[project1dev] Re: Paging Dr. Nick

  • From: mattthefiend@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2009 04:26:42 +0000

Hehe dr nick is the most awesome peripheral character ever
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Nick Klotz <roracsenshi@xxxxxxxxx>

Date: Wed, 13 May 2009 23:12:42 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Paging Dr. Nick


Re. Dr. Nick

Hi there everybody! [screws up a simple operation]



On Wed, May 13, 2009 at 11:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Ok
>
> You and Kent should talk over the details of this so you guys can figure
> out what kind of art you need to do and what kind of scripting Kent needs to
> do.
>
> For instance, the "peices falling down" and the "chains swinging", are
> those going to be animations done in milkshape? or are they going to need to
> be scripter?  Or is one going to be animated and the other scripted?
>
> You guys should talk it out and come up with a plan of attack that you are
> both happy with (:
>
>
>
> On Wed, May 13, 2009 at 8:56 PM, Matthew Freeland 
> <mattthefiend@xxxxxxxxx>wrote:
>
>> Argh I need to get everyones names straight one of these days, haha.
>>
>> And yes, the walkway would be complete for walking across prior to the
>> boss battle, but after the fight the little earthquake would cause parts of
>> the walkway to come crashing down. it would actually be little different
>> than its current positioning, so lets say its 6 segments of walkway, and the
>> 2nd piece from the right falls down completely as the 3rd one breaks and is
>> suspended by 1 chain dangling around... so you have to jump from the first
>> suspended piece to the 4th one, and walk across the rest. :D
>>
>>
>> On Wed, May 13, 2009 at 8:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Kents the one you meant to page hehe
>>>
>>> Ok so basically what you want is...
>>>
>>> #1 - the wooden walkway above t he chamber needs to be flat before the
>>> boss fight
>>> #2 - after the boss fight at the cave in, it needs to tweak and look like
>>> it does now?
>>>
>>> is that right?
>>>
>>>
>>> On Wed, May 13, 2009 at 8:45 PM, Matthew Freeland <
>>> mattthefiend@xxxxxxxxx> wrote:
>>>
>>>> Ahoy folks,
>>>>
>>>> I've got an update of sorts for the mechanics of the cave primarily this
>>>> is directed at Mr. Nick for scripting purposes but if anyone has any input
>>>> or ideas feel free to share em!
>>>>
>>>> I was talking to Eric and Alan a bit in IMs about the Boss Chamber in
>>>> the mines and we decided a good way to handle the jumping area above the
>>>> chamber is to have a cage-style scaffolding tunnel that connects the doors
>>>> above the groundfloor of the room, so I'm going to work on the model for 
>>>> the
>>>> cage, its going to be segmented into tiled sections of the same design,
>>>> probably about 6 or so, I can make you a storyboard for the entire thing or
>>>> an architectural drawing if you are having trouble picturing it. Once the
>>>> boss dies and the cavein happens behind, a few segments of the walkway will
>>>> break with it, leading to the jumping area. Sooooo... with that in mind,
>>>> we'll need a script to make the pieces of walkway fall, as well I was
>>>> thinking about leaving one connected to its chain suspension that can 
>>>> dangle
>>>> about from the ceiling.
>>>>
>>>> Tell me what you all thing!
>>>>
>>>> -Wurmz
>>>>
>>>
>>>
>>
>

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