[project1dev] Re: Project1 - SVN Update 139

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 13:05:03 -0700

Thanks Chris

On Tue, May 19, 2009 at 1:04 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> If you see it in action, I think what you want is currently covered. If not
> let me know and I'll see what I can do
>
>
> On Tue, May 19, 2009 at 1:03 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> hey kent, sounds great!  hey i dunno how do-able this is but i was also
>> thinking that if you get chased into a deadend, maybe they would block the
>> path so you'd be forced to engage them to get out.  just an idea :)
>>
>> On Tue, May 19, 2009 at 3:58 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:korgath
>>>
>>> Message: I think you guys will like this one a lot =D
>>>
>>> If the player is close the miners will now chase for 100 units of time
>>> then return to their original pathing.
>>>
>>> Minor bug: If there is a major turn between the starting point and where
>>> the unit ends before they stop chasing they may not find their way home.
>>>
>>> todo: per eric, make less miners and make miners have realistic pathing
>>>
>>> <Files Changed>
>>> D   Personal/Kent/miner.lua
>>> A   Scripts/Behaviors/chase.lua
>>> U   Scripts/Enemies/miner.lua
>>> U   Scripts/Maps/cavemap.lua
>>>
>>>
>>>
>>
>

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