[project1dev] Re: Paging Dr. Nick

  • From: mattthefiend@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2009 16:56:48 +0000

Yes across the board, you got it. 
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>

Date: Thu, 14 May 2009 08:33:37 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Paging Dr. Nick


One more question. Are all of the bridge pieces going to be the same size?

On Thu, May 14, 2009 at 8:32 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Ok, so let me get this right. You would like..
>
> 1) The bridge to be level and intact before the boss fight
> 2) there will be 6 bridge pieces
> 3) after the boss fight the bridge will change into its current state
>
> does this sound right?
>
>
>
> On Wed, May 13, 2009 at 10:05 PM, <mattthefiend@xxxxxxxxx> wrote:
>
>> Early tomorrow I will make an animation concept for you. Its difficult to
>> explain on a blackberry in bed when I should be sleeping haha
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Kent Petersen
>> *Date*: Wed, 13 May 2009 22:02:01 -0700
>>
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Paging Dr. Nick
>> Alan has some good questions.
>>
>> What are you animating and what needs to be scripted?
>>
>> On Wed, May 13, 2009 at 9:26 PM, <mattthefiend@xxxxxxxxx> wrote:
>>
>>> Hehe dr nick is the most awesome peripheral character ever
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ------------------------------
>>> *From*: Nick Klotz
>>> *Date*: Wed, 13 May 2009 23:12:42 -0500
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: Paging Dr. Nick
>>> Re. Dr. Nick
>>>
>>> Hi there everybody! [screws up a simple operation]
>>>
>>>
>>>
>>> On Wed, May 13, 2009 at 11:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Ok
>>>>
>>>> You and Kent should talk over the details of this so you guys can figure
>>>> out what kind of art you need to do and what kind of scripting Kent needs 
>>>> to
>>>> do.
>>>>
>>>> For instance, the "peices falling down" and the "chains swinging", are
>>>> those going to be animations done in milkshape? or are they going to need 
>>>> to
>>>> be scripter?  Or is one going to be animated and the other scripted?
>>>>
>>>> You guys should talk it out and come up with a plan of attack that you
>>>> are both happy with (:
>>>>
>>>>
>>>>
>>>> On Wed, May 13, 2009 at 8:56 PM, Matthew Freeland <
>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>
>>>>> Argh I need to get everyones names straight one of these days, haha.
>>>>>
>>>>> And yes, the walkway would be complete for walking across prior to the
>>>>> boss battle, but after the fight the little earthquake would cause parts 
>>>>> of
>>>>> the walkway to come crashing down. it would actually be little different
>>>>> than its current positioning, so lets say its 6 segments of walkway, and 
>>>>> the
>>>>> 2nd piece from the right falls down completely as the 3rd one breaks and 
>>>>> is
>>>>> suspended by 1 chain dangling around... so you have to jump from the first
>>>>> suspended piece to the 4th one, and walk across the rest. :D
>>>>>
>>>>>
>>>>> On Wed, May 13, 2009 at 8:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Kents the one you meant to page hehe
>>>>>>
>>>>>> Ok so basically what you want is...
>>>>>>
>>>>>> #1 - the wooden walkway above t he chamber needs to be flat before the
>>>>>> boss fight
>>>>>> #2 - after the boss fight at the cave in, it needs to tweak and look
>>>>>> like it does now?
>>>>>>
>>>>>> is that right?
>>>>>>
>>>>>>
>>>>>> On Wed, May 13, 2009 at 8:45 PM, Matthew Freeland <
>>>>>> mattthefiend@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Ahoy folks,
>>>>>>>
>>>>>>> I've got an update of sorts for the mechanics of the cave primarily
>>>>>>> this is directed at Mr. Nick for scripting purposes but if anyone has 
>>>>>>> any
>>>>>>> input or ideas feel free to share em!
>>>>>>>
>>>>>>> I was talking to Eric and Alan a bit in IMs about the Boss Chamber in
>>>>>>> the mines and we decided a good way to handle the jumping area above the
>>>>>>> chamber is to have a cage-style scaffolding tunnel that connects the 
>>>>>>> doors
>>>>>>> above the groundfloor of the room, so I'm going to work on the model 
>>>>>>> for the
>>>>>>> cage, its going to be segmented into tiled sections of the same design,
>>>>>>> probably about 6 or so, I can make you a storyboard for the entire 
>>>>>>> thing or
>>>>>>> an architectural drawing if you are having trouble picturing it. Once 
>>>>>>> the
>>>>>>> boss dies and the cavein happens behind, a few segments of the walkway 
>>>>>>> will
>>>>>>> break with it, leading to the jumping area. Sooooo... with that in mind,
>>>>>>> we'll need a script to make the pieces of walkway fall, as well I was
>>>>>>> thinking about leaving one connected to its chain suspension that can 
>>>>>>> dangle
>>>>>>> about from the ceiling.
>>>>>>>
>>>>>>> Tell me what you all thing!
>>>>>>>
>>>>>>> -Wurmz
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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