[project1dev] Re: Cave area art question

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2009 10:50:44 -0700

sounds great ok.

I'll do a z fighting pass then
On Thu, May 14, 2009 at 8:54 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> alan i would say we'll leave them for now for this milestone and revisit it
> in the future when it is integrated into the story
>   On Thu, May 14, 2009 at 10:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>> Hey Eric,
>> Are we going to leave the walls using the same models?
>> If so let me know cause I have a solution to the z fighting issues.
>> Basically the fix is just where the walls overlap, scale down one of the
>> overlapping walls a small, unnoticeable amount.  That makes it so the 2
>> walls dont have the same Z value and thus no z fighting.
>> If we are going to be changing the models for the walls though that's a
>> moot point and i'll leave them alone.

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