So if the bitmaps are now embedded into BGL files in FSX how does a designer open a texture file? In FS9 you can look at all the photo scenery bitmaps in ImageTool and edit them in PSP. Autogen Animator also opened the bitmaps so you could place autogen objects. None of these tools can open BGL files so are designers now locked out of scenery editing? Are the default FSX textures also BGL files and the sim has no textures other than the DDS files wrapped round aircraft? bones -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of franklyn fisher Sent: 26 January 2008 15:43 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Re: RNAS Yeovilton Bones There are 3 volumes, each volume has 3 areas(I think or is it 4, as I have put them all into one folder), each area has 2 photo\scenery folders and 1 mesh\scenery folder and 1 night\scenery folder(empty). The 2 photo\scenery folder and the 1 mesh\scenery folder all contain *.BGLs suffix not *.BMPs suffix I have put all the 1.2 *.BGLs in one folder, all the 2.4 *.BGLs into another folder and all the Mesh *.BGLs into a third folder. Thus reducing the number of Library entries. I could have put them all in one folder, but kept them separate. The total file size of all the *.BGLs is just over 61gb (yes gigabytes), hundreds of them. And it takes at least 2 hours to install each volume (on my machine). There are by default no Texture folders, which have now been created by me where needed, this is where the *.AGN files are put. If you add in FSX and overhead, your are looking at a minimum drive capacity of 70gb. That is before you start adding scenery and extra AC!! Hope that this clears it up. BTW, I will be closing down my current ISP, maybe next Thursday, due to moving. so I will be looking at closing my Email address at that time, hopefully to restart with a new address (temporary, until I get my new permanant address) within 2-3 days. FF