Kents the one you meant to page hehe Ok so basically what you want is... #1 - the wooden walkway above t he chamber needs to be flat before the boss fight #2 - after the boss fight at the cave in, it needs to tweak and look like it does now? is that right? On Wed, May 13, 2009 at 8:45 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote: > Ahoy folks, > > I've got an update of sorts for the mechanics of the cave primarily this is > directed at Mr. Nick for scripting purposes but if anyone has any input or > ideas feel free to share em! > > I was talking to Eric and Alan a bit in IMs about the Boss Chamber in the > mines and we decided a good way to handle the jumping area above the chamber > is to have a cage-style scaffolding tunnel that connects the doors above the > groundfloor of the room, so I'm going to work on the model for the cage, its > going to be segmented into tiled sections of the same design, probably about > 6 or so, I can make you a storyboard for the entire thing or an > architectural drawing if you are having trouble picturing it. Once the boss > dies and the cavein happens behind, a few segments of the walkway will break > with it, leading to the jumping area. Sooooo... with that in mind, we'll > need a script to make the pieces of walkway fall, as well I was thinking > about leaving one connected to its chain suspension that can dangle about > from the ceiling. > > Tell me what you all thing! > > -Wurmz >