I use outlook 2010 and all the messages come in thru my in box, so I don't see that same behavior. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott Sent: Friday, August 30, 2013 5:07 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: TB 1.13 dev 29 I think it might be all of them unless it's a reply to another email. I'll pay more attention to it from now on so I can be sure. It could just be me, because no one else has mentioned it. It's not really a problem, I just have to remember to check my junk email and sometimes I won't realise there's an update until a bit later. I thought adding you as a contact might stop it, but it doesn't seem to have worked. Abi -----Original Message----- From: Ian Reed Sent: Friday, August 30, 2013 9:16 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: TB 1.13 dev 29 That is really strange. I was not aware they were doing that. Does it happen with all of my emails? Just the ones I send to the mailing list? Or just the TB release emails I send to the list? Thanks, Ian Reed On 8/30/2013 1:50 AM, abigail prescott wrote: > That's awesome, I'll see if I can get that randomise_unit_positions > working now. I wonder why all your update emails go to the junk folder? > It's a bit strange. > > Abi > > > -----Original Message----- From: Ian Reed > Sent: Friday, August 30, 2013 8:28 AM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] TB 1.13 dev 29 > > I've released dev 29. > Getting it through the updater should work fine. > > It supports parser version 10 for maps, terrain, and regions. > If your maps are saved in parser version 3 the map editor will > automatically update their format to version 10 when you save them. > Feel free to backup your maps before trying this, just in case. > It only edits the actual map file, not all the other files. > > Here's the first portion of the simple fight map after the map editor > converted it: > Map > 10 // parser version > |flags > intro_text This is a simple map with a couple hills and boulders which > gives you one of each type of unit so you can get used to gameplay and > test out all the abilities. > victory_text You are victorious! > defeat_text You have been defeated! > width 8 > height 8 > victory_conditions > defeat_conditions > |script_flags > |map_editor_marker > > Note that the |map_editor_marker let's the map editor know where it > should start rewriting the file. > This is the same as the map editor did with lines 9 and beyond in > version 3. > > Now you can add script flags under the |script_flags line. > > Ian Reed > > >