Interesting about the game freezing. I'm glad it loaded proeprly when you restarted. I think the update worked correctly but the code that updates the updater might have a small issue.
The maps do not get converted to version 10 when you update or load the game.
They only get converted if you save them in the map editor.Regarding auto updating all the files. I'm considering it. It was a little easier to do for maps since the map editor already had code to save the map.
In the past the game never wrote to any of the other files. But maybe I could add a new option to convert the whole map pack. I'll think about it more. Ian Reed On 8/30/2013 10:42 AM, Allan Thompson wrote:
Ok, so I did the updater. It seemed to go fine, the dialog box said that the update was done and that it was restarting the program etc. But then the game froze up. I heard the music and nothing else. Upon several button pressings I finally got a window that said something saying windows was looking for the problem and the button below it was cancel. Nothing seemed to be happening so I hit cancel. I restarted the game manulally and the version says it is ver 29, and none of the map files were changed to the 10 parser version. I checked some of mine and the getting started maps. So I suspect that portion is a problem for some reason. Thing is, I don't know how to try to do the update again to test it. Is that possible, to re update to look for errors? al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed Sent: Friday, August 30, 2013 3:28 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] TB 1.13 dev 29 I've released dev 29. Getting it through the updater should work fine. It supports parser version 10 for maps, terrain, and regions. If your maps are saved in parser version 3 the map editor will automatically update their format to version 10 when you save them. Feel free to backup your maps before trying this, just in case. It only edits the actual map file, not all the other files. Here's the first portion of the simple fight map after the map editor converted it: Map 10 // parser version |flags intro_text This is a simple map with a couple hills and boulders which gives you one of each type of unit so you can get used to gameplay and test out all the abilities. victory_text You are victorious! defeat_text You have been defeated! width 8 height 8 victory_conditions defeat_conditions |script_flags |map_editor_marker Note that the |map_editor_marker let's the map editor know where it should start rewriting the file. This is the same as the map editor did with lines 9 and beyond in version 3. Now you can add script flags under the |script_flags line. Ian Reed