>> Ok, do you have any particular arrangements you want me to do?  I was
>>> going thru the file and I can make sense of it, but I can just ask you
>>> for things as I need them
>>>
>>> Do you want me to lessen the amount of enemies, and place them at
>>> different intervals?
>>>
>>> On Tue, May 19, 2009 at 1:19 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>> wrote:
>>> > Chris if you want to change enemy positions you can. You can edit it
>>> all in
>>> > cavemap.lua If you need help let me know. With cavemap.lua you can
>>> easily
>>> > edit enemy pathing and non chase speed. It should make enough sense.
>>> >
>>> > I don't really want to go through the cave and move around all the
>>> enemies
>>> > right now but I will if no one else wants to.
>>> >
>>> > On Tue, May 19, 2009 at 1:16 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>> wrote:
>>> >>
>>> >> The enemy positions will be tweaked some. In the end, I expect less
>>> >> enemies and less erratic patterns
>>> >>
>>> >> On Tue, May 19, 2009 at 1:14 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>>> >> wrote:
>>> >>>
>>> >>> I realized the answer to my question right after asking it too
>>> >>> (obviously yes cuz the boss is faster) but I wanted to know just for
>>> >>> future enemies.
>>> >>>
>>> >>> The way you have it now seems good, esp because nothing -has- to be
>>> >>> encountered but some of them are almost impossible to dodge (like the
>>> >>> group of two about halfway thru the cave)
>>> >>>
>>> >>> On Tue, May 19, 2009 at 1:12 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>> wrote:
>>> >>> > Yes, the speed is adjustable. Currently they all share the same
>>> chase
>>> >>> > speed,
>>> >>> > same amount of chase time, and aggro range. They are all
>>> adjustable.
>>> >>> > Feedback is welcome and I am more than happy to change any or all
>>> of
>>> >>> > those
>>> >>> > variables
>>> >>> >
>>> >>> > On Tue, May 19, 2009 at 1:08 PM, Chris Riccobono <
>>> crysalim@xxxxxxxxx>
>>> >>> > wrote:
>>> >>> >>
>>> >>> >> Yeah, it's actually really fun trying to evade them now.  With
>>> your
>>> >>> >> thing about the corner, you can't specifically run to a corner to
>>> duke
>>> >>> >> them out cuz they'll catch you, but if you run along a wall, and
>>> then
>>> >>> >> swerve around them, that will work.  If you want that not to be
>>> >>> >> possible certain enemies could probably just have a extra radius
>>> of
>>> >>> >> what they touch you with
>>> >>> >>
>>> >>> >> Kent, are you able to set the speed at which they chase?
>>> >>> >>
>>> >>> >> On Tue, May 19, 2009 at 1:06 PM, eric drewes <figarus@xxxxxxxxx>
>>> >>> >> wrote:
>>> >>> >> > can't wait to try it :) sounds like its working great
>>> >>> >> >
>>> >>> >> > On Tue, May 19, 2009 at 4:05 PM, Kent Petersen <
>>> kentkmp@xxxxxxxxx>
>>> >>> >> > wrote:
>>> >>> >> >>
>>> >>> >> >> Thanks Chris
>>> >>> >> >>
>>> >>> >> >> On Tue, May 19, 2009 at 1:04 PM, Kent Petersen <
>>> kentkmp@xxxxxxxxx>
>>> >>> >> >> wrote:
>>> >>> >> >>>
>>> >>> >> >>> If you see it in action, I think what you want is currently
>>> >>> >> >>> covered.
>>> >>> >> >>> If
>>> >>> >> >>> not let me know and I'll see what I can do
>>> >>> >> >>>
>>> >>> >> >>> On Tue, May 19, 2009 at 1:03 PM, eric drewes <
>>> figarus@xxxxxxxxx>
>>> >>> >> >>> wrote:
>>> >>> >> >>>>
>>> >>> >> >>>> hey kent, sounds great!  hey i dunno how do-able this is but
>>> i
>>> >>> >> >>>> was
>>> >>> >> >>>> also
>>> >>> >> >>>> thinking that if you get chased into a deadend, maybe they
>>> would
>>> >>> >> >>>> block the
>>> >>> >> >>>> path so you'd be forced to engage them to get out.  just an
>>> idea
>>> >>> >> >>>> :)
>>> >>> >> >>>>
>>> >>> >> >>>> On Tue, May 19, 2009 at 3:58 PM, Apache User
>>> >>> >> >>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>> >>> >> >>>>>
>>> >>> >> >>>>> User:korgath
>>> >>> >> >>>>>
>>> >>> >> >>>>> Message: I think you guys will like this one a lot =D
>>> >>> >> >>>>>
>>> >>> >> >>>>> If the player is close the miners will now chase for 100
>>> units
>>> >>> >> >>>>> of
>>> >>> >> >>>>> time
>>> >>> >> >>>>> then return to their original pathing.
>>> >>> >> >>>>>
>>> >>> >> >>>>> Minor bug: If there is a major turn between the starting
>>> point
>>> >>> >> >>>>> and
>>> >>> >> >>>>> where the unit ends before they stop chasing they may not
>>> find
>>> >>> >> >>>>> their
>>> >>> >> >>>>> way
>>> >>> >> >>>>> home.
>>> >>> >> >>>>>
>>> >>> >> >>>>> todo: per eric, make less miners and make miners have
>>> realistic
>>> >>> >> >>>>> pathing
>>> >>> >> >>>>>
>>> >>> >> >>>>> <Files Changed>
>>> >>> >> >>>>> D   Personal/Kent/miner.lua
>>> >>> >> >>>>> A   Scripts/Behaviors/chase.lua
>>> >>> >> >>>>> U   Scripts/Enemies/miner.lua
>>> >>> >> >>>>> U   Scripts/Maps/cavemap.lua
>>> >>> >> >>>>>
>>> >>> >> >>>>>
>>> >>> >> >>>>
>>> >>> >> >>>
>>> >>> >> >>
>>> >>> >> >
>>> >>> >> >
>>> >>> >>
>>> >>> >
>>> >>> >
>>> >>>
>>> >>
>>> >
>>> >
>>>
>>>
>>
>

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