[project1dev] Re: Paging Dr. Nick

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2009 10:28:38 -0700

Ok, I will begin scripting this

On Thu, May 14, 2009 at 9:56 AM, <mattthefiend@xxxxxxxxx> wrote:

> Yes across the board, you got it.
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Kent Petersen
> *Date*: Thu, 14 May 2009 08:33:37 -0700
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Paging Dr. Nick
> One more question. Are all of the bridge pieces going to be the same size?
>
> On Thu, May 14, 2009 at 8:32 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Ok, so let me get this right. You would like..
>>
>> 1) The bridge to be level and intact before the boss fight
>> 2) there will be 6 bridge pieces
>> 3) after the boss fight the bridge will change into its current state
>>
>> does this sound right?
>>
>>
>>
>> On Wed, May 13, 2009 at 10:05 PM, <mattthefiend@xxxxxxxxx> wrote:
>>
>>> Early tomorrow I will make an animation concept for you. Its difficult to
>>> explain on a blackberry in bed when I should be sleeping haha
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ------------------------------
>>> *From*: Kent Petersen
>>> *Date*: Wed, 13 May 2009 22:02:01 -0700
>>>
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: Paging Dr. Nick
>>> Alan has some good questions.
>>>
>>> What are you animating and what needs to be scripted?
>>>
>>> On Wed, May 13, 2009 at 9:26 PM, <mattthefiend@xxxxxxxxx> wrote:
>>>
>>>> Hehe dr nick is the most awesome peripheral character ever
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Nick Klotz
>>>> *Date*: Wed, 13 May 2009 23:12:42 -0500
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: Paging Dr. Nick
>>>> Re. Dr. Nick
>>>>
>>>> Hi there everybody! [screws up a simple operation]
>>>>
>>>>
>>>>
>>>> On Wed, May 13, 2009 at 11:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> Ok
>>>>>
>>>>> You and Kent should talk over the details of this so you guys can
>>>>> figure out what kind of art you need to do and what kind of scripting Kent
>>>>> needs to do.
>>>>>
>>>>> For instance, the "peices falling down" and the "chains swinging", are
>>>>> those going to be animations done in milkshape? or are they going to need 
>>>>> to
>>>>> be scripter?  Or is one going to be animated and the other scripted?
>>>>>
>>>>> You guys should talk it out and come up with a plan of attack that you
>>>>> are both happy with (:
>>>>>
>>>>>
>>>>>
>>>>> On Wed, May 13, 2009 at 8:56 PM, Matthew Freeland <
>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>
>>>>>> Argh I need to get everyones names straight one of these days, haha.
>>>>>>
>>>>>> And yes, the walkway would be complete for walking across prior to the
>>>>>> boss battle, but after the fight the little earthquake would cause parts 
>>>>>> of
>>>>>> the walkway to come crashing down. it would actually be little different
>>>>>> than its current positioning, so lets say its 6 segments of walkway, and 
>>>>>> the
>>>>>> 2nd piece from the right falls down completely as the 3rd one breaks and 
>>>>>> is
>>>>>> suspended by 1 chain dangling around... so you have to jump from the 
>>>>>> first
>>>>>> suspended piece to the 4th one, and walk across the rest. :D
>>>>>>
>>>>>>
>>>>>> On Wed, May 13, 2009 at 8:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Kents the one you meant to page hehe
>>>>>>>
>>>>>>> Ok so basically what you want is...
>>>>>>>
>>>>>>> #1 - the wooden walkway above t he chamber needs to be flat before
>>>>>>> the boss fight
>>>>>>> #2 - after the boss fight at the cave in, it needs to tweak and look
>>>>>>> like it does now?
>>>>>>>
>>>>>>> is that right?
>>>>>>>
>>>>>>>
>>>>>>> On Wed, May 13, 2009 at 8:45 PM, Matthew Freeland <
>>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> Ahoy folks,
>>>>>>>>
>>>>>>>> I've got an update of sorts for the mechanics of the cave primarily
>>>>>>>> this is directed at Mr. Nick for scripting purposes but if anyone has 
>>>>>>>> any
>>>>>>>> input or ideas feel free to share em!
>>>>>>>>
>>>>>>>> I was talking to Eric and Alan a bit in IMs about the Boss Chamber
>>>>>>>> in the mines and we decided a good way to handle the jumping area 
>>>>>>>> above the
>>>>>>>> chamber is to have a cage-style scaffolding tunnel that connects the 
>>>>>>>> doors
>>>>>>>> above the groundfloor of the room, so I'm going to work on the model 
>>>>>>>> for the
>>>>>>>> cage, its going to be segmented into tiled sections of the same design,
>>>>>>>> probably about 6 or so, I can make you a storyboard for the entire 
>>>>>>>> thing or
>>>>>>>> an architectural drawing if you are having trouble picturing it. Once 
>>>>>>>> the
>>>>>>>> boss dies and the cavein happens behind, a few segments of the walkway 
>>>>>>>> will
>>>>>>>> break with it, leading to the jumping area. Sooooo... with that in 
>>>>>>>> mind,
>>>>>>>> we'll need a script to make the pieces of walkway fall, as well I was
>>>>>>>> thinking about leaving one connected to its chain suspension that can 
>>>>>>>> dangle
>>>>>>>> about from the ceiling.
>>>>>>>>
>>>>>>>> Tell me what you all thing!
>>>>>>>>
>>>>>>>> -Wurmz
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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