[ian-reeds-games] Re: TB 1.13 dev 29

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 30 Aug 2013 12:30:00 -0400

I use outlook 2010 and all the messages come in thru my in box, so I don't
see that same behavior.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott
Sent: Friday, August 30, 2013 5:07 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: TB 1.13 dev 29

I think it might be all of them unless it's a reply to another email. I'll
pay more attention to it from now on so I can be sure. It could just be me,
because no one else has mentioned it. It's not really a problem, I just have
to remember to check my junk email and sometimes I won't realise there's an
update until a bit later. I thought adding you as a contact might stop it,
but it doesn't seem to have worked.

Abi


-----Original Message-----
From: Ian Reed
Sent: Friday, August 30, 2013 9:16 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: TB 1.13 dev 29

That is really strange.  I was not aware they were doing that.
Does it happen with all of my emails?  Just the ones I send to the mailing
list?  Or just the TB release emails I send to the list?

Thanks,
Ian Reed

On 8/30/2013 1:50 AM, abigail prescott wrote:
> That's awesome, I'll see if I can get that randomise_unit_positions 
> working now. I wonder why all your update emails go to the junk folder?
> It's a bit strange.
>
> Abi
>
>
> -----Original Message----- From: Ian Reed
> Sent: Friday, August 30, 2013 8:28 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] TB 1.13 dev 29
>
> I've released dev 29.
> Getting it through the updater should work fine.
>
> It supports parser version 10 for maps, terrain, and regions.
> If your maps are saved in parser version 3 the map editor will 
> automatically update their format to version 10 when you save them.
> Feel free to backup your maps before trying this, just in case.
> It only edits the actual map file, not all the other files.
>
> Here's the first portion of the simple fight map after the map editor 
> converted it:
> Map
> 10 // parser version
> |flags
> intro_text This is a simple map with a couple hills and boulders which 
> gives you one of each type of unit so you can get used to gameplay and 
> test out all the abilities.
> victory_text You are victorious!
> defeat_text You have been defeated!
> width 8
> height 8
> victory_conditions
> defeat_conditions
> |script_flags
> |map_editor_marker
>
> Note that the |map_editor_marker let's the map editor know where it 
> should start rewriting the file.
> This is the same as the map editor did with lines 9 and beyond in 
> version 3.
>
> Now you can add script flags under the |script_flags line.
>
> Ian Reed
>
>
>





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