[project1dev] Re: Paging Dr. Nick

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2009 08:32:27 -0700

Ok, so let me get this right. You would like..

1) The bridge to be level and intact before the boss fight
2) there will be 6 bridge pieces
3) after the boss fight the bridge will change into its current state

does this sound right?


On Wed, May 13, 2009 at 10:05 PM, <mattthefiend@xxxxxxxxx> wrote:

> Early tomorrow I will make an animation concept for you. Its difficult to
> explain on a blackberry in bed when I should be sleeping haha
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Kent Petersen
> *Date*: Wed, 13 May 2009 22:02:01 -0700
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Paging Dr. Nick
> Alan has some good questions.
>
> What are you animating and what needs to be scripted?
>
> On Wed, May 13, 2009 at 9:26 PM, <mattthefiend@xxxxxxxxx> wrote:
>
>> Hehe dr nick is the most awesome peripheral character ever
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Nick Klotz
>> *Date*: Wed, 13 May 2009 23:12:42 -0500
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Paging Dr. Nick
>> Re. Dr. Nick
>>
>> Hi there everybody! [screws up a simple operation]
>>
>>
>>
>> On Wed, May 13, 2009 at 11:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> Ok
>>>
>>> You and Kent should talk over the details of this so you guys can figure
>>> out what kind of art you need to do and what kind of scripting Kent needs to
>>> do.
>>>
>>> For instance, the "peices falling down" and the "chains swinging", are
>>> those going to be animations done in milkshape? or are they going to need to
>>> be scripter?  Or is one going to be animated and the other scripted?
>>>
>>> You guys should talk it out and come up with a plan of attack that you
>>> are both happy with (:
>>>
>>>
>>>
>>> On Wed, May 13, 2009 at 8:56 PM, Matthew Freeland <
>>> mattthefiend@xxxxxxxxx> wrote:
>>>
>>>> Argh I need to get everyones names straight one of these days, haha.
>>>>
>>>> And yes, the walkway would be complete for walking across prior to the
>>>> boss battle, but after the fight the little earthquake would cause parts of
>>>> the walkway to come crashing down. it would actually be little different
>>>> than its current positioning, so lets say its 6 segments of walkway, and 
>>>> the
>>>> 2nd piece from the right falls down completely as the 3rd one breaks and is
>>>> suspended by 1 chain dangling around... so you have to jump from the first
>>>> suspended piece to the 4th one, and walk across the rest. :D
>>>>
>>>>
>>>> On Wed, May 13, 2009 at 8:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> Kents the one you meant to page hehe
>>>>>
>>>>> Ok so basically what you want is...
>>>>>
>>>>> #1 - the wooden walkway above t he chamber needs to be flat before the
>>>>> boss fight
>>>>> #2 - after the boss fight at the cave in, it needs to tweak and look
>>>>> like it does now?
>>>>>
>>>>> is that right?
>>>>>
>>>>>
>>>>> On Wed, May 13, 2009 at 8:45 PM, Matthew Freeland <
>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>
>>>>>> Ahoy folks,
>>>>>>
>>>>>> I've got an update of sorts for the mechanics of the cave primarily
>>>>>> this is directed at Mr. Nick for scripting purposes but if anyone has any
>>>>>> input or ideas feel free to share em!
>>>>>>
>>>>>> I was talking to Eric and Alan a bit in IMs about the Boss Chamber in
>>>>>> the mines and we decided a good way to handle the jumping area above the
>>>>>> chamber is to have a cage-style scaffolding tunnel that connects the 
>>>>>> doors
>>>>>> above the groundfloor of the room, so I'm going to work on the model for 
>>>>>> the
>>>>>> cage, its going to be segmented into tiled sections of the same design,
>>>>>> probably about 6 or so, I can make you a storyboard for the entire thing 
>>>>>> or
>>>>>> an architectural drawing if you are having trouble picturing it. Once the
>>>>>> boss dies and the cavein happens behind, a few segments of the walkway 
>>>>>> will
>>>>>> break with it, leading to the jumping area. Sooooo... with that in mind,
>>>>>> we'll need a script to make the pieces of walkway fall, as well I was
>>>>>> thinking about leaving one connected to its chain suspension that can 
>>>>>> dangle
>>>>>> about from the ceiling.
>>>>>>
>>>>>> Tell me what you all thing!
>>>>>>
>>>>>> -Wurmz
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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