Ok, I will begin scripting this On Thu, May 14, 2009 at 9:56 AM, <mattthefiend@xxxxxxxxx> wrote: > Yes across the board, you got it. > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Kent Petersen > *Date*: Thu, 14 May 2009 08:33:37 -0700 > > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Paging Dr. Nick > One more question. Are all of the bridge pieces going to be the same size? > > On Thu, May 14, 2009 at 8:32 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Ok, so let me get this right. You would like.. >> >> 1) The bridge to be level and intact before the boss fight >> 2) there will be 6 bridge pieces >> 3) after the boss fight the bridge will change into its current state >> >> does this sound right? >> >> >> >> On Wed, May 13, 2009 at 10:05 PM, <mattthefiend@xxxxxxxxx> wrote: >> >>> Early tomorrow I will make an animation concept for you. Its difficult to >>> explain on a blackberry in bed when I should be sleeping haha >>> >>> Sent via BlackBerry from T-Mobile >>> >>> ------------------------------ >>> *From*: Kent Petersen >>> *Date*: Wed, 13 May 2009 22:02:01 -0700 >>> >>> *To*: <project1dev@xxxxxxxxxxxxx> >>> *Subject*: [project1dev] Re: Paging Dr. Nick >>> Alan has some good questions. >>> >>> What are you animating and what needs to be scripted? >>> >>> On Wed, May 13, 2009 at 9:26 PM, <mattthefiend@xxxxxxxxx> wrote: >>> >>>> Hehe dr nick is the most awesome peripheral character ever >>>> >>>> Sent via BlackBerry from T-Mobile >>>> >>>> ------------------------------ >>>> *From*: Nick Klotz >>>> *Date*: Wed, 13 May 2009 23:12:42 -0500 >>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>> *Subject*: [project1dev] Re: Paging Dr. Nick >>>> Re. Dr. Nick >>>> >>>> Hi there everybody! [screws up a simple operation] >>>> >>>> >>>> >>>> On Wed, May 13, 2009 at 11:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> Ok >>>>> >>>>> You and Kent should talk over the details of this so you guys can >>>>> figure out what kind of art you need to do and what kind of scripting Kent >>>>> needs to do. >>>>> >>>>> For instance, the "peices falling down" and the "chains swinging", are >>>>> those going to be animations done in milkshape? or are they going to need >>>>> to >>>>> be scripter? Or is one going to be animated and the other scripted? >>>>> >>>>> You guys should talk it out and come up with a plan of attack that you >>>>> are both happy with (: >>>>> >>>>> >>>>> >>>>> On Wed, May 13, 2009 at 8:56 PM, Matthew Freeland < >>>>> mattthefiend@xxxxxxxxx> wrote: >>>>> >>>>>> Argh I need to get everyones names straight one of these days, haha. >>>>>> >>>>>> And yes, the walkway would be complete for walking across prior to the >>>>>> boss battle, but after the fight the little earthquake would cause parts >>>>>> of >>>>>> the walkway to come crashing down. it would actually be little different >>>>>> than its current positioning, so lets say its 6 segments of walkway, and >>>>>> the >>>>>> 2nd piece from the right falls down completely as the 3rd one breaks and >>>>>> is >>>>>> suspended by 1 chain dangling around... so you have to jump from the >>>>>> first >>>>>> suspended piece to the 4th one, and walk across the rest. :D >>>>>> >>>>>> >>>>>> On Wed, May 13, 2009 at 8:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> Kents the one you meant to page hehe >>>>>>> >>>>>>> Ok so basically what you want is... >>>>>>> >>>>>>> #1 - the wooden walkway above t he chamber needs to be flat before >>>>>>> the boss fight >>>>>>> #2 - after the boss fight at the cave in, it needs to tweak and look >>>>>>> like it does now? >>>>>>> >>>>>>> is that right? >>>>>>> >>>>>>> >>>>>>> On Wed, May 13, 2009 at 8:45 PM, Matthew Freeland < >>>>>>> mattthefiend@xxxxxxxxx> wrote: >>>>>>> >>>>>>>> Ahoy folks, >>>>>>>> >>>>>>>> I've got an update of sorts for the mechanics of the cave primarily >>>>>>>> this is directed at Mr. Nick for scripting purposes but if anyone has >>>>>>>> any >>>>>>>> input or ideas feel free to share em! >>>>>>>> >>>>>>>> I was talking to Eric and Alan a bit in IMs about the Boss Chamber >>>>>>>> in the mines and we decided a good way to handle the jumping area >>>>>>>> above the >>>>>>>> chamber is to have a cage-style scaffolding tunnel that connects the >>>>>>>> doors >>>>>>>> above the groundfloor of the room, so I'm going to work on the model >>>>>>>> for the >>>>>>>> cage, its going to be segmented into tiled sections of the same design, >>>>>>>> probably about 6 or so, I can make you a storyboard for the entire >>>>>>>> thing or >>>>>>>> an architectural drawing if you are having trouble picturing it. Once >>>>>>>> the >>>>>>>> boss dies and the cavein happens behind, a few segments of the walkway >>>>>>>> will >>>>>>>> break with it, leading to the jumping area. Sooooo... with that in >>>>>>>> mind, >>>>>>>> we'll need a script to make the pieces of walkway fall, as well I was >>>>>>>> thinking about leaving one connected to its chain suspension that can >>>>>>>> dangle >>>>>>>> about from the ceiling. >>>>>>>> >>>>>>>> Tell me what you all thing! >>>>>>>> >>>>>>>> -Wurmz >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >